0ad/source/lobby/XmppClient.h

208 lines
8.0 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef XXXMPPCLIENT_H
#define XXXMPPCLIENT_H
#include "IXmppClient.h"
#include "glooxwrapper/glooxwrapper.h"
#include <ctime>
#include <deque>
#include <string>
#include <vector>
class ScriptRequest;
namespace glooxwrapper
{
class Client;
struct CertInfo;
}
class XmppClient : public IXmppClient, public glooxwrapper::ConnectionListener, public glooxwrapper::MUCRoomHandler, public glooxwrapper::IqHandler, public glooxwrapper::RegistrationHandler, public glooxwrapper::MessageHandler, public glooxwrapper::Jingle::SessionHandler
{
NONCOPYABLE(XmppClient);
private:
// Components
glooxwrapper::Client* m_client;
glooxwrapper::MUCRoom* m_mucRoom;
glooxwrapper::Registration* m_registration;
glooxwrapper::SessionManager* m_sessionManager;
// Account infos
std::string m_username;
std::string m_password;
std::string m_server;
std::string m_room;
std::string m_nick;
std::string m_xpartamuppId;
std::string m_echelonId;
// Security
std::string m_connectionDataJid;
std::string m_connectionDataIqId;
// State
gloox::CertStatus m_certStatus;
bool m_initialLoadComplete;
bool m_isConnected;
public:
// Basic
XmppClient(const ScriptInterface* scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, const bool regOpt = false);
virtual ~XmppClient();
// JS::Heap is better for GC performance than JS::PersistentRooted
static void Trace(JSTracer *trc, void *data)
{
static_cast<XmppClient*>(data)->TraceMember(trc);
}
void TraceMember(JSTracer *trc);
// Network
void connect();
void disconnect();
bool isConnected();
void recv();
void SendIqGetBoardList();
void SendIqGetProfile(const std::string& player);
void SendIqGameReport(const ScriptRequest& rq, JS::HandleValue data);
void SendIqRegisterGame(const ScriptRequest& rq, JS::HandleValue data);
void SendIqGetConnectionData(const std::string& jid, const std::string& password, const std::string& clientSalt, bool localIP);
void SendIqUnregisterGame();
void SendIqChangeStateGame(const std::string& nbp, const std::string& players);
void SendIqLobbyAuth(const std::string& to, const std::string& token);
void SetNick(const std::string& nick);
std::string GetNick() const;
std::string GetJID() const;
void kick(const std::string& nick, const std::string& reason);
void ban(const std::string& nick, const std::string& reason);
void SetPresence(const std::string& presence);
const char* GetPresence(const std::string& nickname);
const char* GetRole(const std::string& nickname);
std::wstring GetRating(const std::string& nickname);
const std::wstring& GetSubject();
JS::Value GUIGetPlayerList(const ScriptRequest& rq);
JS::Value GUIGetGameList(const ScriptRequest& rq);
JS::Value GUIGetBoardList(const ScriptRequest& rq);
JS::Value GUIGetProfile(const ScriptRequest& rq);
void SendStunEndpointToHost(const std::string& ip, u16 port, const std::string& hostJID);
/**
* Convert gloox values to string or time.
*/
static const char* GetPresenceString(const gloox::Presence::PresenceType presenceType);
static const char* GetRoleString(const gloox::MUCRoomRole role);
static std::string StanzaErrorToString(gloox::StanzaError err);
static std::string RegistrationResultToString(gloox::RegistrationResult res);
static std::string ConnectionErrorToString(gloox::ConnectionError err);
static std::string CertificateErrorToString(gloox::CertStatus status);
static std::time_t ComputeTimestamp(const glooxwrapper::Message& msg);
protected:
/* Xmpp handlers */
/* MUC handlers */
virtual void handleMUCParticipantPresence(glooxwrapper::MUCRoom& room, const glooxwrapper::MUCRoomParticipant, const glooxwrapper::Presence&);
virtual void handleMUCError(glooxwrapper::MUCRoom& room, gloox::StanzaError);
virtual void handleMUCMessage(glooxwrapper::MUCRoom& room, const glooxwrapper::Message& msg, bool priv);
virtual void handleMUCSubject(glooxwrapper::MUCRoom& room, const glooxwrapper::string& nick, const glooxwrapper::string& subject);
/* MUC handlers not supported by glooxwrapper */
// virtual bool handleMUCRoomCreation(glooxwrapper::MUCRoom*) {return false;}
// virtual void handleMUCInviteDecline(glooxwrapper::MUCRoom*, const glooxwrapper::JID&, const std::string&) {}
// virtual void handleMUCInfo(glooxwrapper::MUCRoom*, int, const std::string&, const glooxwrapper::DataForm*) {}
// virtual void handleMUCItems(glooxwrapper::MUCRoom*, const std::list<gloox::Disco::Item*, std::allocator<gloox::Disco::Item*> >&) {}
/* Log handler */
virtual void handleLog(gloox::LogLevel level, gloox::LogArea area, const std::string& message);
/* ConnectionListener handlers*/
virtual void onConnect();
virtual void onDisconnect(gloox::ConnectionError e);
virtual bool onTLSConnect(const glooxwrapper::CertInfo& info);
/* Iq Handlers */
virtual bool handleIq(const glooxwrapper::IQ& iq);
virtual void handleIqID(const glooxwrapper::IQ&, int) {}
/* Registration Handlers */
virtual void handleRegistrationFields(const glooxwrapper::JID& /*from*/, int fields, glooxwrapper::string instructions );
virtual void handleRegistrationResult(const glooxwrapper::JID& /*from*/, gloox::RegistrationResult result);
virtual void handleAlreadyRegistered(const glooxwrapper::JID& /*from*/);
virtual void handleDataForm(const glooxwrapper::JID& /*from*/, const glooxwrapper::DataForm& /*form*/);
virtual void handleOOB(const glooxwrapper::JID& /*from*/, const glooxwrapper::OOB& oob);
/* Message Handler */
virtual void handleMessage(const glooxwrapper::Message& msg, glooxwrapper::MessageSession* session);
/* Session Handler */
virtual void handleSessionAction(gloox::Jingle::Action action, glooxwrapper::Jingle::Session& session, const glooxwrapper::Jingle::Session::Jingle& jingle);
virtual void handleSessionInitiation(glooxwrapper::Jingle::Session& session, const glooxwrapper::Jingle::Session::Jingle& jingle);
public:
JS::Value GuiPollNewMessages(const ScriptInterface& guiInterface);
JS::Value GuiPollHistoricMessages(const ScriptInterface& guiInterface);
bool GuiPollHasPlayerListUpdate();
void SendMUCMessage(const std::string& message);
protected:
template<typename... Args>
void CreateGUIMessage(
const std::string& type,
const std::string& level,
const std::time_t time,
Args const&... args);
private:
struct SPlayer {
SPlayer(const gloox::Presence::PresenceType presence, const gloox::MUCRoomRole role, const glooxwrapper::string& rating)
: m_Presence(presence), m_Role(role), m_Rating(rating)
{
}
gloox::Presence::PresenceType m_Presence;
gloox::MUCRoomRole m_Role;
glooxwrapper::string m_Rating;
};
using PlayerMap = std::map<glooxwrapper::string, SPlayer>;
/// Map of players
PlayerMap m_PlayerMap;
/// Whether or not the playermap has changed since the last time the GUI checked.
bool m_PlayerMapUpdate;
/// List of games
std::vector<const glooxwrapper::Tag*> m_GameList;
/// List of rankings
std::vector<const glooxwrapper::Tag*> m_BoardList;
/// Profile data
std::vector<const glooxwrapper::Tag*> m_Profile;
/// ScriptInterface to root the values
const ScriptInterface* m_ScriptInterface;
/// Queue of messages for the GUI
std::deque<JS::Heap<JS::Value> > m_GuiMessageQueue;
/// Cache of all GUI messages received since the login
std::vector<JS::Heap<JS::Value> > m_HistoricGuiMessages;
/// Current room subject/topic.
std::wstring m_Subject;
};
#endif // XMPPCLIENT_H