0ad/source/soundmanager/ISoundManager.h

67 lines
2.1 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ISOUNDMANAGER_H
#define INCLUDED_ISOUNDMANAGER_H
#include "lib/config2.h"
#include "lib/file/vfs/vfs_path.h"
#include "ps/CStr.h"
#include "simulation2/system/Entity.h"
class CVector3D;
class ISoundManager
{
public:
virtual ~ISoundManager() {};
static void CreateSoundManager();
static void SetEnabled(bool doEnable);
static void CloseGame();
virtual void StartWorker() = 0;
virtual void IdleTask() = 0;
virtual void Pause(bool pauseIt) = 0;
virtual void PauseMusic(bool pauseIt) = 0;
virtual void PauseAmbient(bool pauseIt) = 0;
virtual void PauseAction(bool pauseIt) = 0;
virtual void SetMasterGain(float gain) = 0;
virtual void SetMusicGain(float gain) = 0;
virtual void SetAmbientGain(float gain) = 0;
virtual void SetActionGain(float gain) = 0;
virtual void SetUIGain(float gain) = 0;
virtual void RunHardwareDetection() = 0;
virtual CStr8 GetSoundCardNames() const = 0;
virtual CStr8 GetOpenALVersion() const = 0;
virtual void PlayAsUI(const VfsPath& itemPath, bool looping) = 0;
virtual void PlayAsMusic(const VfsPath& itemPath, bool looping) = 0;
virtual void PlayAsAmbient(const VfsPath& itemPath, bool looping) = 0;
virtual void PlayAsGroup(const VfsPath& groupPath, const CVector3D& sourcePos, entity_id_t source, bool ownedSound) = 0;
virtual bool InDistress() = 0;
};
extern ISoundManager* g_SoundManager;
#endif // INCLUDED_ISOUNDMANAGER_H