0ad/build
wraitii 15001ec798 Enable C++14
Spidermonkey 60 can only be compiled with C++14. This conflicts with
building 0 A.D. with C++11, so upgrade to C++14 first.
This in itself should not drop compiler support on any platform.

Tested on Windows by: Stan
Tested on Linux by: Freagarach
Refs #5859
Refs #5862

Differential Revision: https://code.wildfiregames.com/D3124
This was SVN commit r24235.
2020-11-22 14:34:31 +00:00
..
android Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
bin Cleanup of NASM. It has been unused for ages (153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows. 2017-01-30 09:19:59 +00:00
coala Fixes and improvements to the CI pipelines. 2020-08-18 12:47:09 +00:00
coverage Small updates to build scripts, refs #4419. 2016-12-27 09:49:41 +00:00
dehydra Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
jenkins Fixes and improvements to the CI pipelines. 2020-08-18 12:47:09 +00:00
premake Enable C++14 2020-11-22 14:34:31 +00:00
resources macOS build fixes and Jenkins pipelines. 2020-05-17 14:12:53 +00:00
svn_revision Fix lineendings. 2019-07-12 17:40:40 +00:00
workspaces [SM52 3/2] Revert static linking change on linux - other fixes. 2020-11-18 19:08:15 +00:00