.. |
tests
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Remove all external usage of CmptPrivate. Header cleanup.
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2021-05-15 13:54:58 +00:00 |
CCmpAIManager.cpp
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Remove all external usage of CmptPrivate. Header cleanup.
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2021-05-15 13:54:58 +00:00 |
CCmpCinemaManager.cpp
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Fix most Clang 10 Warnings
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2020-12-31 14:25:37 +00:00 |
CCmpCommandQueue.cpp
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Split off JSON-related function from ScriptInterface, clean up headers.
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2021-05-14 10:18:03 +00:00 |
CCmpDecay.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
CCmpFootprint.cpp
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Fix compilation following 52fcee9c91
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2021-02-27 11:12:21 +00:00 |
CCmpMinimap.cpp
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Revert 895182cbcb
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2021-04-25 13:42:51 +00:00 |
CCmpMotionBall.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpObstruction.cpp
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Add a simple 'pushing' logic to unit motion to improve movement.
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2021-04-02 16:30:59 +00:00 |
CCmpObstructionManager.cpp
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Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
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2021-05-02 17:40:00 +00:00 |
CCmpOverlayRenderer.cpp
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Fix documentation of non system component.
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2017-03-24 07:09:28 +00:00 |
CCmpOwnership.cpp
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Bump year number of files changed this year in the license headers.
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2017-05-01 14:28:22 +00:00 |
CCmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
CCmpPathfinder_Common.h
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Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
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2021-05-02 17:40:00 +00:00 |
CCmpPathfinder.cpp
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Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
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2021-05-02 17:40:00 +00:00 |
CCmpPosition.cpp
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ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak
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2021-04-11 09:23:10 +00:00 |
CCmpProjectileManager.cpp
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Moves Frustum from graphics to maths to more related geometric primitives like bounding ones.
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2021-03-29 17:28:13 +00:00 |
CCmpRallyPointRenderer.cpp
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Removes unused and outdated includes, replaces some includes by forward declarations.
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2021-05-15 17:27:01 +00:00 |
CCmpRallyPointRenderer.h
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Removes unused and outdated includes, replaces some includes by forward declarations.
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2021-05-15 17:27:01 +00:00 |
CCmpRangeManager.cpp
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Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
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2021-05-02 17:40:00 +00:00 |
CCmpRangeOverlayRenderer.cpp
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Refactors smart pointers creation, reduces code duplication and improves exception safety.
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2021-02-13 23:53:40 +00:00 |
CCmpSelectable.cpp
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Adds line drawing to DebugRenderer.
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2021-04-25 20:48:44 +00:00 |
CCmpSoundManager.cpp
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Notify players with a sound when a player is defeated
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2020-11-18 09:14:08 +00:00 |
CCmpTemplateManager.cpp
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ParamNode: switch to utf8, ToXML -> ToXMLString, test tweak, PCH tweak
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2021-04-11 09:23:10 +00:00 |
CCmpTerrain.cpp
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Decouple LOS resolution from terrain resolution
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2021-03-02 16:44:40 +00:00 |
CCmpTerritoryInfluence.cpp
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Allow boolean and u16 modifications for C++
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2020-12-11 14:07:48 +00:00 |
CCmpTerritoryManager.cpp
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Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
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2021-05-02 17:40:00 +00:00 |
CCmpTest.cpp
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Remove some unused Profiler.h and CLogger.h includes.
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2019-09-07 13:35:45 +00:00 |
CCmpUnitMotion_System.cpp
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Add a simple 'pushing' logic to unit motion to improve movement.
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2021-04-02 16:30:59 +00:00 |
CCmpUnitMotion.h
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Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
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2021-05-02 17:40:00 +00:00 |
CCmpUnitMotionManager.h
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Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
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2021-05-02 17:40:00 +00:00 |
CCmpUnitRenderer.cpp
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Moves Frustum from graphics to maths to more related geometric primitives like bounding ones.
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2021-03-29 17:28:13 +00:00 |
CCmpVision.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
CCmpVisualActor.cpp
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Hotloading fix after 76acc4e146
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2021-04-24 09:39:33 +00:00 |
CCmpWaterManager.cpp
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Fix error when deserializing following f2b3c4d8ec
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2021-01-23 21:13:26 +00:00 |
ICmpAIInterface.cpp
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Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
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2017-01-28 23:37:15 +00:00 |
ICmpAIInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpAIManager.cpp
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Split off JSON-related function from ScriptInterface, clean up headers.
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2021-05-14 10:18:03 +00:00 |
ICmpAIManager.h
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Choose AI behavior in gamesetup
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2017-12-20 22:02:15 +00:00 |
ICmpAttack.cpp
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Do not hardcode attacktypes in the engine/Atlas
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2020-10-10 15:12:17 +00:00 |
ICmpAttack.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
ICmpCinemaManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpCinemaManager.h
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Draw paths only when cinematics isn't playing. Patch by Vladislav.
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2017-05-08 04:02:33 +00:00 |
ICmpCommandQueue.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpCommandQueue.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpFogging.cpp
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
ICmpFogging.h
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
ICmpFootprint.cpp
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Split JS conversions from ScriptInterface.
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2021-05-13 09:43:33 +00:00 |
ICmpFootprint.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpGarrisonHolder.cpp
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Fix some C++-style notes from b5df81af76 .
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2021-01-11 11:26:31 +00:00 |
ICmpGarrisonHolder.h
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Fix some C++-style notes from b5df81af76 .
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2021-01-11 11:26:31 +00:00 |
ICmpGuiInterface.cpp
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Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
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2017-01-28 23:37:15 +00:00 |
ICmpGuiInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpIdentity.cpp
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Replace {gender} by {phenotype} and support this tag in VisualActor.
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2019-08-01 19:14:40 +00:00 |
ICmpIdentity.h
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Replace {gender} by {phenotype} and support this tag in VisualActor.
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2019-08-01 19:14:40 +00:00 |
ICmpMinimap.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpMinimap.h
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Revert 895182cbcb
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2021-04-25 13:42:51 +00:00 |
ICmpMirage.cpp
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
ICmpMirage.h
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpObstruction.h
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Add a simple 'pushing' logic to unit motion to improve movement.
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2021-04-02 16:30:59 +00:00 |
ICmpObstructionManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpObstructionManager.h
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Add a simple 'pushing' logic to unit motion to improve movement.
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2021-04-02 16:30:59 +00:00 |
ICmpOverlayRenderer.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpOverlayRenderer.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
ICmpOwnership.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpOwnership.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ICmpParticleManager.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ICmpPathfinder.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpPathfinder.h
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Removes unused and outdated includes, replaces some includes by forward declarations.
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2021-05-15 17:27:01 +00:00 |
ICmpPlayer.cpp
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Split CColor from Shapes.
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2019-01-13 15:38:41 +00:00 |
ICmpPlayer.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
ICmpPlayerManager.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPlayerManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPosition.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpPosition.h
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Fix target height computation when launching projectiles.
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2021-01-22 18:16:13 +00:00 |
ICmpProjectileManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpProjectileManager.h
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
ICmpRallyPoint.cpp
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
ICmpRallyPoint.h
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
ICmpRallyPointRenderer.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpRallyPointRenderer.h
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
ICmpRangeManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpRangeManager.h
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Fix no-pch build. Potentially fixes bb49fbe793 , 0198942a79 , 34b1920e7b , 8b08f4ae7a 0dbf417171 , 3af1fc64d2 , 5fbdbaa3bc , 6fbf036ae4 .
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2021-05-12 13:48:55 +00:00 |
ICmpRangeOverlayRenderer.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpRangeOverlayRenderer.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
ICmpSelectable.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpSelectable.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
ICmpSettlement.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSettlement.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSound.cpp
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Fix units not being able to play sounds when walking and running
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2018-02-24 18:13:03 +00:00 |
ICmpSound.h
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Fix units not being able to play sounds when walking and running
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2018-02-24 18:13:03 +00:00 |
ICmpSoundManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpSoundManager.h
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Fix building without precompiled headers.
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2020-11-18 11:35:36 +00:00 |
ICmpTemplateManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpTemplateManager.h
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AIManager: loads only the used templates when starting (or deserializing) a game
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2017-11-24 19:13:28 +00:00 |
ICmpTerrain.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpTerrain.h
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Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
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2017-05-31 16:43:57 +00:00 |
ICmpTerritoryDecayManager.cpp
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Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
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2017-10-07 08:42:39 +00:00 |
ICmpTerritoryDecayManager.h
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Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
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2017-10-07 08:42:39 +00:00 |
ICmpTerritoryInfluence.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpTerritoryInfluence.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpTerritoryManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpTerritoryManager.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
ICmpTest.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTurretHolder.cpp
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Allow to specify subunits on creation.
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2021-04-05 05:22:25 +00:00 |
ICmpTurretHolder.h
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Fix some C++-style notes from b5df81af76 .
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2021-01-11 11:26:31 +00:00 |
ICmpUnitMotion.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpUnitMotion.h
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Enforce tight coupling of CCmpUnitMotion/CCmpUnitMotionManager
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2021-03-26 16:47:07 +00:00 |
ICmpUnitMotionManager.cpp
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Implement a Motion Manager around UnitMotion.
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2021-03-17 17:04:51 +00:00 |
ICmpUnitMotionManager.h
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Enforce tight coupling of CCmpUnitMotion/CCmpUnitMotionManager
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2021-03-26 16:47:07 +00:00 |
ICmpUnitRenderer.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpUnitRenderer.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpValueModificationManager.cpp
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Allow boolean and u16 modifications for C++
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2020-12-11 14:07:48 +00:00 |
ICmpValueModificationManager.h
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Allow boolean and u16 modifications for C++
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2020-12-11 14:07:48 +00:00 |
ICmpVisibility.cpp
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
ICmpVisibility.h
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RangeManager: Grid for 2D array, enum cleanups.
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2020-06-13 09:05:40 +00:00 |
ICmpVision.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpVision.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpVisual.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpVisual.h
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Implement quality levels for actors & corresponding setting.
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2021-04-08 07:22:24 +00:00 |
ICmpWaterManager.cpp
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Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
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2021-05-01 08:01:30 +00:00 |
ICmpWaterManager.h
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Replaces UNICODE characters in the code by consistent ASCII characters.
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2021-01-15 10:07:36 +00:00 |