0ad/.gitignore
Itms 8d0af4b184
Unify Windows scripts for getting nightly binaries
The new script merges existing scripts for downloading translations and
SPIR-V shaders, and also exports game binaries from the latest nightly
build into the git repo.

This allows contributors, especially artists, to obtain a working build
of the game without learning how to build the game for Windows, refs #1814.
2024-09-04 17:20:50 +02:00

104 lines
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# Built and prebuilt binaries
binaries/system/*
!binaries/system/*.bat
!binaries/system/readme.txt
# Workspaces
build/workspaces/codeblocks/
build/workspaces/gcc/
build/workspaces/xcode3/
build/workspaces/xcode4/
build/workspaces/vc2013
build/workspaces/vc2015
build/workspaces/vs2017
# Libraries
libraries/macos
libraries/source
libraries/win32
# premake5 build files, adapted from upstream
build/premake/premake5/**/.gitignore
build/premake/premake5/**/.travis.yml
build/premake/premake5/.editorconfig
build/premake/premake5/.github/
build/premake/premake5/Bootstrap.*
build/premake/premake5/CONTRIBUTING.md
build/premake/premake5/FUNDING.yml
build/premake/premake5/appveyor.yml
build/premake/premake5/bin/release/premake5
build/premake/premake5/build/*/obj/
build/premake/premake5/build/codelite*
build/premake/premake5/build/gmake2.windows/
build/premake/premake5/build/vs200*/
build/premake/premake5/build/vs201[0-5]/
build/premake/premake5/build/xcode4/
build/premake/premake5/packages/
build/premake/.already-built
build/premake/.gccmachine.tmp
build/premake/.gccver.tmp
# Build files (cpp)
*.a
*.dylib
*.dSYM
*.exp
*.ilk
*.lib
*.pdb
*.so
*.so.*
# Build files (tools)
*.pyc
*.pyo
__pycache__/
# Build files (libs)
*.o
*.lo
*.la
# Test .cpp files (generated during the build)
test_*.cpp
stub_*.cpp
!test_setup.cpp
# Translation files
binaries/data/mods/public/gui/credits/texts/translators.json
*.po
*.pot
# Packaged mods and tarballs
*.pyromod
*.zip
*.tar
*.tar.bz2
*.tar.gz
*.tar.xz
# Art source files
*.blend
*.obj
*.psd
*.raw
# Art unsupported by the engine
binaries/data/mods/**/*.bmp
binaries/data/mods/**/*.jpg
# Vulkan SPIR-V shaders
binaries/data/mods/*/shaders/spirv
# Windows specific data
desktop.ini
Thumbs.db
# macOS specific data
.DS_Store
# IDE files
/.vs/
/.vscode/
/.idea/