forked from 0ad/0ad
120 lines
3.2 KiB
C++
120 lines
3.2 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "simulation2/system/Component.h"
|
|
#include "ICmpWaterManager.h"
|
|
|
|
#include "graphics/RenderableObject.h"
|
|
#include "graphics/Terrain.h"
|
|
#include "renderer/Renderer.h"
|
|
#include "renderer/WaterManager.h"
|
|
#include "simulation2/MessageTypes.h"
|
|
|
|
class CCmpWaterManager : public ICmpWaterManager
|
|
{
|
|
public:
|
|
static void ClassInit(CComponentManager& componentManager)
|
|
{
|
|
componentManager.SubscribeToMessageType(MT_Interpolate);
|
|
componentManager.SubscribeToMessageType(MT_TerrainChanged);
|
|
}
|
|
|
|
DEFAULT_COMPONENT_ALLOCATOR(WaterManager)
|
|
|
|
// Dynamic state:
|
|
|
|
entity_pos_t m_WaterHeight;
|
|
|
|
static std::string GetSchema()
|
|
{
|
|
return "<a:component type='system'/><empty/>";
|
|
}
|
|
|
|
virtual void Init(const CParamNode& UNUSED(paramNode))
|
|
{
|
|
SetWaterLevel(entity_pos_t::FromInt(5));
|
|
}
|
|
|
|
virtual void Deinit()
|
|
{
|
|
}
|
|
|
|
virtual void Serialize(ISerializer& serialize)
|
|
{
|
|
serialize.NumberFixed_Unbounded("height", m_WaterHeight);
|
|
}
|
|
|
|
virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
|
|
{
|
|
Init(paramNode);
|
|
|
|
deserialize.NumberFixed_Unbounded("height", m_WaterHeight);
|
|
}
|
|
|
|
virtual void HandleMessage(const CMessage& msg, bool UNUSED(global))
|
|
{
|
|
switch (msg.GetType())
|
|
{
|
|
case MT_Interpolate:
|
|
{
|
|
const CMessageInterpolate& msgData = static_cast<const CMessageInterpolate&> (msg);
|
|
if (CRenderer::IsInitialised())
|
|
g_Renderer.GetWaterManager()->m_WaterTexTimer += msgData.deltaSimTime;
|
|
break;
|
|
}
|
|
case MT_TerrainChanged:
|
|
{
|
|
// Tell the renderer to redraw the map.
|
|
if (CRenderer::IsInitialised())
|
|
{
|
|
const CMessageTerrainChanged& msgData = static_cast<const CMessageTerrainChanged&> (msg);
|
|
g_Renderer.GetWaterManager()->m_NeedInfoUpdate = true;
|
|
g_Renderer.GetWaterManager()->m_updatei0 = msgData.i0;
|
|
g_Renderer.GetWaterManager()->m_updatej0 = msgData.j0;
|
|
g_Renderer.GetWaterManager()->m_updatei1 = msgData.i1;
|
|
g_Renderer.GetWaterManager()->m_updatej1 = msgData.j1;
|
|
|
|
GetSimContext().GetTerrain().MakeDirty(msgData.i0,msgData.j0,msgData.i1,msgData.j1,RENDERDATA_UPDATE_VERTICES);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void SetWaterLevel(entity_pos_t h)
|
|
{
|
|
m_WaterHeight = h;
|
|
|
|
// Tell the terrain it'll need to recompute its cached render data
|
|
GetSimContext().GetTerrain().MakeDirty(RENDERDATA_UPDATE_VERTICES);
|
|
}
|
|
|
|
virtual entity_pos_t GetWaterLevel(entity_pos_t UNUSED(x), entity_pos_t UNUSED(z))
|
|
{
|
|
return m_WaterHeight;
|
|
}
|
|
|
|
virtual float GetExactWaterLevel(float UNUSED(x), float UNUSED(z))
|
|
{
|
|
return m_WaterHeight.ToFloat();
|
|
}
|
|
};
|
|
|
|
REGISTER_COMPONENT_TYPE(WaterManager)
|