0ad/source/network
2011-11-04 01:18:34 +00:00
..
tests # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
fsm.cpp Let CFsm actions override the default state transition 2011-10-27 14:10:55 +00:00
fsm.h Let CFsm actions override the default state transition 2011-10-27 14:10:55 +00:00
NetClient.cpp # Allow saving and loading single-player games. 2011-10-30 00:07:28 +00:00
NetClient.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetFileTransfer.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetFileTransfer.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetHost.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
NetHost.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessage.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessage.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessages.h Fix GUI issues when reconnecting to multiplayer games 2011-10-29 14:53:13 +00:00
NetMessageSim.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetServer.cpp Fix GUI issues when reconnecting to multiplayer games 2011-10-29 14:53:13 +00:00
NetServer.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetSession.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetSession.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetStats.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetStats.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.cpp # Allow saving and loading single-player games. 2011-10-30 00:07:28 +00:00
NetTurnManager.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00