0ad/source/network
2007-10-13 15:17:50 +00:00
..
AllNetMessages.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Client.cpp # Some initial work on networking, fixing session setup, game startup, and command queueing. 2007-06-04 07:41:05 +00:00
Client.h # Some initial work on networking, fixing session setup, game startup, and command queueing. 2007-06-04 07:41:05 +00:00
JSEvents.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
NetLog.cpp Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks. 2007-10-13 15:17:50 +00:00
NetLog.h Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks. 2007-10-13 15:17:50 +00:00
NetMessage.cpp . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it. 2007-05-09 21:01:11 +00:00
NetMessage.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Network.cpp Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks. 2007-10-13 15:17:50 +00:00
Network.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
NetworkInternal.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
NMTCreator.h # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
Serialization.h . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it. 2007-05-09 21:01:11 +00:00
Server.cpp # Enhanced unit movement smoothness and multiplayer speed. 2007-07-05 07:33:43 +00:00
Server.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
ServerSession.cpp Tried compiling with ICC9 on Linux, which raised various issues: 2006-12-16 01:01:15 +00:00
ServerSession.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
ServerSocket.cpp Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks. 2007-10-13 15:17:50 +00:00
Session.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
Session.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
SessionManager.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
SessionManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
SocketBase.cpp Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks. 2007-10-13 15:17:50 +00:00
SocketBase.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
StreamSocket.cpp Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks. 2007-10-13 15:17:50 +00:00
StreamSocket.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
StringConverters.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00