0ad/source/network/StringConverters.h
Ykkrosh c9fa7f13d9 Add GPL header
This was SVN commit r6830.
2009-04-18 17:00:33 +00:00

41 lines
1.1 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_NETWORK_STRINGCONVERTERS
#define INCLUDED_NETWORK_STRINGCONVERTERS
#include "ps/CStr.h"
#include "simulation/EntityHandles.h"
template <typename _T>
CStr NetMessageStringConvert(const _T &arg);
// String Converters
template <typename _T>
inline CStr NetMessageStringConvert(const _T &arg)
{
return CStr(arg);
}
template <>
inline CStr NetMessageStringConvert(const HEntity &arg)
{
return arg.operator CStr8();
}
#endif