0ad/source/tools/sced
2005-02-04 23:16:42 +00:00
..
ui Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
AlterElevationCommand.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
AlterElevationCommand.h Restructuring 2004-12-05 17:59:29 +00:00
AlterLightEnvCommand.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
AlterLightEnvCommand.h Restructuring 2004-12-05 17:59:29 +00:00
Array2D.h Restructuring 2004-12-05 17:59:29 +00:00
BrushShapeEditorTool.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
BrushShapeEditorTool.h Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
BrushTool.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
BrushTool.h Restructuring 2004-12-05 17:59:29 +00:00
Command.h Restructuring 2004-12-05 17:59:29 +00:00
CommandManager.cpp Primitive entity player-selection in ScEd 2005-01-16 23:09:41 +00:00
CommandManager.h Restructuring 2004-12-05 17:59:29 +00:00
EditorData.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
EditorData.h Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
InfoBox.cpp Made ScEd compile more pleasantly 2005-01-10 22:13:18 +00:00
InfoBox.h Restructuring 2004-12-05 17:59:29 +00:00
MiniMap.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
MiniMap.h Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
NaviCam.cpp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
NaviCam.h Restructuring 2004-12-05 17:59:29 +00:00
PaintObjectCommand.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
PaintObjectCommand.h Restructuring 2004-12-05 17:59:29 +00:00
PaintObjectTool.cpp Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
PaintObjectTool.h Restructuring 2004-12-05 17:59:29 +00:00
PaintTextureCommand.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
PaintTextureCommand.h Restructuring 2004-12-05 17:59:29 +00:00
PaintTextureTool.cpp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
PaintTextureTool.h Restructuring 2004-12-05 17:59:29 +00:00
RaiseElevationCommand.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
RaiseElevationCommand.h Restructuring 2004-12-05 17:59:29 +00:00
RaiseElevationTool.cpp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
RaiseElevationTool.h Restructuring 2004-12-05 17:59:29 +00:00
ScEd.clw Restructuring 2004-12-05 17:59:29 +00:00
ScEd.dep Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
ScEd.dsp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
ScEd.mak Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
SelectObjectTool.cpp Primitive entity player-selection in ScEd 2005-01-16 23:09:41 +00:00
SelectObjectTool.h Primitive entity player-selection in ScEd 2005-01-16 23:09:41 +00:00
SmoothElevationCommand.cpp Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours 2005-02-04 23:16:42 +00:00
SmoothElevationCommand.h Restructuring 2004-12-05 17:59:29 +00:00
SmoothElevationTool.cpp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
SmoothElevationTool.h Restructuring 2004-12-05 17:59:29 +00:00
Tool.h Restructuring 2004-12-05 17:59:29 +00:00
ToolManager.cpp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
ToolManager.h Restructuring 2004-12-05 17:59:29 +00:00
UserConfig.cpp Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
UserConfig.h Restructuring 2004-12-05 17:59:29 +00:00