0ad/source/soundmanager/SoundManager.cpp
historic_bruno 89c8bccbde Sound system patch by stwf:
Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604.
Improves error handling and logging, refs #1594.
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609, #1614.
Experimentally increases default buffer size to help prevent sound
stoppages.

This was SVN commit r12566.
2012-08-31 19:08:41 +00:00

360 lines
7.2 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "SoundManager.h"
#include "soundmanager/data/SoundData.h"
#include "soundmanager/items/CSoundItem.h"
#include "soundmanager/items/CBufferItem.h"
#include "soundmanager/items/CStreamItem.h"
#include "soundmanager/js/SoundPlayer.h"
#include "soundmanager/js/AmbientSound.h"
#include "soundmanager/js/MusicSound.h"
#include "soundmanager/js/Sound.h"
#include "ps/CLogger.h"
CSoundManager* g_SoundManager = NULL;
void CSoundManager::ScriptingInit()
{
JAmbientSound::ScriptingInit();
JMusicSound::ScriptingInit();
JSound::ScriptingInit();
JSoundPlayer::ScriptingInit();
}
#if CONFIG2_AUDIO
void CSoundManager::CreateSoundManager()
{
g_SoundManager = new CSoundManager();
}
void CSoundManager::SetEnabled(bool doEnable)
{
if ( g_SoundManager && !doEnable )
{
delete g_SoundManager;
g_SoundManager = NULL;
}
else if ( ! g_SoundManager && doEnable )
{
CSoundManager::CreateSoundManager();
}
}
void CSoundManager::al_ReportError(ALenum err, const char* caller, int line)
{
LOGERROR(L"OpenAL error: %hs; called from %hs (line %d)\n", alGetString(err), caller, line);
}
void CSoundManager::al_check(const char* caller, int line)
{
ALenum err = alGetError();
if (err != AL_NO_ERROR)
al_ReportError(err, caller, line);
}
CSoundManager::CSoundManager()
{
m_Items = new ItemsList;
m_CurrentEnvirons = 0;
m_CurrentTune = 0;
m_Gain = 1;
m_MusicGain = 1;
m_AmbientGain = 1;
m_ActionGain = 1;
m_BufferCount = 50;
m_BufferSize = 65536;
m_MusicEnabled = true;
m_Enabled = AlcInit() == INFO::OK;
}
CSoundManager::~CSoundManager()
{
ItemsList::iterator lstr = m_Items->begin();
while (lstr != m_Items->end())
{
(*lstr)->Stop();
delete *lstr;
lstr++;
}
alcDestroyContext(m_Context);
alcCloseDevice(m_Device);
delete m_Items;
m_Items = 0L;
m_CurrentEnvirons = 0;
m_CurrentTune = 0;
}
Status CSoundManager::AlcInit()
{
Status ret = INFO::OK;
m_Device = alcOpenDevice(NULL);
if(m_Device)
{
m_Context = alcCreateContext(m_Device, 0); // no attrlist needed
if(m_Context)
alcMakeContextCurrent(m_Context);
}
// check if init succeeded.
// some OpenAL implementations don't indicate failure here correctly;
// we need to check if the device and context pointers are actually valid.
ALCenum err = alcGetError(m_Device);
const char* dev_name = (const char*)alcGetString(m_Device, ALC_DEVICE_SPECIFIER);
if(err == ALC_NO_ERROR && m_Device && m_Context)
debug_printf(L"Sound: AlcInit success, using %hs\n", dev_name);
else
{
LOGERROR(L"Sound: AlcInit failed, m_Device=%p m_Context=%p dev_name=%hs err=%d\n", m_Device, m_Context, dev_name, err);
// FIXME Hack to get around exclusive access to the sound device
#if OS_UNIX
ret = INFO::OK;
#else
ret = ERR::FAIL;
#endif // !OS_UNIX
}
return ret;
}
void CSoundManager::SetMemoryUsage(long bufferSize, int bufferCount)
{
m_BufferCount = bufferCount;
m_BufferSize = bufferSize;
}
long CSoundManager::GetBufferCount()
{
return m_BufferCount;
}
long CSoundManager::GetBufferSize()
{
return m_BufferSize;
}
void CSoundManager::SetMasterGain(float gain)
{
m_Gain = gain;
}
void CSoundManager::SetMusicGain(float gain)
{
m_MusicGain = gain;
}
void CSoundManager::SetAmbientGain(float gain)
{
m_AmbientGain = gain;
}
void CSoundManager::SetActionGain(float gain)
{
m_ActionGain = gain;
}
ISoundItem* CSoundManager::LoadItem(const VfsPath& itemPath)
{
AL_CHECK
CSoundData* itemData = CSoundData::SoundDataFromFile(itemPath);
ISoundItem* answer = NULL;
AL_CHECK
if (itemData != NULL)
{
if (itemData->IsOneShot())
{
if (itemData->GetBufferCount() == 1)
answer = new CSoundItem(itemData);
else
answer = new CBufferItem(itemData);
}
else
{
answer = new CStreamItem(itemData);
}
if (answer != NULL)
m_Items->push_back(answer);
}
return answer;
}
unsigned long CSoundManager::Count()
{
return m_Items->size();
}
void CSoundManager::IdleTask()
{
if (m_Items)
{
ItemsList::iterator lstr = m_Items->begin();
ItemsList deadItemList;
ItemsList* nextItemList = new ItemsList;
while (lstr != m_Items->end()) {
if ((*lstr)->IdleTask())
nextItemList->push_back(*lstr);
else
deadItemList.push_back(*lstr);
lstr++;
}
delete m_Items;
m_Items = nextItemList;
ItemsList::iterator deadItems = deadItemList.begin();
while (deadItems != deadItemList.end())
{
delete *deadItems;
deadItems++;
}
}
AL_CHECK
if (m_CurrentTune)
m_CurrentTune->EnsurePlay();
if (m_CurrentEnvirons)
m_CurrentEnvirons->EnsurePlay();
AL_CHECK
}
void CSoundManager::DeleteItem(long itemNum)
{
ItemsList::iterator lstr = m_Items->begin();
lstr += itemNum;
delete *lstr;
m_Items->erase(lstr);
}
ISoundItem* CSoundManager::GetSoundItem(unsigned long itemRow)
{
return (*m_Items)[itemRow];
}
void CSoundManager::InitListener()
{
ALfloat listenerPos[]={0.0,0.0,0.0};
ALfloat listenerVel[]={0.0,0.0,0.0};
ALfloat listenerOri[]={0.0,0.0,-1.0, 0.0,1.0,0.0};
alListenerfv(AL_POSITION,listenerPos);
alListenerfv(AL_VELOCITY,listenerVel);
alListenerfv(AL_ORIENTATION,listenerOri);
alDistanceModel(AL_EXPONENT_DISTANCE);
}
void CSoundManager::PlayActionItem(ISoundItem* anItem)
{
if (anItem)
{
if (m_Enabled && (m_ActionGain > 0))
{
anItem->SetGain(m_Gain * m_ActionGain);
anItem->Play();
AL_CHECK
}
}
}
void CSoundManager::PlayGroupItem(ISoundItem* anItem, ALfloat groupGain)
{
if (anItem)
{
if (m_Enabled && (m_ActionGain > 0)) {
anItem->SetGain(m_Gain * groupGain);
anItem->Play();
AL_CHECK
}
}
}
void CSoundManager::SetMusicEnabled (bool isEnabled)
{
if (m_CurrentTune && !isEnabled)
{
m_CurrentTune->FadeAndDelete(1.00);
m_CurrentTune = 0L;
}
m_MusicEnabled = isEnabled;
}
void CSoundManager::SetMusicItem(ISoundItem* anItem)
{
AL_CHECK
if (m_CurrentTune)
{
m_CurrentTune->FadeAndDelete(3.00);
m_CurrentTune = 0L;
}
IdleTask();
if (anItem)
{
if (m_MusicEnabled && m_Enabled)
{
m_CurrentTune = anItem;
m_CurrentTune->SetGain(0);
m_CurrentTune->PlayLoop();
m_CurrentTune->FadeToIn(m_Gain * m_MusicGain, 2.00);
}
else
{
anItem->StopAndDelete();
}
}
AL_CHECK
}
void CSoundManager::SetAmbientItem(ISoundItem* anItem)
{
if (m_CurrentEnvirons)
{
m_CurrentEnvirons->FadeAndDelete(3.00);
m_CurrentEnvirons = 0L;
}
IdleTask();
if (anItem)
{
if (m_Enabled && (m_AmbientGain > 0))
{
m_CurrentEnvirons = anItem;
m_CurrentEnvirons->SetGain(0);
m_CurrentEnvirons->PlayLoop();
m_CurrentEnvirons->FadeToIn(m_Gain * m_AmbientGain, 2.00);
}
}
AL_CHECK
}
#endif // CONFIG2_AUDIO