0ad/source/graphics/MapIO.h

43 lines
1.3 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MAPIO
#define INCLUDED_MAPIO
class CMapIO
{
public:
// current file version given to saved maps
enum { FILE_VERSION = 6 };
// supported file read version - file with version less than this will be reject
enum { FILE_READ_VERSION = 6 };
#pragma pack(push, 1)
// description of a tile for I/O purposes
struct STileDesc {
// index into the texture array of first texture on tile
u16 m_Tex1Index;
// index into the texture array of second texture; (0xFFFF) if none
u16 m_Tex2Index;
// priority
u32 m_Priority;
};
#pragma pack(pop)
};
#endif