0ad/source/lib/mmgr.h
Ykkrosh b63bc42245 TextureManager: stopped memory leaks
wsdl: create window at expected size, and retrieve correct mouse coords
CStr: not ISerializable (=> not virtual)
Game: less excessive complaining, since the original problem seems to be
fixed
Entity: fixed evaluation order
Others: minor comments/etc

This was SVN commit r2591.
2005-08-09 21:26:40 +00:00

250 lines
9.8 KiB
C

// memory manager and tracker
//
// Copyright (c) 2005 Jan Wassenberg
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// Contact info:
// Jan.Wassenberg@stud.uni-karlsruhe.de
// http://www.stud.uni-karlsruhe.de/~urkt/
/*
purpose and history
-------------------
our goal is to expose any memory handling bugs in the application as
early as possible. various checks are performed upon each memory API call;
if all options are on, we can spot the following:
memory leaks, double-free, allocation over/underruns,
unused memory, and use-after-free.
this code started life as Paul Nettle's memory manager (available
at http:www.fluidstudios.com), and has been completely overhauled.
in particular, it is now thread-safe and modularized;
duplicated code has been eliminated.
instructions for integrating into your project
----------------------------------------------
1) #include this from all project source files [that will allocate memory].
doing so from the precompiled header is recommended, since the
compiler will make sure it has actually been included.
2) all system headers must be #include-d before this header, so that
we don't mess with any of their local operator new/delete.
3) if project source/headers also use local operator new/delete, #include
"nommgr.h" before that spot, and re-#include "mmgr.h" afterwards.
4) if using MFC:
- set linker option /FORCE - works around conflict between our global
operator new and that of MFC. be sure to check for other errors.
- remove any #define new DEBUG_NEW from all source files.
effects
-------
many bugs are caught and announced with no further changes
required, due to integrity checks inside the allocator.
at exit, three report files are generated: a listing of leaks,
various statistics (e.g. total unused memory), and the log.
this lists (depending on settings) all allocations, enter/exit
indications for our functions, and failure notifications.
digging deeper
--------------
when tracking down hard-to-find bugs, more stringent checks can be
activated via mmgr_set_option, or by changing the initial value of
options in mmgr.cpp. however, they slow down the app considerably
and need not always be enabled. see option declarations above.
you can also change padding_size in mmgr.cpp at compile-time to provide
more safety vs. overruns, at the cost of wasting lots of memory per
allocation (which must also be cleared). this is only done in
CONFIG_PARANOIA builds, because overruns seldom 'skip' padding.
finally, you can induce memory allocations to fail a certain percentage
of the time - this tests your application's error handling.
adjust the RANDOM_FAILURE #define in mmgr.cpp.
fixing your bugs
----------------
if this code crashes or fails an debug_assert, it is most likely due to a bug
in your application. consult the current Alloc for information;
search the log for its address to determine what operation failed,
and what piece of code owns the allocation.
if the cause isn't visible (i.e. the error is reported after the fact),
you can try activating the more stringent checks to catch the problem
earlier. you may also call the validation routines at checkpoints
in your code to narrow the cause down. if all else fails, break on
the allocation number to see what's happening.
good luck!
*/
#ifndef MMGR_H__
#define MMGR_H__
// provide for completely disabling the memory manager
// (e.g. when using other debug packages)
//
// note: this must go around the include-guarded part (constants+externs)
// as well as the macros. we don't want to mess up compiler include-guard
// optimizations, so duplicate this #if.
#if CONFIG_USE_MMGR
#include "lib/types.h"
//
// optional additional checks, enabled via mmgr_set_options.
// these slow down the application; see 'digging deeper' in documentation.
//
// log all allocation/deallocation operations undertaken.
const uint MMGR_LOG_ALL = 0x001;
// validate all allocations on every memory API call. slow!
const uint MMGR_VALIDATE_ALL = 0x002;
// fill the user-visible part of each allocation with a certain pattern
// on alloc and free. this is required for unused memory tracking.
const uint MMGR_FILL = 0x004;
// log all enter/exit into our API. if there's an
// unmatched pair in the log, we know where a crash occurred.
const uint MMGR_TRACE = 0x008;
// use debug information to resolve owner address to file/line/function.
// note: passing owner information to global operator delete via macro
// isn't reliable, so a stack backtrace (list of function addresses) is all
// we have there. this costs ~500�s per unique call site on Windows.
const uint MMGR_RESOLVE_OWNER = 0x010;
// force each log line to be written directly to disk. slow!
// use only when the application is crashing, to make sure all
// available information is written out.
const uint MMGR_FLUSH_LOG = 0x020;
// an alias that includes all of the above. (more convenient)
const uint MMGR_ALL = 0xfff;
// return the current options unchanged.
const uint MMGR_QUERY = ~0;
extern uint mmgr_set_options(uint);
// break when a certain allocation is created/reallocated/freed:
extern void mmgr_break_on_alloc(uint count);
extern void mmgr_break_on_realloc(const void*);
extern void mmgr_break_on_free(const void*);
// "proactive" validation: (see 'digging deeper')
extern bool mmgr_is_valid_ptr(const void*);
extern bool mmgr_are_all_valid(void);
// write a report file
extern void mmgr_write_report(void);
extern void mmgr_write_leak_report(void);
//
// our wrappers for C++ memory handling functions
//
// note that all line numbers are int, for compatibility with any external
// overloaded operator new (in case someone forget to include "mmgr.h").
extern void* mmgr_malloc_dbg (size_t size, const char* file, int line, const char* func);
extern void* mmgr_calloc_dbg (size_t num, size_t size, const char* file, int line, const char* func);
extern void* mmgr_realloc_dbg(void* p, size_t size, const char* file, int line, const char* func);
extern void mmgr_free_dbg (void* p, const char* file, int line, const char* func);
extern char* mmgr_strdup_dbg(const char*, const char* file, int line, const char* func);
extern wchar_t* mmgr_wcsdup_dbg(const wchar_t*, const char* file, int line, const char* func);
extern char* mmgr_getcwd_dbg(char*, size_t, const char* file, int line, const char* func);
// .. global operator new (to catch allocs from STL/external libs)
extern void* operator new (size_t size);
extern void* operator new[](size_t size);
// .. override commonly used global operator new overload (done e.g. by MFC),
// in case someone hasn't included this file
extern void* operator new (size_t size, const char* file, int line);
extern void* operator new[](size_t size, const char* file, int line);
// .. called by our global operator new hook macro
extern void* operator new (size_t size, const char* file, int line, const char* func);
extern void* operator new[](size_t size, const char* file, int line, const char* func);
// .. global operator delete
extern void operator delete (void* p) throw();
extern void operator delete[](void* p) throw();
// .. corresponding delete for first overloaded new,
// only called if exception raised during ctor
extern void operator delete (void* p, const char* file, int line) throw();
extern void operator delete[](void* p, const char* file, int line) throw();
// .. corresponding delete for our overloaded new,
// only called if exception raised during ctor
extern void operator delete (void* p, const char* file, int line, const char* func) throw();
extern void operator delete[](void* p, const char* file, int line, const char* func) throw();
#endif // #if CONFIG_USE_MMGR
#endif // #ifdef MMGR_H__
//
// hook macros
//
#include "nommgr.h"
// MMGR version:
// (to simplify code that may either use mmgr or the VC debug heap,
// we support enabling/disabling both in this header)
#if CONFIG_USE_MMGR
// get rid of __FUNCTION__ unless we know the compiler supports it.
// (note: don't define if built-in - compiler will raise a warning)
#if !MSC_VERSION && !GCC_VERSION
#define __FUNCTION__ 0
#endif
#define new new(__FILE__, __LINE__, __FUNCTION__)
// hooking delete and setting global owner variables/pushing them on a stack
// isn't thread-safe and can be fooled with destructor chains.
// we instead rely on the call stack (works with VC and GCC)
#define malloc(size) mmgr_malloc_dbg (size, __FILE__,__LINE__,__FUNCTION__)
#define calloc(num, size) mmgr_calloc_dbg (num,size,__FILE__,__LINE__,__FUNCTION__)
#define realloc(p,size) mmgr_realloc_dbg(p,size, __FILE__,__LINE__,__FUNCTION__)
#define free(p) mmgr_free_dbg (p, __FILE__,__LINE__,__FUNCTION__)
#define strdup(p) mmgr_strdup_dbg(p, __FILE__,__LINE__,__FUNCTION__)
#define wcsdup(p) mmgr_wcsdup_dbg(p, __FILE__,__LINE__,__FUNCTION__)
#define getcwd(p,size) mmgr_getcwd_dbg(p, size, __FILE__,__LINE__,__FUNCTION__)
#elif HAVE_VC_DEBUG_ALLOC
#define _CRTDBG_MAP_ALLOC
#include <crtdbg.h>
// crtdbg.h didn't define "new" (probably for compatibility); do so now.
#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
#endif // #if CONFIG_USE_MMGR