0ad/source/lib/lib.h
janwas c0ed950657 had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).

it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.

after several hours, the code now requires fewer casts and less
guesswork.

other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.

This was SVN commit r5942.
2008-05-11 18:48:32 +00:00

290 lines
8.0 KiB
C++

/**
* =========================================================================
* File : lib.h
* Project : 0 A.D.
* Description : various utility functions.
* =========================================================================
*/
// license: GPL; see lib/license.txt
/**
low-level aka "lib"
-------------------
this codebase was grown from modules shared between several projects,
i.e. my personal library; hence the name "lib". it has been expanded to
fit the needs of 0ad - in particular, resource loading.
owing to the dual-use situation, the 0ad coding conventions are not met;
also, major changes are ill-advised because they may break other projects.
design goals
------------
- fast and low-overhead, including startup time
- portable: must run on Win32, Mac OS X and Linux
- reusable across projects, i.e. no dependency on a
central 'manager' that ties modules together.
scope
-----
- POSIX definitions
- resource management
- debugging tools (including memory tracker)
- low-level helper functions, e.g. ADTs, endian conversion and timing
- platform-dependent system/feature detection
**/
#ifndef INCLUDED_LIB
#define INCLUDED_LIB
#include <stddef.h>
#include <math.h> // fabsf
#include <limits> // numeric_limits
#include <stdexcept> // out_of_range
#include "config.h"
const size_t KiB = size_t(1) << 10;
const size_t MiB = size_t(1) << 20;
const size_t GiB = size_t(1) << 30;
//
// number of array elements
//
#if GCC_VERSION
// The function trick below does not work in GCC. Instead use the old fashioned
// divide-by-sizeof-element. This causes problems when the argument to
// ARRAY_SIZE is a pointer and not an array, but we will catch those when we
// compile on something other than GCC.
#define ARRAY_SIZE(name) (sizeof(name) / (sizeof((name)[0])))
#else
// (function taking a reference to an array and returning a pointer to
// an array of characters. it's only declared and never defined; we just
// need it to determine n, the size of the array that was passed.)
template<typename T, size_t n> char (*ArraySizeDeducer(T (&)[n]))[n];
// (although requiring C++, this method is much better than the standard
// sizeof(name) / sizeof(name[0]) because it doesn't compile when a
// pointer is passed, which can easily happen under maintenance.)
#define ARRAY_SIZE(name) (sizeof(*ArraySizeDeducer(name)))
#endif // GCC_VERSION
//-----------------------------------------------------------------------------
// code-generating macros
//-----------------------------------------------------------------------------
/**
* package code into a single statement.
*
* @param STMT_code__ code to be bundled. (must be interpretable as
* a macro argument, i.e. sequence of tokens).
* the argument name is chosen to avoid conflicts.
*
* notes:
* - for(;;) { break; } and {} don't work because invocations of macros
* implemented with STMT often end with ";", thus breaking if() expressions.
* - we'd really like to eliminate "conditional expression is constant"
* warnings. replacing 0 literals with extern volatile variables fools
* VC7 but isn't guaranteed to be free of overhead. we will just
* squelch the warning (unfortunately non-portable).
**/
#define STMT(STMT_code__) do { STMT_code__; } while(false)
/**
* execute the code passed as a parameter only the first time this is
* reached.
* may be called at any time (in particular before main), but is not
* thread-safe. if that's important, use pthread_once() instead.
**/
#define ONCE(ONCE_code__)\
STMT(\
static bool ONCE_done__ = false;\
if(!ONCE_done__)\
{\
ONCE_done__ = true;\
ONCE_code__;\
}\
)
/**
* execute the code passed as a parameter except the first time this is
* reached.
* may be called at any time (in particular before main), but is not
* thread-safe.
**/
#define ONCE_NOT(ONCE_code__)\
STMT(\
static bool ONCE_done__ = false;\
if(!ONCE_done__)\
ONCE_done__ = true;\
else\
ONCE_code__;\
)
/**
* execute the code passed as a parameter before main is entered.
*
* WARNING: if the source file containing this is not directly referenced
* from anywhere, linkers may discard that object file (unless linking
* statically). see http://www.cbloom.com/3d/techdocs/more_coding.txt
**/
#define AT_STARTUP(code__)\
namespace { struct UID__\
{\
UID__() { code__; }\
} UID2__; }
/**
* C++ new wrapper: allocates an instance of the given type and stores a
* pointer to it. sets pointer to 0 on allocation failure.
*
* this simplifies application code when on VC6, which may or
* may not throw/return 0 on failure.
**/
#define SAFE_NEW(type, ptr)\
type* ptr;\
try\
{\
ptr = new type();\
}\
catch(std::bad_alloc)\
{\
ptr = 0;\
}
/**
* delete memory ensuing from new and set the pointer to zero
* (thus making double-frees safe / a no-op)
**/
#define SAFE_DELETE(p)\
STMT(\
delete (p); /* if p == 0, delete is a no-op */ \
(p) = 0;\
)
/**
* delete memory ensuing from new[] and set the pointer to zero
* (thus making double-frees safe / a no-op)
**/
#define SAFE_ARRAY_DELETE(p)\
STMT(\
delete[] (p); /* if p == 0, delete is a no-op */ \
(p) = 0;\
)
/**
* free memory ensuing from malloc and set the pointer to zero
* (thus making double-frees safe / a no-op)
**/
#define SAFE_FREE(p)\
STMT(\
free((void*)p); /* if p == 0, free is a no-op */ \
(p) = 0;\
)
//-----------------------------------------------------------------------------
/// 16-bit saturating (does not overflow) addition.
extern u16 addusw(u16 x, u16 y);
/// 16-bit saturating (does not underflow) subtraction.
extern u16 subusw(u16 x, u16 y);
/**
* are the given floats nearly "equal"?
*
* @return whether the numbers are within "epsilon" of each other.
*
* notes:
* - the epsilon magic number varies with the magnitude of the inputs.
* we use a sane default, but don't use this routine for very
* large/small comparands.
* - floating-point numbers don't magically lose precision. addition,
* subtraction and multiplication results are precise up to the mantissa's
* least-significant bit. only division, sqrt, sin/cos and other
* trancendental operations introduce error.
**/
inline bool feq(double d1, double d2, double epsilon = 0.00001)
{
return fabs(d1 - d2) < epsilon;
}
inline bool feqf(float f1, float f2, float epsilon = 0.001f)
{
return fabsf(f1 - f2) < epsilon;
}
inline bool IsSimilarMagnitude(double d1, double d2, const double relativeErrorTolerance = 0.05)
{
const double relativeError = fabs(d1/d2 - 1.0);
if(relativeError > relativeErrorTolerance)
return false;
return true;
}
//-----------------------------------------------------------------------------
// type conversion
// note: these avoid a common mistake in using >> (ANSI requires
// shift count be less than the bit width of the type).
extern u32 u64_hi(u64 x); /// return upper 32-bits
extern u32 u64_lo(u64 x); /// return lower 32-bits
extern u16 u32_hi(u32 x); /// return upper 16-bits
extern u16 u32_lo(u32 x); /// return lower 16-bits
extern u64 u64_from_u32(u32 hi, u32 lo); /// assemble u64 from u32
extern u32 u32_from_u16(u16 hi, u16 lo); /// assemble u32 from u16
// safe downcasters: cast from any integral type to u32 or u16;
// issues warning if larger than would fit in the target type.
//
// these are generally useful but included here (instead of e.g. lib.h) for
// several reasons:
// - including implementation in lib.h doesn't work because the definition
// of debug_assert in turn requires lib.h's STMT.
// - separate compilation of templates via export isn't supported by
// most compilers.
template<typename T> u32 u32_from_larger(T x)
{
const u32 max = std::numeric_limits<u32>::max();
if((u64)x > (u64)max)
throw std::out_of_range("u32_from_larger");
return (u32)(x & max);
}
template<typename T> u16 u16_from_larger(T x)
{
const u16 max = std::numeric_limits<u16>::max();
if((u64)x > (u64)max)
throw std::out_of_range("u16_from_larger");
return (u16)(x & max);
}
/// convert double to u8; verifies number is in range.
extern u8 u8_from_double(double in);
/// convert double to u16; verifies number is in range.
extern u16 u16_from_double(double in);
#endif // #ifndef INCLUDED_LIB