0ad/source/network
2010-07-03 13:15:01 +00:00
..
tests Windows fixes. 2010-06-30 23:40:51 +00:00
fsm.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
fsm.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetClient.cpp Basic disconnection handling. 2010-07-02 21:28:48 +00:00
NetClient.h Basic disconnection handling. 2010-07-02 21:28:48 +00:00
NetHost.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetHost.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetMessage.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetMessage.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetMessages.h Basic disconnection handling. 2010-07-02 21:28:48 +00:00
NetMessageSim.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetServer.cpp Add ENet stats to profile viewer. 2010-07-03 13:15:01 +00:00
NetServer.h Add ENet stats to profile viewer. 2010-07-03 13:15:01 +00:00
NetSession.cpp Add ENet stats to profile viewer. 2010-07-03 13:15:01 +00:00
NetSession.h Add ENet stats to profile viewer. 2010-07-03 13:15:01 +00:00
NetStats.cpp Add ENet stats to profile viewer. 2010-07-03 13:15:01 +00:00
NetStats.h Add ENet stats to profile viewer. 2010-07-03 13:15:01 +00:00
NetTurnManager.cpp # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
NetTurnManager.h Windows fixes. 2010-06-30 23:40:51 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h # Delete a lot of obsolete networking code. 2010-05-20 17:58:37 +00:00