0ad/source/network
Ykkrosh e06a7b37d8 Convert debug_printf to take UTF-8 strings instead of wchar_t.
This fixes the problem where passing a non-ASCII string to
debug_printf(L"%hs", s) caused vswprintf_s to fail on Linux (because it
doesn't know what encoding the char* is meant to have). Now debug
messages will remain as UTF-8 until they reach the OS.

Fixes #3021.

This was SVN commit r16332.
2015-02-14 01:45:13 +00:00
..
tests Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
fsm.cpp Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
fsm.h Let CFsm actions override the default state transition 2011-10-27 14:10:55 +00:00
NetClient.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
NetClient.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
NetFileTransfer.cpp Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
NetFileTransfer.h Fix tests, and warnings, and non-PCH build 2011-12-23 13:01:29 +00:00
NetHost.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
NetHost.h Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
NetMessage.cpp Automatically convert all CLogger format strings from wchar_t* to char*. 2015-01-22 20:31:30 +00:00
NetMessage.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
NetMessages.h Implements ready status into gamesetup. Fixes #2447. 2014-04-26 18:34:34 +00:00
NetMessageSim.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
NetServer.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
NetServer.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
NetSession.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
NetSession.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetStats.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetStats.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
NetTurnManager.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00