0ad/source/network
Yves e9e05f4efc Second (main) commit for the SpiderMonkey upgrade.
This commit contains all the required changes to our source files and
build scripts (hopefully).
A next commit will remove the old stuff of SpiderMonkey 1.8.5.

Spcial thanks to:
 - H4writer who helped a lot mainly with the performance issues we
had/have, but also with other problems or questions.
 - Leper for the review.
 - Historic_bruno for implementing the build scripts on Mac OS X and
testing on the Mac.
 - The people from the #jsapi channel and from
mozilla.dev.tech.js-engine who answered a lot of questions and helped
solving problems.
 - All the other people who helped

Refs #1886
Fixes #2442
Fixes #2416

This was SVN commit r14877.
2014-03-28 20:26:32 +00:00
..
tests Cleanup tex_codec, fixes #2456, patch by IronNerd. 2014-03-13 04:16:20 +00:00
fsm.cpp Fixes hypothetical mem leak in network code (and an error in Cppcheck), patch by Riemer, fixes #2122 2013-10-10 23:46:42 +00:00
fsm.h Let CFsm actions override the default state transition 2011-10-27 14:10:55 +00:00
NetClient.cpp Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420 2014-02-05 02:44:25 +00:00
NetClient.h Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby. 2013-11-07 20:07:24 +00:00
NetFileTransfer.cpp Fix printf argument types 2011-11-13 18:31:06 +00:00
NetFileTransfer.h Fix tests, and warnings, and non-PCH build 2011-12-23 13:01:29 +00:00
NetHost.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
NetHost.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessage.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessage.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessages.h Implement a basic observer mode. Any player which joins a multiplayer game but is not assigned a player slot automatically becomes an observer. Refs #69 2014-03-16 23:29:27 +00:00
NetMessageSim.cpp Fixes an assertion when DEBUG_SERIALIZER_ANNOTATE is set to 1 and you click on "Host Game" from the main menu. 2014-02-22 14:30:29 +00:00
NetServer.cpp Second (main) commit for the SpiderMonkey upgrade. 2014-03-28 20:26:32 +00:00
NetServer.h Add compile time flag to disable use of miniupnpc. 2013-12-18 16:08:56 +00:00
NetSession.cpp Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
NetSession.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetStats.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetStats.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.cpp Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420 2014-02-05 02:44:25 +00:00
NetTurnManager.h Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420 2014-02-05 02:44:25 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00