0ad/source/tools/atlas/AtlasObject/AtlasObjectImpl.h

87 lines
2.6 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AtlasObject.h"
#include <string>
#ifdef _MSC_VER
// Avoid complaints about unreachable code; the optimiser is realising
// that some code is incapable of throwing, then warning about the catch
// block that will never be executed.
#pragma warning(disable: 4702)
#include <map>
#pragma warning(default: 4702)
#else
#include <map>
#endif
// AtNode is an immutable tree node, with a string and and multimap of children.
class AtNode
{
friend class AtSmartPtr<AtNode>;
friend class AtSmartPtr<const AtNode>;
public:
typedef AtSmartPtr<const AtNode> Ptr;
AtNode() : refcount(0) {}
explicit AtNode(const AtNode* n) { *this = *n; refcount = 0; }
explicit AtNode(const wchar_t* text) : refcount(0), value(text) {}
// Create a new AtNode (since AtNodes are immutable, so it's not possible
// to just change this one), with the relevant alterations to its content.
const AtNode::Ptr setValue(const wchar_t* value) const;
const AtNode::Ptr addChild(const char* key, const AtNode::Ptr &data) const;
const AtNode::Ptr setChild(const char* key, const AtNode::Ptr &data) const;
const AtNode::Ptr addOverlay(const AtNode::Ptr &data) const;
const AtIter getChild(const char* key) const;
// Check recursively for any 'value' data
bool hasContent() const;
//private: // (but not actually private, since I'm still too lazy to waste
// time with dozens of friends)
std::wstring value;
typedef std::multimap<std::string, AtNode::Ptr> child_maptype;
typedef std::pair<std::string, AtNode::Ptr> child_pairtype;
child_maptype children;
private:
mutable unsigned int refcount;
};
// Implementation of AtIter
class AtIterImpl
{
friend class AtSmartPtr<AtIterImpl>;
public:
AtIterImpl() : refcount(0) {}
AtIterImpl(AtNode::child_maptype::const_iterator it, AtNode::child_maptype::const_iterator up)
: refcount(0), iter(it), iter_upperbound(up) {}
AtNode::child_maptype::const_iterator iter, iter_upperbound;
private:
mutable unsigned int refcount;
};