wraitii
5473393e30
Implement a simple HTTP server to start games, receive the gamestate and pass commands to the simulation. This is mainly intended for training reinforcement learning agents in 0 AD. As such, a python client and a small example are included. This option can be enabled using the -rl-interface flag. Patch by: irishninja Reviewed By: wraitii, Itms Fixes #5548 Differential Revision: https://code.wildfiregames.com/D2199 This was SVN commit r23917. |
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samples | ||
tests | ||
zero_ad | ||
README.md | ||
requirements-dev.txt | ||
setup.py |
0 AD Python Client
This directory contains zero_ad
, a python client for 0 AD which enables users to control the environment headlessly.
Installation
zero_ad
can be installed with pip
by running the following from the current directory:
pip install .
Development dependencies can be installed with pip install -r requirements-dev.txt
. Tests are using pytest and can be run with python -m pytest
.
Basic Usage
If there is not a running instance of 0 AD, first start 0 AD with the RL interface enabled:
pyrogenesis --rl-interface=127.0.0.1:6000
Next, the python client can be connected with:
import zero_ad
from zero_ad import ZeroAD
game = ZeroAD('http://localhost:6000')
A map can be loaded with:
with open('./samples/arcadia.json', 'r') as f:
arcadia_config = f.read()
state = game.reset(arcadia_config)
where ./samples/arcadia.json
is the path to a game configuration JSON (included in the first line of the commands.txt file in a game replay directory) and state
contains the initial game state for the given map. The game engine can be stepped (optionally applying actions at each step) with:
state = game.step()
For example, enemy units could be attacked with:
my_units = state.units(owner=1)
enemy_units = state.units(owner=2)
actions = [zero_ad.actions.attack(my_units, enemy_units[0])]
state = game.step(actions)
For a more thorough example, check out samples/simple-example.py!