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0ad/source/graphics/TextureManager.cpp

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C++
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#include "precompiled.h"
#include <algorithm>
#include "TextureManager.h"
#include "lib.h"
#include "ogl.h"
#include "res/tex.h"
#include "CLogger.h"
static const char* SupportedTextureFormats[] = { ".png", ".dds", ".tga", ".bmp" };
CTextureManager::CTextureManager()
{
m_TerrainTextures.reserve(32);
}
CTextureManager::~CTextureManager()
{
for (size_t i=0;i<m_TerrainTextures.size();i++) {
for (size_t j=0;j<m_TerrainTextures[i].m_Textures.size();j++) {
delete m_TerrainTextures[i].m_Textures[j];
}
}
}
void CTextureManager::AddTextureType(const char* name)
{
m_TerrainTextures.resize(m_TerrainTextures.size()+1);
STextureType& ttype=m_TerrainTextures.back();
ttype.m_Name=name;
ttype.m_Index=(int)m_TerrainTextures.size()-1;
}
CTextureEntry* CTextureManager::FindTexture(const char* filename)
{
// check if file already loaded
for (uint k=0;k<m_TerrainTextures.size();k++) {
STextureType& ttype=m_TerrainTextures[k];
for (uint i=0;i<ttype.m_Textures.size();i++) {
if (strcmp((const char*) ttype.m_Textures[i]->GetName(),filename)==0) {
return ttype.m_Textures[i];
}
}
}
return 0;
}
CTextureEntry* CTextureManager::FindTexture(Handle handle)
{
for (uint k=0;k<m_TerrainTextures.size();k++) {
STextureType& ttype=m_TerrainTextures[k];
for (uint i=0;i<ttype.m_Textures.size();i++) {
if (handle==ttype.m_Textures[i]->GetHandle()) {
return ttype.m_Textures[i];
}
}
}
return 0;
}
CTextureEntry* CTextureManager::AddTexture(const char* filename,int type)
{
assert((uint)type<m_TerrainTextures.size());
// create new texture entry
CTextureEntry* texentry=new CTextureEntry(filename,type);
// add entry to list ..
m_TerrainTextures[type].m_Textures.push_back(texentry);
return texentry;
}
void CTextureManager::DeleteTexture(CTextureEntry* entry)
{
// find entry in list
std::vector<CTextureEntry*>& textures=m_TerrainTextures[entry->GetType()].m_Textures;
typedef std::vector<CTextureEntry*>::iterator Iter;
Iter i=std::find(textures.begin(),textures.end(),entry);
if (i!=textures.end()) {
textures.erase(i);
}
delete entry;
}
void CTextureManager::LoadTerrainTextures(int terraintype,const char* fileext)
{
CStr pathname("art/textures/terrain/types/");
pathname+=m_TerrainTextures[terraintype].m_Name;
pathname+="/";
Handle dir=vfs_open_dir(pathname.c_str());
vfsDirEnt dent;
if (dir > 0)
{
while (vfs_next_dirent(dir, &dent, fileext) == 0)
{
LOG(NORMAL, "CTextureManager::LoadTerrainTextures(): texture %s added to type %s", dent.name, m_TerrainTextures[terraintype].m_Name.c_str());
AddTexture(dent.name, terraintype);
}
vfs_close_dir(dir);
}
}
void CTextureManager::BuildTerrainTypes()
{
Handle dir=vfs_open_dir("art/textures/terrain/types/");
vfsDirEnt dent;
if (dir > 0)
{
while (vfs_next_dirent(dir, &dent, "/") == 0)
{
AddTextureType(dent.name);
}
vfs_close_dir(dir);
}
}
void CTextureManager::LoadTerrainTextures()
{
// find all the terrain types by directory name
BuildTerrainTypes();
// now iterate through terrain types loading all textures of that type
for (uint i=0;i<m_TerrainTextures.size();i++) {
for (uint j=0;j<sizeof(SupportedTextureFormats)/sizeof(const char*);j++) {
LoadTerrainTextures(i,SupportedTextureFormats[j]);
}
}
}