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0ad/source/gui/CButton.cpp

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/*
CButton
by Gustav Larsson
gee@pyro.nu
*/
#include "precompiled.h"
#include "GUI.h"
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#include "CButton.h"
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#include "ogl.h"
using namespace std;
//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
CButton::CButton()
{
AddSetting(GUIST_float, "buffer-zone");
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AddSetting(GUIST_CGUIString, "caption");
AddSetting(GUIST_CStr, "font");
AddSetting(GUIST_CGUISpriteInstance, "sprite");
AddSetting(GUIST_CGUISpriteInstance, "sprite-over");
AddSetting(GUIST_CGUISpriteInstance, "sprite-pressed");
AddSetting(GUIST_CGUISpriteInstance, "sprite-disabled");
AddSetting(GUIST_EAlign, "text-align");
AddSetting(GUIST_EVAlign, "text-valign");
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AddSetting(GUIST_CColor, "textcolor");
AddSetting(GUIST_CColor, "textcolor-over");
AddSetting(GUIST_CColor, "textcolor-pressed");
AddSetting(GUIST_CColor, "textcolor-disabled");
// Add text
AddText(new SGUIText());
}
CButton::~CButton()
{
}
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void CButton::SetupText()
{
if (!GetGUI())
return;
assert(m_GeneratedTexts.size()>=1);
CStr font;
if (GUI<CStr>::GetSetting(this, "font", font) != PS_OK || font.Length()==0)
// Use the default if none is specified
// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
font = "default";
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CGUIString caption;
GUI<CGUIString>::GetSetting(this, "caption", caption);
*m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, m_CachedActualSize.GetWidth(), 0, this);
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// Set position of text
// Check which alignment to use!
EAlign align;
EVAlign valign;
float bz;
GUI<EAlign>::GetSetting(this, "text-align", align);
GUI<EVAlign>::GetSetting(this, "text-valign", valign);
GUI<float>::GetSetting(this, "buffer-zone", bz);
switch (align)
{
case EAlign_Left:
m_TextPos.x = m_CachedActualSize.left + bz;
break;
case EAlign_Center:
// Round to integer pixel values, else the fonts look awful
m_TextPos.x = floorf(m_CachedActualSize.CenterPoint().x - m_GeneratedTexts[0]->m_Size.cx/2.f);
break;
case EAlign_Right:
m_TextPos.x = m_CachedActualSize.right - m_GeneratedTexts[0]->m_Size.cx - bz;
break;
default:
debug_warn("Broken EAlign in CButton::SetupText()");
break;
}
switch (valign)
{
case EVAlign_Top:
m_TextPos.y = m_CachedActualSize.top + bz;
break;
case EVAlign_Center:
// Round to integer pixel values, else the fonts look awful
m_TextPos.y = floorf(m_CachedActualSize.CenterPoint().y - m_GeneratedTexts[0]->m_Size.cy/2.f);
break;
case EVAlign_Bottom:
m_TextPos.y = m_CachedActualSize.bottom - m_GeneratedTexts[0]->m_Size.cy - bz;
break;
default:
debug_warn("Broken EVAlign in CButton::SetupText()");
break;
}
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}
void CButton::HandleMessage(const SGUIMessage &Message)
{
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// Important
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IGUIButtonBehavior::HandleMessage(Message);
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IGUITextOwner::HandleMessage(Message);
switch (Message.type)
{
case GUIM_PRESSED:
// GetGUI()->TEMPmessage = "Button " + string((const TCHAR*)m_Name) + " was pressed!";
break;
default:
break;
}
}
void CButton::Draw()
{
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float bz = GetBufferedZ();
CGUISpriteInstance sprite, sprite_over, sprite_pressed, sprite_disabled;
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GUI<CGUISpriteInstance>::GetSetting(this, "sprite", sprite);
GUI<CGUISpriteInstance>::GetSetting(this, "sprite-over", sprite_over);
GUI<CGUISpriteInstance>::GetSetting(this, "sprite-pressed", sprite_pressed);
GUI<CGUISpriteInstance>::GetSetting(this, "sprite-disabled", sprite_disabled);
DrawButton(m_CachedActualSize,
bz,
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sprite,
sprite_over,
sprite_pressed,
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sprite_disabled);
CColor color = ChooseColor();
IGUITextOwner::Draw(0, color, m_TextPos, bz+0.1f);
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}