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0ad/source/graphics/UnitManager.h

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///////////////////////////////////////////////////////////////////////////////
//
// Name: UnitManager.h
// Author: Rich Cross
// Contact: rich@wildfiregames.com
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _UNITMANAGER_H
#define _UNITMANAGER_H
#include <vector>
#include "Unit.h"
#include "Singleton.h"
class CVector3D;
// access to sole CUnitManager object
#define g_UnitMan CUnitManager::GetSingleton()
///////////////////////////////////////////////////////////////////////////////
// CUnitManager: simple container class holding all units within the world
class CUnitManager : public Singleton<CUnitManager>
{
public:
// constructor, destructor
CUnitManager();
~CUnitManager();
// add given unit to world
void AddUnit(CUnit* unit);
// remove given unit from world, but don't delete it
void RemoveUnit(CUnit* unit);
// remove given unit from world and delete it
void DeleteUnit(CUnit* unit);
// remove and delete all units
void DeleteAll();
// return the units
const std::vector<CUnit*>& GetUnits() const { return m_Units; }
// iterate through units testing given ray against bounds of each unit;
// return the closest unit, or null if everything missed
CUnit* PickUnit(const CVector3D& origin,const CVector3D& dir) const;
private:
// list of all known units
std::vector<CUnit*> m_Units;
};
#endif