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0ad/source/ps/CConsole.cpp

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#include "precompiled.h"
#include <wctype.h>
#include "CConsole.h"
#include "CLogger.h"
#include "Pyrogenesis.h"
#include "sysdep/sysdep.h"
#include "input.h"
#include "Hotkey.h"
#include "scripting/ScriptingHost.h"
#include "Network/Client.h"
#include "Network/Server.h"
#include "lib/res/file/vfs.h"
#include "Interact.h"
extern bool keys[SDLK_LAST];
CConsole* g_Console = 0;
CConsole::CConsole()
{
m_bToggle = false;
m_bVisible = false;
m_fVisibleFrac = 0.0f;
m_szBuffer = new wchar_t[CONSOLE_BUFFER_SIZE];
FlushBuffer();
m_iMsgHistPos = 1;
InsertMessage(L"[ 0 A.D. Console v0.12 ] type \"\\info\" for help");
InsertMessage(L"");
}
CConsole::~CConsole()
{
m_mapFuncList.clear();
m_deqMsgHistory.clear();
m_deqBufHistory.clear();
delete[] m_szBuffer;
}
void CConsole::SetSize(float X, float Y, float W, float H)
{
m_fX = X;
m_fY = Y;
m_fWidth = W;
m_fHeight = H;
}
void CConsole::UpdateScreenSize(int w, int h)
{
float height = h * 0.6f;
SetSize(0, h-height, (float)w, height);
}
void CConsole::ToggleVisible()
{
m_bToggle = true;
m_bVisible = !m_bVisible;
}
void CConsole::SetVisible( bool visible )
{
if( visible != m_bVisible )
m_bToggle = true;
m_bVisible = visible;
}
void CConsole::FlushBuffer(void)
{
// Clear the buffer and set the cursor and length to 0
memset(m_szBuffer, '\0', sizeof(wchar_t) * CONSOLE_BUFFER_SIZE);
m_iBufferPos = m_iBufferLength = 0;
}
void CConsole::ToLower(wchar_t* szMessage, uint iSize)
{
uint L = (uint)wcslen(szMessage);
if (L <= 0) return;
if (iSize && iSize < L) L = iSize;
for(uint i = 0; i < L; i++)
szMessage[i] = towlower(szMessage[i]);
}
void CConsole::Trim(wchar_t* szMessage, const wchar_t cChar, uint iSize)
{
size_t L = wcslen(szMessage);
if(!L)
return;
if (iSize && iSize < L) L = iSize;
wchar_t szChar[2] = { cChar, 0 };
// Find the first point at which szChar does not
// exist in the message
size_t ofs = wcsspn(szMessage, szChar);
if(ofs == 0) // no leading <cChar> chars - we're done
return;
// move everything <ofs> chars left, replacing leading cChar chars
L -= ofs;
memmove(szMessage, szMessage+ofs, L*sizeof(wchar_t));
for(ssize_t i = (ssize_t)L; i >= 0; i--)
{
szMessage[i] = '\0';
if (szMessage[i - 1] != cChar) break;
}
}
void CConsole::RegisterFunc(fptr F, const wchar_t* szName)
{
// need to allocate a copy - szName may be a const string literal
// (we'll change it - stripping out spaces and converting to lowercase).
wchar_t copy[CONSOLE_BUFFER_SIZE];
copy[CONSOLE_BUFFER_SIZE-1] = '\0';
wcsncpy(copy, szName, CONSOLE_BUFFER_SIZE-1);
Trim(copy);
ToLower(copy);
m_mapFuncList.insert(std::pair<std::wstring, fptr>(copy, F));
}
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void CConsole::Update(const float DeltaTime)
{
if(m_bToggle)
{
const float AnimateTime = .30f;
const float Delta = DeltaTime / AnimateTime;
if(m_bVisible)
{
m_fVisibleFrac += Delta;
if(m_fVisibleFrac > 1.0f)
{
m_fVisibleFrac = 1.0f;
m_bToggle = false;
}
}
else
{
m_fVisibleFrac -= Delta;
if(m_fVisibleFrac < 0.0f)
{
m_fVisibleFrac = 0.0f;
m_bToggle = false;
}
}
}
}
//Render Manager.
void CConsole::Render()
{
if (! (m_bVisible || m_bToggle) ) return;
// animation: slide in from top of screen
const float MaxY = m_fHeight;
const float DeltaY = (1.0f - m_fVisibleFrac) * MaxY;
glTranslatef(m_fX, m_fY + DeltaY, 0.0f); //Move to window position
DrawWindow();
DrawHistory();
DrawBuffer();
}
void CConsole::DrawWindow(void)
{
// TODO: Add texturing
glDisable(GL_TEXTURE_2D);
glPushMatrix();
// Draw Background
// Set the color to a translucent blue
glColor4f(0.0f, 0.0f, 0.5f, 0.6f);
glBegin(GL_QUADS);
glVertex2f(0.0f, 0.0f);
glVertex2f(m_fWidth-1.0f, 0.0f);
glVertex2f(m_fWidth-1.0f, m_fHeight-1.0f);
glVertex2f(0.0f, m_fHeight-1.0f);
glEnd();
// Draw Border
// Set the color to a translucent yellow
glColor4f(0.5f, 0.5f, 0.0f, 0.6f);
glBegin(GL_LINE_LOOP);
glVertex2f(0.0f, 0.0f);
glVertex2f(m_fWidth-1.0f, 0.0f);
glVertex2f(m_fWidth-1.0f, m_fHeight-1.0f);
glVertex2f(0.0f, m_fHeight-1.0f);
glEnd();
if (m_fHeight > m_iFontHeight + 4)
{
glBegin(GL_LINES);
glVertex2f(0.0f, (GLfloat)(m_iFontHeight + 4));
glVertex2f(m_fWidth, (GLfloat)(m_iFontHeight + 4));
glEnd();
}
glPopMatrix();
glEnable(GL_TEXTURE_2D);
}
void CConsole::DrawHistory(void) {
int i = 1;
std::deque<std::wstring>::iterator Iter; //History iterator
glPushMatrix();
glColor3f(1.0f, 1.0f, 1.0f); //Set color of text
glTranslatef(9.0f, (float)m_iFontOffset, 0.0f); //move away from the border
// Draw the text upside-down, because it's aligned with
// the GUI (which uses the top-left as (0,0))
glScalef(1.0f, -1.0f, 1.0f);
for (Iter = m_deqMsgHistory.begin();
Iter != m_deqMsgHistory.end()
&& (((i - m_iMsgHistPos + 1) * m_iFontHeight) < m_fHeight);
Iter++)
{
if (i >= m_iMsgHistPos){
glTranslatef(0.0f, -(float)m_iFontHeight, 0.0f);
glPushMatrix();
glwprintf(L"%ls", Iter->data());
glPopMatrix();
}
i++;
}
glPopMatrix();
}
//Renders the buffer to the screen.
void CConsole::DrawBuffer(void)
{
if (m_fHeight < m_iFontHeight) return;
glPushMatrix();
glColor3f(1.0f, 1.0f, 0.0f);
glTranslatef(2.0f, (float)m_iFontOffset, 0);
glScalef(1.0f, -1.0f, 1.0f);
glwprintf(L"]");
glColor3f(1.0f, 1.0f, 1.0f);
if (m_iBufferPos==0) DrawCursor();
for (int i = 0; i < m_iBufferLength; i++){
glwprintf(L"%lc", m_szBuffer[i]);
if (m_iBufferPos-1==i) DrawCursor();
}
glPopMatrix();
}
void CConsole::DrawCursor(void)
{
glPushMatrix();
// Slightly translucent yellow
glColor4f(1.0f, 1.0f, 0.0f, 0.8f);
// U+FE33: PRESENTATION FORM FOR VERTICAL LOW LINE
// (sort of like a | which is aligned to the left of most characters)
glwprintf(L"%lc", 0xFE33);
// Revert to the standard text colour
glColor3f(1.0f, 1.0f, 1.0f);
glPopMatrix();
}
//Inserts a character into the buffer.
void CConsole::InsertChar(const int szChar, const wchar_t cooked )
{
static int iHistoryPos = -1;
if (!m_bVisible) return;
switch (szChar){
case '\r':
case '\n':
iHistoryPos = -1;
m_iMsgHistPos = 1;
ProcessBuffer(m_szBuffer);
FlushBuffer();
return;
case '\t':
// Auto Complete
return;
case '\b':
if (IsEmpty() || IsBOB()) return;
if (m_iBufferPos == m_iBufferLength)
m_szBuffer[m_iBufferPos - 1] = '\0';
else{
for(int j=m_iBufferPos-1; j<m_iBufferLength-1; j++)
m_szBuffer[j] = m_szBuffer[j+1]; // move chars to left
m_szBuffer[m_iBufferLength-1] = '\0';
}
m_iBufferPos--;
m_iBufferLength--;
return;
case SDLK_DELETE:
if (IsEmpty() || IsEOB()) return;
if (m_iBufferPos == m_iBufferLength-1)
m_szBuffer[m_iBufferPos] = '\0';
else{
for(int j=m_iBufferPos; j<m_iBufferLength-1; j++)
m_szBuffer[j] = m_szBuffer[j+1]; // move chars to left
m_szBuffer[m_iBufferLength-1] = '\0';
}
m_iBufferLength--;
return;
case SDLK_HOME:
if (keys[SDLK_RCTRL] || keys[SDLK_LCTRL])
{
int linesShown = (int)m_fHeight/m_iFontHeight - 4;
m_iMsgHistPos = clamp((int)m_deqMsgHistory.size() - linesShown, 1, (int)m_deqMsgHistory.size());
}
else
{
m_iBufferPos = 0;
}
return;
case SDLK_END:
if (keys[SDLK_RCTRL] || keys[SDLK_LCTRL])
{
m_iMsgHistPos = 1;
}
else
{
m_iBufferPos = m_iBufferLength;
}
return;
case SDLK_LEFT:
if (m_iBufferPos) m_iBufferPos--;
return;
case SDLK_RIGHT:
if (m_iBufferPos != m_iBufferLength) m_iBufferPos++;
return;
// BEGIN: Buffer History Lookup
case SDLK_UP:
if (m_deqBufHistory.size() && iHistoryPos != (int)m_deqBufHistory.size() - 1)
{
iHistoryPos++;
SetBuffer(m_deqBufHistory.at(iHistoryPos).data());
}
return;
case SDLK_DOWN:
if (iHistoryPos != -1) iHistoryPos--;
if (iHistoryPos != -1)
SetBuffer(m_deqBufHistory.at(iHistoryPos).data());
else FlushBuffer();
return;
// END: Buffer History Lookup
// BEGIN: Message History Lookup
case SDLK_PAGEUP:
if (m_iMsgHistPos != (int)m_deqMsgHistory.size()) m_iMsgHistPos++;
return;
case SDLK_PAGEDOWN:
if (m_iMsgHistPos != 1) m_iMsgHistPos--;
return;
// END: Message History Lookup
default: //Insert a character
if (IsFull()) return;
if (cooked == 0) return;
if (IsEOB()) //are we at the end of the buffer?
m_szBuffer[m_iBufferPos] = cooked; //cat char onto end
else{ //we need to insert
int i;
for(i=m_iBufferLength; i>m_iBufferPos; i--)
m_szBuffer[i] = m_szBuffer[i-1]; // move chars to right
m_szBuffer[i] = cooked;
}
m_iBufferPos++;
m_iBufferLength++;
return;
}
}
void CConsole::InsertMessage(const wchar_t* szMessage, ...)
{
va_list args;
wchar_t szBuffer[CONSOLE_MESSAGE_SIZE];
va_start(args, szMessage);
if (vswprintf(szBuffer, CONSOLE_MESSAGE_SIZE, szMessage, args) == -1)
{
debug_printf("Error printfing console message (buffer size exceeded?)\n");
// Make it obvious that the text was trimmed (assuming it was)
wcscpy(szBuffer+CONSOLE_MESSAGE_SIZE-4, L"...");
}
va_end(args);
// Split into lines and add each one individually
wchar_t* lineStart = szBuffer;
wchar_t* lineEnd;
while ( (lineEnd = wcschr(lineStart, '\n')) != NULL)
{
m_deqMsgHistory.push_front(std::wstring(lineStart, lineEnd));
lineStart = lineEnd+1;
}
m_deqMsgHistory.push_front(std::wstring(lineStart));
}
const wchar_t* CConsole::GetBuffer()
{
m_szBuffer[m_iBufferLength] = 0;
return( m_szBuffer );
}
void CConsole::SetBuffer(const wchar_t* szMessage, ...)
{
va_list args;
wchar_t szBuffer[CONSOLE_BUFFER_SIZE];
va_start(args, szMessage);
vswprintf(szBuffer, CONSOLE_BUFFER_SIZE, szMessage, args);
va_end(args);
FlushBuffer();
wcsncpy(m_szBuffer, szMessage, CONSOLE_BUFFER_SIZE);
m_iBufferLength = m_iBufferPos = (int)wcslen(m_szBuffer);
}
void CConsole::UseHistoryFile( CStr filename, int max_history_lines )
{
m_MaxHistoryLines = max_history_lines;
m_sHistoryFile = filename;
LoadHistory();
}
void CConsole::ProcessBuffer(const wchar_t* szLine){
if (szLine == NULL) return;
if (wcslen(szLine) <= 0) return;
debug_assert(wcslen(szLine) < CONSOLE_BUFFER_SIZE);
m_deqBufHistory.push_front(szLine);
SaveHistory(); // Do this each line for the moment; if a script causes
// a crash it's a useful record.
wchar_t szCommand[CONSOLE_BUFFER_SIZE];
memset(szCommand, '\0', sizeof(wchar_t) * CONSOLE_BUFFER_SIZE);
std::map<std::wstring, fptr>::iterator Iter;
if (szLine[0] == '\\')
{
swscanf(szLine, L"\\%ls", szCommand);
Trim(szCommand);
ToLower(szCommand);
if (!wcscmp(szCommand, L"info"))
{
InsertMessage(L"");
InsertMessage(L"[Information]");
InsertMessage(L" -View commands \"\\commands\"");
InsertMessage(L" -Call command \"\\<command>\"");
InsertMessage(L" -Say \"<string>\"");
InsertMessage(L"");
}
else if (!wcscmp(szCommand, L"commands"))
{
InsertMessage(L"");
InsertMessage(L"[Commands]");
if (!m_mapFuncList.size()) InsertMessage(L" (none registered)");
for (Iter = m_mapFuncList.begin(); Iter != m_mapFuncList.end(); Iter++)
InsertMessage(L" \\%ls", Iter->first.data());
InsertMessage(L"");
}
else
{
Iter = m_mapFuncList.find(szCommand);
if (Iter == m_mapFuncList.end())
InsertMessage(L"unknown command <%ls>", szCommand);
else
Iter->second();
}
}
else if (szLine[0] == ':')
{
// Process it as JavaScript
// (Cheating) run it as the first selected entity, if there is one.
JSObject* RunAs = NULL;
if( g_Selection.m_selected.size() )
RunAs = g_Selection.m_selected[0]->GetScript();
g_ScriptingHost.ExecuteScript( CStrW( szLine + 1 ), L"Console", RunAs );
}
else if (szLine[0] == '?')
{
// Process it as JavaScript and display the result
// (Cheating) run it as the first selected entity, if there is one.
JSObject* RunAs = NULL;
if( g_Selection.m_selected.size() )
RunAs = g_Selection.m_selected[0]->GetScript();
jsval rval = g_ScriptingHost.ExecuteScript( CStrW( szLine + 1 ), L"Console", RunAs );
if (rval)
{
try {
InsertMessage( L"%ls", g_ScriptingHost.ValueToUCString( rval ).c_str() );
} catch (PSERROR_Scripting_ConversionFailed) {
InsertMessage( L"%hs", "<error converting return value to string>" );
}
}
}
else
SendChatMessage(szLine);
}
void CConsole::LoadHistory()
{
void* buffer; unsigned int buflen;
Handle h = vfs_load( m_sHistoryFile, buffer, buflen );
if( h > 0 )
{
CStr bytes( (char*)buffer, buflen );
CStrW str( bytes.FromUTF8() );
size_t pos = 0;
while( pos != -1 )
{
pos = str.find( '\n' );
if( pos != -1 )
{
if( pos > 0 )
m_deqBufHistory.push_front( str.Left( str[pos-1] == '\r' ? pos - 1 : pos ) );
str = str.GetSubstring( pos + 1, str.npos );
}
else if( str.Length() > 0 )
m_deqBufHistory.push_front( str );
}
}
// Don't care about failure; just don't load anything.
}
void CConsole::SaveHistory()
{
CStr buffer;
std::deque<std::wstring>::iterator it;
int line_count = 0;
for( it = m_deqBufHistory.begin(); it != m_deqBufHistory.end(); ++it )
{
if(line_count++ >= m_MaxHistoryLines)
break;
buffer = CStrW( *it ).ToUTF8() + "\n" + buffer;
}
vfs_store( m_sHistoryFile, (void*)buffer.c_str(), buffer.Length(), FILE_NO_AIO );
}
void CConsole::SendChatMessage(const wchar_t *szMessage)
{
if (g_NetClient || g_NetServer)
{
CChatMessage *msg=new CChatMessage();
msg->m_Recipient = PS_CHAT_RCP_ALL;
msg->m_Message = szMessage;
if (g_NetClient)
g_NetClient->Push(msg);
else
{
msg->m_Sender=g_NetServer->GetServerPlayerName();
ReceivedChatMessage(msg->m_Sender.c_str(), msg->m_Message.c_str());
g_NetServer->Broadcast(msg);
}
}
}
void CConsole::ReceivedChatMessage(const wchar_t *szSender, const wchar_t *szMessage)
{
InsertMessage(L"%ls: %ls", szSender, szMessage);
}
#include "sdl.h"
extern CConsole* g_Console;
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extern void Die(int err, const wchar_t* fmt, ...);
int conInputHandler(const SDL_Event* ev)
{
if( ev->type == SDL_HOTKEYDOWN )
{
if( ev->user.code == HOTKEY_CONSOLE_TOGGLE )
{
g_Console->ToggleVisible();
return( EV_HANDLED );
}
else if( ev->user.code == HOTKEY_CONSOLE_COPY )
{
clipboard_set( g_Console->GetBuffer() );
}
else if( ev->user.code == HOTKEY_CONSOLE_PASTE )
{
wchar_t* text = clipboard_get();
if(text)
{
for(wchar_t* c = text; *c; c++)
g_Console->InsertChar(0, *c);
clipboard_free(text);
}
}
}
if( ev->type != SDL_KEYDOWN)
return EV_PASS;
SDLKey sym = ev->key.keysym.sym;
if(!g_Console->IsActive())
return EV_PASS;
// Stop unprintable characters (ctrl+, alt+ and escape),
// also prevent ` and/or ~ appearing in console every time it's toggled.
// MT: Is this safe? Does any valid character require a ctrl+ or alt+
// key combination?
// SB: Not safe, really.. Swedish keyboards have {[]} on AltGr (Ctrl-Alt)
// for example, so I commented those tests.
if( ( ev->key.keysym.sym != SDLK_ESCAPE ) &&
/*!keys[SDLK_LCTRL] && !keys[SDLK_RCTRL] &&
!keys[SDLK_LALT] && !keys[SDLK_RALT] &&*/
!hotkeys[HOTKEY_CONSOLE_TOGGLE] )
g_Console->InsertChar(sym, (wchar_t)ev->key.keysym.unicode );
return EV_PASS;
}