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0ad/source/ps/Hotkey.h

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// Hotkey.h
//
// Constant definitions and a couple of exports for the hotkey processor
//
// Mark Thompson (mot20@cam.ac.uk / mark@wildfiregames.com)
//
// Hotkeys can be mapped onto SDL events (for use internal to the engine),
// or used to trigger activation of GUI buttons.
//
// Adding a hotkey (SDL event type):
//
// - Define your constant in the enum, just below;
// - Add an entry to hotkeyInfo[], in Hotkey.cpp
// first column is this constant, second is the config string (minus 'hotkey.') it maps to
// third and fourth are the default keys, used if the config file doesn't contain that string.
// - Create an input handler for SDL_HOTKEYDOWN, SDL_HOTKEYUP, or poll the hotkeys[] array.
// For SDL_HOTKEYDOWN, SDL_HOTKEYUP, the constant is passed in as ev->user.code.
// - Add some bindings to the config file.
#include "precompiled.h"
#include "sdl.h"
#include "CStr.h"
const int SDL_HOTKEYDOWN = SDL_USEREVENT;
const int SDL_HOTKEYUP = SDL_USEREVENT + 1;
const int SDL_GUIHOTKEYPRESS = SDL_USEREVENT + 2;
enum
{
HOTKEY_EXIT,
HOTKEY_SCREENSHOT,
HOTKEY_WIREFRAME,
HOTKEY_CAMERA_RESET,
HOTKEY_CAMERA_RESET_ORIGIN,
HOTKEY_CAMERA_ZOOM_IN,
HOTKEY_CAMERA_ZOOM_OUT,
HOTKEY_CAMERA_ZOOM_WHEEL_IN,
HOTKEY_CAMERA_ZOOM_WHEEL_OUT,
HOTKEY_CAMERA_ROTATE,
HOTKEY_CAMERA_ROTATE_KEYBOARD,
HOTKEY_CAMERA_ROTATE_ABOUT_TARGET,
HOTKEY_CAMERA_ROTATE_ABOUT_TARGET_KEYBOARD,
HOTKEY_CAMERA_PAN,
HOTKEY_CAMERA_PAN_KEYBOARD,
HOTKEY_CAMERA_LEFT,
HOTKEY_CAMERA_RIGHT,
HOTKEY_CAMERA_UP,
HOTKEY_CAMERA_DOWN,
HOTKEY_CAMERA_BOOKMARK_0,
HOTKEY_CAMERA_BOOKMARK_1,
HOTKEY_CAMERA_BOOKMARK_2,
HOTKEY_CAMERA_BOOKMARK_3,
HOTKEY_CAMERA_BOOKMARK_4,
HOTKEY_CAMERA_BOOKMARK_5,
HOTKEY_CAMERA_BOOKMARK_6,
HOTKEY_CAMERA_BOOKMARK_7,
HOTKEY_CAMERA_BOOKMARK_8,
HOTKEY_CAMERA_BOOKMARK_9,
HOTKEY_CAMERA_BOOKMARK_SAVE,
HOTKEY_CAMERA_BOOKMARK_SNAP,
HOTKEY_CONSOLE_TOGGLE,
HOTKEY_CONSOLE_COPY,
HOTKEY_CONSOLE_PASTE,
HOTKEY_SELECTION_ADD,
HOTKEY_SELECTION_REMOVE,
HOTKEY_SELECTION_GROUP_0,
HOTKEY_SELECTION_GROUP_1,
HOTKEY_SELECTION_GROUP_2,
HOTKEY_SELECTION_GROUP_3,
HOTKEY_SELECTION_GROUP_4,
HOTKEY_SELECTION_GROUP_5,
HOTKEY_SELECTION_GROUP_6,
HOTKEY_SELECTION_GROUP_7,
HOTKEY_SELECTION_GROUP_8,
HOTKEY_SELECTION_GROUP_9,
HOTKEY_SELECTION_GROUP_10,
HOTKEY_SELECTION_GROUP_11,
HOTKEY_SELECTION_GROUP_12,
HOTKEY_SELECTION_GROUP_13,
HOTKEY_SELECTION_GROUP_14,
HOTKEY_SELECTION_GROUP_15,
HOTKEY_SELECTION_GROUP_16,
HOTKEY_SELECTION_GROUP_17,
HOTKEY_SELECTION_GROUP_18,
HOTKEY_SELECTION_GROUP_19,
HOTKEY_SELECTION_GROUP_ADD,
HOTKEY_SELECTION_GROUP_SAVE,
HOTKEY_SELECTION_GROUP_SNAP,
HOTKEY_SELECTION_SNAP,
HOTKEY_ORDER_QUEUE,
HOTKEY_CONTEXTORDER_NEXT,
HOTKEY_CONTEXTORDER_PREVIOUS,
HOTKEY_HIGHLIGHTALL,
HOTKEY_PROFILE_TOGGLE,
HOTKEY_PLAYMUSIC,
HOTKEY_LAST,
HOTKEY_NEGATION_FLAG = 65536
};
void loadHotkeys();
int hotkeyInputHandler( const SDL_Event* ev );
void hotkeyRegisterGUIObject( const CStr& objName, const CStr& hotkeyName );
void initKeyNameMap();
CStr getKeyName( int keycode );
int getKeyCode( CStr keyname );
bool keyRespondsTo( int hotkey, int sdlkey );
extern bool hotkeys[HOTKEY_LAST];