1
0
forked from 0ad/0ad
0ad/source/graphics/MapGenerator.cpp

276 lines
7.8 KiB
C++
Raw Normal View History

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "MapGenerator.h"
#include "lib/file/vfs/vfs_path.h"
#include "lib/timer.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
// TODO: what's a good default? perhaps based on map size
#define RMS_RUNTIME_SIZE 96 * 1024 * 1024
CMapGeneratorWorker::CMapGeneratorWorker()
{
// If something happens before we initialize, that's a failure
m_Progress = -1;
}
CMapGeneratorWorker::~CMapGeneratorWorker()
{
// Wait for thread to end
pthread_join(m_WorkerThread, NULL);
}
void CMapGeneratorWorker::Initialize(const VfsPath& scriptFile, const std::string& settings)
{
CScopeLock lock(m_WorkerMutex);
// Set progress to positive value
m_Progress = 1;
m_ScriptPath = scriptFile;
m_Settings = settings;
// Preload random map and library scripts
fs_util::ForEachFile(g_VFS, L"maps/random/", PreloadScript, (uintptr_t)this, L"*.js", fs_util::DIR_RECURSIVE);
// Launch the worker thread
int ret = pthread_create(&m_WorkerThread, NULL, &RunThread, this);
ENSURE(ret == 0);
}
void* CMapGeneratorWorker::RunThread(void *data)
{
debug_SetThreadName("MapGenerator");
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(data);
self->m_ScriptInterface = new ScriptInterface("RMS", "MapGenerator", ScriptInterface::CreateRuntime(RMS_RUNTIME_SIZE));
// Run map generation scripts
if ((!self->Run()) || (self->m_Progress > 0))
{
// Don't leave progress in an unknown state, if generator failed, set it to -1
CScopeLock lock(self->m_WorkerMutex);
self->m_Progress = -1;
}
// At this point the random map scripts are done running, so the thread has no further purpose
// and can die. The data will be stored in m_MapData already if successful, or m_Progress
// will contain an error value on failure.
// Cleanup ScriptInterface
SAFE_DELETE(self->m_ScriptInterface);
return NULL;
}
bool CMapGeneratorWorker::Run()
{
m_ScriptInterface->SetCallbackData(static_cast<void*> (this));
// Replace RNG with a seeded deterministic function
m_ScriptInterface->ReplaceNondeterministicFunctions(m_MapGenRNG);
// Functions for RMS
m_ScriptInterface->RegisterFunction<bool, std::wstring, CMapGeneratorWorker::LoadLibrary>("LoadLibrary");
m_ScriptInterface->RegisterFunction<void, CScriptValRooted, CMapGeneratorWorker::ExportMap>("ExportMap");
m_ScriptInterface->RegisterFunction<void, int, CMapGeneratorWorker::SetProgress>("SetProgress");
m_ScriptInterface->RegisterFunction<void, CMapGeneratorWorker::MaybeGC>("MaybeGC");
// Parse settings
CScriptValRooted settingsVal = m_ScriptInterface->ParseJSON(m_Settings);
if (settingsVal.undefined())
{
LOGERROR(L"CMapGeneratorWorker::Run: Failed to parse settings");
return false;
}
// Init RNG seed
uint32 seed;
if (!m_ScriptInterface->GetProperty(settingsVal.get(), "Seed", seed))
{ // No seed specified
LOGWARNING(L"CMapGeneratorWorker::Run: No seed value specified - using 0");
seed = 0;
}
m_MapGenRNG.seed(seed);
// Copy settings to global variable
if (!m_ScriptInterface->SetProperty(m_ScriptInterface->GetGlobalObject(), "g_MapSettings", settingsVal))
{
LOGERROR(L"CMapGeneratorWorker::Run: Failed to define g_MapSettings");
return false;
}
// Find RMS file and run
ScriptFilesMap::iterator it = m_ScriptFiles.find(m_ScriptPath);
if (it != m_ScriptFiles.end())
{
LOGMESSAGE(L"CMapGeneratorWorker::Run: Loading RMS '%ls'", m_ScriptPath.string().c_str());
// Note: we're not really accessing the file here
if (m_ScriptInterface->LoadGlobalScript(m_ScriptPath, it->second))
{
return true;
}
}
LOGERROR(L"CMapGeneratorWorker::Run: Failed to load RMS '%ls'", m_ScriptPath.string().c_str());
return false;
}
int CMapGeneratorWorker::GetProgress()
{
CScopeLock lock(m_WorkerMutex);
return m_Progress;
}
shared_ptr<ScriptInterface::StructuredClone> CMapGeneratorWorker::GetResults()
{
CScopeLock lock(m_WorkerMutex);
return m_MapData;
}
bool CMapGeneratorWorker::LoadLibrary(void* cbdata, std::wstring name)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(cbdata);
return self->LoadScripts(name);
}
void CMapGeneratorWorker::ExportMap(void* cbdata, CScriptValRooted data)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(cbdata);
// Copy results
CScopeLock lock(self->m_WorkerMutex);
self->m_MapData = self->m_ScriptInterface->WriteStructuredClone(data.get());
self->m_Progress = 0;
}
void CMapGeneratorWorker::SetProgress(void* cbdata, int progress)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(cbdata);
// Copy data
CScopeLock lock(self->m_WorkerMutex);
self->m_Progress = progress;
}
void CMapGeneratorWorker::MaybeGC(void* cbdata)
{
CMapGeneratorWorker* self = static_cast<CMapGeneratorWorker*>(cbdata);
self->m_ScriptInterface->MaybeGC();
}
bool CMapGeneratorWorker::LoadScripts(const std::wstring& libraryName)
{
// Ignore libraries that are already loaded
if (m_LoadedLibraries.find(libraryName) != m_LoadedLibraries.end())
{
return true;
}
// Mark this as loaded, to prevent it recursively loading itself
m_LoadedLibraries.insert(libraryName);
LOGMESSAGE(L"Loading '%ls' library", libraryName.c_str());
std::wstring libraryPath = L"maps/random/" + libraryName + L"/";
// Iterate preloaded script map, running library scripts
for (ScriptFilesMap::iterator it = m_ScriptFiles.begin(); it != m_ScriptFiles.end(); ++it)
{
std::wstring path = it->first.string();
if (path.find(libraryPath) == 0)
{
// This script is part of the library, so load it
// Note: we're not really accessing the file here
if (m_ScriptInterface->LoadGlobalScript(path, it->second))
{
LOGMESSAGE(L"Successfully loaded library script '%ls'", path.c_str());
}
else
{
// Script failed to run
LOGERROR(L"Failed loading library script '%ls'", path.c_str());
return false;
}
}
}
return true;
}
Status CMapGeneratorWorker::PreloadScript(const VfsPath& pathname, const FileInfo& UNUSED(fileInfo), const uintptr_t cbData)
{
CMapGeneratorWorker* self = (CMapGeneratorWorker*)cbData;
if (!VfsFileExists(g_VFS, pathname))
{
// This should never happen
LOGERROR(L"CMapGeneratorWorker::PreloadScript: File '%ls' does not exist", pathname.string().c_str());
return ERR::VFS_FILE_NOT_FOUND;
}
CVFSFile file;
PSRETURN ret = file.Load(g_VFS, pathname);
if (ret != PSRETURN_OK)
{
LOGERROR(L"CMapGeneratorWorker::PreloadScript: Failed to load file '%ls', error=%hs", pathname.string().c_str(), GetErrorString(ret));
return ERR::FAIL;
}
std::string content(file.GetBuffer(), file.GetBuffer() + file.GetBufferSize());
self->m_ScriptFiles.insert(std::make_pair(pathname, wstring_from_utf8(content)));
return INFO::OK;
}
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
CMapGenerator::CMapGenerator() : m_Worker(new CMapGeneratorWorker())
{
}
CMapGenerator::~CMapGenerator()
{
delete m_Worker;
}
void CMapGenerator::GenerateMap(const VfsPath& scriptFile, const std::string& settings)
{
m_Worker->Initialize(scriptFile, settings);
}
int CMapGenerator::GetProgress()
{
return m_Worker->GetProgress();
}
shared_ptr<ScriptInterface::StructuredClone> CMapGenerator::GetResults()
{
return m_Worker->GetResults();
}