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0ad/source/graphics/Patch.h

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/**
* =========================================================================
* File : Patch.h
* Project : 0 A.D.
* Description : A patch of terrain holding NxN MiniPatch tiles
* =========================================================================
*/
#ifndef INCLUDED_PATCH
#define INCLUDED_PATCH
#include "MiniPatch.h"
#include "RenderableObject.h"
class CTerrain;
///////////////////////////////////////////////////////////////////////////////
// Terrain Constants:
//
// PATCH_SIZE: number of tiles in each patch
const ssize_t PATCH_SIZE = 16;
/// neighbor IDs for CPatch
enum CPatchNeighbors
{
CPATCH_NEIGHTBOR_LEFT_TOP = 0,
CPATCH_NEIGHTBOR_TOP = 1,
CPATCH_NEIGHTBOR_RIGHT_TOP = 2,
CPATCH_NEIGHTBOR_LEFT = 3,
CPATCH_NEIGHTBOR_RIGHT = 4,
CPATCH_NEIGHTBOR_LEFT_BOTTOM = 5,
CPATCH_NEIGHTBOR_BOTTOM = 6,
CPATCH_NEIGHTBOR_RIGHT_BOTTOM = 7
};
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///////////////////////////////////////////////////////////////////////////////
// CPatch: a single terrain patch, PATCH_SIZE tiles square
class CPatch : public CRenderableObject
{
public:
// constructor
CPatch();
// destructor
~CPatch();
// initialize the patch
void Initialize(CTerrain* parent,ssize_t x,ssize_t z);
// calculate and store bounds of this patch
void CalcBounds();
// is already in the DrawList
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bool m_bWillBeDrawn;
public:
// minipatches (tiles) making up the patch
CMiniPatch m_MiniPatches[PATCH_SIZE][PATCH_SIZE];
// position of patch in parent terrain grid
int m_X,m_Z;
// parent terrain
CTerrain* m_Parent;
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// draw state...
void setDrawState(bool value) { m_bWillBeDrawn = value; };
bool getDrawState() { return m_bWillBeDrawn; };
};
#endif
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