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forked from 0ad/0ad

Add area damage to elephants.

Makes elephants more effective against units and less of a siege weapon.
Animals should not be used as mechanical siege weapons.

Based on a patch by: @Kate
Differential revision: https://code.wildfiregames.com/D4137
Comments by: @marder, @wraitii
This was SVN commit r27391.
This commit is contained in:
Freagarach 2023-01-09 09:12:20 +00:00
parent fc7c78b8cd
commit 0170caae5b
4 changed files with 34 additions and 2 deletions

View File

@ -7,6 +7,13 @@
<Pierce op="mul">0.9</Pierce>
<Crush op="mul">0.9</Crush>
</Damage>
<Splash>
<Damage>
<Hack op="mul">0.9</Hack>
<Pierce op="mul">0.9</Pierce>
<Crush op="mul">0.9</Crush>
</Damage>
</Splash>
</Melee>
</Attack>
<Cost>

View File

@ -7,6 +7,13 @@
<Pierce op="mul">1.1</Pierce>
<Crush op="mul">1.1</Crush>
</Damage>
<Splash>
<Damage>
<Hack op="mul">1.1</Hack>
<Pierce op="mul">1.1</Pierce>
<Crush op="mul">1.1</Crush>
</Damage>
</Splash>
</Melee>
</Attack>
<Cost>

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@ -6,8 +6,17 @@
<AttackName>Trunk</AttackName>
<Damage>
<Hack>30</Hack>
<Crush>120</Crush>
<Crush>30</Crush>
</Damage>
<Splash>
<Shape>Circular</Shape>
<Range>2</Range>
<FriendlyFire>true</FriendlyFire>
<Damage>
<Hack>30</Hack>
<Crush>30</Crush>
</Damage>
</Splash>
<MaxRange>5</MaxRange>
<PrepareTime>750</PrepareTime>
<RepeatTime>1500</RepeatTime>

View File

@ -6,8 +6,17 @@
<AttackName>Trunk</AttackName>
<Damage>
<Hack>60</Hack>
<Crush>240</Crush>
<Crush>60</Crush>
</Damage>
<Splash>
<Shape>Circular</Shape>
<Range>2</Range>
<FriendlyFire>true</FriendlyFire>
<Damage>
<Hack>60</Hack>
<Crush>60</Crush>
</Damage>
</Splash>
<MaxRange>5</MaxRange>
<PrepareTime>750</PrepareTime>
<RepeatTime>1500</RepeatTime>