Add area damage to elephants.
Makes elephants more effective against units and less of a siege weapon. Animals should not be used as mechanical siege weapons. Based on a patch by: @Kate Differential revision: https://code.wildfiregames.com/D4137 Comments by: @marder, @wraitii This was SVN commit r27391.
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@ -7,6 +7,13 @@
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<Pierce op="mul">0.9</Pierce>
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<Pierce op="mul">0.9</Pierce>
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<Crush op="mul">0.9</Crush>
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<Crush op="mul">0.9</Crush>
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</Damage>
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</Damage>
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<Splash>
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<Damage>
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<Hack op="mul">0.9</Hack>
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<Pierce op="mul">0.9</Pierce>
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<Crush op="mul">0.9</Crush>
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</Damage>
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</Splash>
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</Melee>
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</Melee>
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</Attack>
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</Attack>
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<Cost>
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<Cost>
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@ -7,6 +7,13 @@
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<Pierce op="mul">1.1</Pierce>
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<Pierce op="mul">1.1</Pierce>
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<Crush op="mul">1.1</Crush>
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<Crush op="mul">1.1</Crush>
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</Damage>
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</Damage>
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<Splash>
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<Damage>
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<Hack op="mul">1.1</Hack>
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<Pierce op="mul">1.1</Pierce>
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<Crush op="mul">1.1</Crush>
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</Damage>
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</Splash>
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</Melee>
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</Melee>
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</Attack>
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</Attack>
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<Cost>
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<Cost>
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@ -6,8 +6,17 @@
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<AttackName>Trunk</AttackName>
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<AttackName>Trunk</AttackName>
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<Damage>
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<Damage>
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<Hack>30</Hack>
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<Hack>30</Hack>
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<Crush>120</Crush>
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<Crush>30</Crush>
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</Damage>
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</Damage>
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<Splash>
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<Shape>Circular</Shape>
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<Range>2</Range>
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<FriendlyFire>true</FriendlyFire>
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<Damage>
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<Hack>30</Hack>
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<Crush>30</Crush>
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</Damage>
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</Splash>
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<MaxRange>5</MaxRange>
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<MaxRange>5</MaxRange>
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<PrepareTime>750</PrepareTime>
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<PrepareTime>750</PrepareTime>
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<RepeatTime>1500</RepeatTime>
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<RepeatTime>1500</RepeatTime>
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@ -6,8 +6,17 @@
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<AttackName>Trunk</AttackName>
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<AttackName>Trunk</AttackName>
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<Damage>
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<Damage>
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<Hack>60</Hack>
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<Hack>60</Hack>
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<Crush>240</Crush>
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<Crush>60</Crush>
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</Damage>
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</Damage>
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<Splash>
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<Shape>Circular</Shape>
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<Range>2</Range>
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<FriendlyFire>true</FriendlyFire>
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<Damage>
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<Hack>60</Hack>
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<Crush>60</Crush>
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</Damage>
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</Splash>
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<MaxRange>5</MaxRange>
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<MaxRange>5</MaxRange>
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<PrepareTime>750</PrepareTime>
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<PrepareTime>750</PrepareTime>
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<RepeatTime>1500</RepeatTime>
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<RepeatTime>1500</RepeatTime>
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