Adds logging of a shader name on an error after reload.
Differential Revision: https://code.wildfiregames.com/D3462 This was SVN commit r24814.
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@ -467,6 +467,11 @@ public:
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m_FileDependencies = std::move(newFileDependencies);
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if (vertexCode.empty())
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LOGERROR("Failed to preprocess vertex shader: '%s'", m_VertexFile.string8());
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if (fragmentCode.empty())
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LOGERROR("Failed to preprocess fragment shader: '%s'", m_FragmentFile.string8());
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#if CONFIG2_GLES
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// Ugly hack to replace desktop GLSL 1.10/1.20 with GLSL ES 1.00,
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// and also to set default float precision for fragment shaders
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