1
0
forked from 0ad/0ad

Fix Spartan destruction variants not having smoke use the variant.

This was SVN commit r24879.
This commit is contained in:
Stan 2021-02-11 14:56:42 +00:00
parent 34da01301c
commit 037f2b71c4
27 changed files with 131 additions and 294 deletions

View File

@ -31,14 +31,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_small.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -43,18 +43,12 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<variant file="structures/destruction_medium.xml">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -27,20 +27,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_medium.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -35,12 +35,9 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<variant file="structures/destruction_large.xml">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_center_nature.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -1,55 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Hellenes_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/spart_cc_struct.dae</mesh>
<props>
<prop actor="props/structures/spartans/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_nature.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_shields.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_tiles.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/spart_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_shields.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Hellenes_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/spart_cc_struct.dae</mesh>
<props>
<prop actor="props/structures/spartans/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_nature.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_shields.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_tiles.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/spart_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant file="structures/destruction_large.xml">
<props>
<prop actor="props/structures/spartans/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_nature.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_shields.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/civic_centre_tiles.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -25,13 +25,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_small.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -12,7 +12,6 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/structures/spartans/defense_tower_nature.xml" attachpoint="root"/>
<prop attachpoint=""/>
</props>
<textures>
<texture file="structural/sparta_struct.png" name="baseTex"/>
@ -27,6 +26,7 @@
<variant name="upgrading">
<props>
<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/defense_tower_nature.xml" attachpoint="root"/>
<prop actor="props/structures/construction/scaf_3x3_tower.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
@ -42,14 +42,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_small.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -32,5 +32,9 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant file="structures/destruction_medium.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -25,13 +25,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_small.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -30,14 +30,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_large.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,48 +1,43 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Fortress">
<mesh>structural/hele_fortress_up.dae</mesh>
<props>
<prop actor="props/structures/spartans/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Fortress">
<mesh>structural/hele_fortress_up.dae</mesh>
<props>
<prop actor="props/structures/spartans/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant file="structures/destruction_large.xml">
<props>
<prop actor="props/structures/spartans/fortress_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_gate_up.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/fortress_props_up.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -29,14 +29,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_medium.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -50,13 +50,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_small.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -24,13 +24,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_medium.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -27,20 +27,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_medium.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -40,14 +40,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_small.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -37,10 +37,6 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_small.xml"/>
</group>
</actor>

View File

@ -30,18 +30,9 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<variant file="structures/destruction_medium.xml">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/stable_nature.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -26,12 +26,9 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<variant file="structures/destruction_medium.xml">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/stoa_nature.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -3,6 +3,7 @@
<castshadow/>
<group>
<variant name="base">
<mesh>structural/spart_storehouse.dae</mesh>
<props>
<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
</props>
@ -10,27 +11,13 @@
<texture file="structural/sparta_struct.png" name="baseTex"/>
<texture file="structural/sparta_struct_spec.png" name="specTex"/>
<texture file="structural/sparta_struct_norm.png" name="normTex"/>
<texture file="structural/ao/spart_temple_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="a">
<mesh>structural/spart_storehouse.dae</mesh>
<textures>
<texture file="structural/ao/spart_storehouse_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_small.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -8,8 +8,8 @@
<prop actor="props/structures/spartans/sissyton_decor.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/sissyton_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/sissyton_shields.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/sissyton_tile_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
@ -41,15 +41,11 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<variant file="structures/destruction_medium.xml">
<props>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/sissyton_decor.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/sissyton_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/sissyton_shields.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/sissyton_tile_b.xml" attachpoint="root"/>
</props>
</variant>

View File

@ -46,11 +46,8 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<variant file="structures/destruction_medium.xml">
<props>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/temple_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/temple_tile_c.xml" attachpoint="root"/>
</props>

View File

@ -34,14 +34,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_large.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -31,14 +31,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_small.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -43,12 +43,9 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<variant file="structures/destruction_large.xml">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/wonder_nature.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -6,7 +6,6 @@
<mesh>structural/spart_workshop.dae</mesh>
<props>
<prop actor="props/structures/decals/spart_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
<prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
<prop attachpoint=""/>
</props>
@ -28,20 +27,7 @@
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
<variant file="structures/destruction_medium.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -6,6 +6,8 @@
<prop attachpoint="smoke_01"/>
<prop attachpoint="smoke_02"/>
<prop attachpoint="fire"/>
<prop attachpoint="flame01"/>
<prop attachpoint="flame02"/>
<prop attachpoint="flame_01"/>
<prop attachpoint="flame_02"/>
<prop attachpoint="flame_03"/>