1
0
forked from 0ad/0ad

[Alpha 26] [Fix] Restore the Kushite fisherman actor

Reported by @CovenantKillerJ here:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/?do=findComment&comment=512741

This was SVN commit r27029.
This commit is contained in:
wowgetoffyourcellphone 2022-08-04 15:36:13 +00:00
parent 5cd08feba6
commit 0a54a4e2a5
3 changed files with 37 additions and 2 deletions

View File

@ -6,7 +6,7 @@
<variant>
<mesh>structural/ptol_fishing_boat.dae</mesh>
<props>
<prop actor="units/ptolemies/fisherman.xml" attachpoint="fisherman"/>
<prop actor="units/kushites/fisherman.xml" attachpoint="fisherman"/>
<prop actor="props/structures/ptolemies/fishing_boat_basket.xml" attachpoint="basket"/>
</props>
<textures>

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_dress.dae</mesh>
<props>
<prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
<prop actor="props/units/row.xml" attachpoint="weapon_L"/>
</props>
<textures>
<texture file="skeletal/kush/dress_trader_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/fisher/base_ptol.xml"/>
<variant file="biped/fisher/carry_ptol.xml">
<props>
<prop actor="props/units/row.xml" attachpoint="weapon_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/fisher/gather_fish.xml"/>
<variant file="biped/fisher/walk.xml">
<props>
<prop actor="props/units/row.xml" attachpoint="weapon_L"/>
</props>
</variant>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -11,6 +11,6 @@
<Icon>units/ptol_ship_fishing.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/ptolemies/fishing_boat.xml</Actor>
<Actor>structures/kushites/fishing_boat.xml</Actor>
</VisualActor>
</Entity>