1
0
forked from 0ad/0ad

recieve -> receive

Reported by Stan in 13288df4f4

This was SVN commit r22169.
This commit is contained in:
bb 2019-04-07 16:06:10 +00:00
parent 493f6061cb
commit 0b1593e268
3 changed files with 3 additions and 3 deletions

View File

@ -3,7 +3,7 @@ Trigger.prototype.WonderVictoryEntityRenamed = function(data)
if (this.wonderVictoryMessages[data.entity] && Engine.QueryInterface(data.newentity, IID_Wonder))
{
// When an entity is renamed, we first create a new entity,
// which in case it is a wonder will recieve a timer.
// which in case it is a wonder will receive a timer.
// However on a rename we want to use the timer from the old entity,
// so we need to remove the timer of the new entity.
this.WonderVictoryDeleteTimer(data.newentity);

View File

@ -2812,7 +2812,7 @@ UnitAI.prototype.UnitFsmSpec = {
if (!oldData.autocontinue)
return;
// If this building was e.g. a farm of ours, the entities that recieved
// If this building was e.g. a farm of ours, the entities that received
// the build command should start gathering from it
if ((oldData.force || oldData.autoharvest) && this.CanGather(msg.data.newentity))
{

View File

@ -850,7 +850,7 @@ void XmppClient::handleMUCParticipantPresence(glooxwrapper::MUCRoom*, const gloo
}
else
{
/* During the initialization process, we recieve join messages for everyone
/* During the initialization process, we receive join messages for everyone
* currently in the room. We don't want to display these, so we filter them
* out. We will always be the last to join during initialization.
*/