1
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forked from 0ad/0ad

Tweak a bit citizen cavalry costs. Follow the same infantry vs cavalry policy as for champs and heros. Motivations are: infantry vs cavalry consistency (from the abstract unit role point of view), preventing some unbalances, enforcing a more realistic infantry vs cavalry ratio in game.

Accepted by: Nescio, Grugnas
Differential Revision: https://code.wildfiregames.com/D983
This was SVN commit r20363.
This commit is contained in:
fatherbushido 2017-10-28 10:33:01 +00:00
parent f5375cbcb9
commit 1033e105f0
5 changed files with 5 additions and 7 deletions

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@ -23,7 +23,7 @@
<Population>1</Population>
<BuildTime>12</BuildTime>
<Resources>
<food>80</food>
<food>100</food>
</Resources>
</Cost>
<Footprint replace="">

View File

@ -9,7 +9,7 @@
</Attack>
<Cost>
<Resources>
<wood>55</wood>
<wood>50</wood>
</Resources>
</Cost>
<Identity>

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@ -15,7 +15,7 @@
</Attack>
<Cost>
<Resources>
<wood>35</wood>
<wood>30</wood>
<metal>20</metal>
</Resources>
</Cost>

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@ -15,8 +15,7 @@
</Attack>
<Cost>
<Resources>
<food>100</food>
<wood>40</wood>
<wood>50</wood>
</Resources>
</Cost>
<Identity>

View File

@ -15,8 +15,7 @@
</Attack>
<Cost>
<Resources>
<food>100</food>
<wood>40</wood>
<wood>50</wood>
</Resources>
</Cost>
<Identity>