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forked from 0ad/0ad

[Gameplay] Disable loot for trainable animals

Request by Player of 0AD:
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/15/#comment-513143

This was SVN commit r27037.
This commit is contained in:
marder 2022-08-08 18:16:58 +00:00
parent f843cf726d
commit 10f2ad4463
9 changed files with 8 additions and 3 deletions

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="gaia/fauna_camel">
<Loot disable=""/>
<UnitAI>
<DefaultStance>passive</DefaultStance>
</UnitAI>

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="gaia/fauna_cattle_cow">
<Loot disable=""/>
<Visibility>
<RetainInFog>false</RetainInFog>
</Visibility>

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="gaia/fauna_cattle_sanga">
<Loot disable=""/>
<Visibility>
<RetainInFog>false</RetainInFog>
</Visibility>

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="gaia/fauna_cattle_zebu">
<Loot disable=""/>
<Visibility>
<RetainInFog>false</RetainInFog>
</Visibility>

View File

@ -12,9 +12,6 @@
<SpecificName>Gallus gallus domesticus</SpecificName>
<Icon>gaia/fauna_chicken.png</Icon>
</Identity>
<Loot>
<xp>1</xp>
</Loot>
<Obstruction>
<BlockMovement>false</BlockMovement>
</Obstruction>

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="gaia/fauna_goat">
<Loot disable=""/>
<Visibility>
<RetainInFog>false</RetainInFog>
</Visibility>

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="gaia/fauna_horse">
<Loot disable=""/>
<UnitAI>
<DefaultStance>passive</DefaultStance>
</UnitAI>

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="gaia/fauna_pig">
<Loot disable=""/>
<Identity>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>

View File

@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="gaia/fauna_sheep">
<Loot disable=""/>
<Visibility>
<RetainInFog>false</RetainInFog>
</Visibility>