[gameplay-a24] Allow training all barracks champions at captured barracks.
Before this change, civilisation could train champions in captured barracks only if captured barracks allowed to train that unit, what was not always the case so some champions were allowed to be trained in captured barracks and some was not. Differential Revision: https://code.wildfiregames.com/D2547 Patch by: Nescio Reviewed by: ValihrAnt This was SVN commit r23715.
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@ -23,15 +23,6 @@
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<Obstruction>
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<Static width="20.0" depth="20.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}_champion_infantry_barracks
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units/{civ}_champion_cavalry_barracks
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</Entities>
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<Technologies datatype="tokens">
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/britons/barracks.xml</Actor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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@ -23,15 +23,6 @@
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<Obstruction>
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<Static width="20.0" depth="20.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}_champion_infantry_barracks
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units/{civ}_champion_cavalry_barracks
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</Entities>
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<Technologies datatype="tokens">
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/celts/barracks.xml</Actor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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@ -14,15 +14,6 @@
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<wood>20</wood>
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<stone>40</stone>
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</Loot>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}_champion_infantry_barracks
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units/{civ}_champion_cavalry_barracks
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</Entities>
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<Technologies datatype="tokens">
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/iberians/barracks.xml</Actor>
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</VisualActor>
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@ -25,13 +25,8 @@
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<Static width="20.0" depth="20.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}_champion_infantry_a_barracks
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units/{civ}_champion_cavalry_barracks
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</Entities>
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<Technologies datatype="tokens">
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upgrade_rank_advanced_mercenary
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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@ -19,15 +19,6 @@
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<Obstruction>
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<Static width="20.0" depth="20.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}_champion_infantry_barracks
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units/{civ}_champion_maiden_barracks
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</Entities>
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<Technologies datatype="tokens">
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/mauryas/barracks.xml</Actor>
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</VisualActor>
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@ -20,6 +20,8 @@
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-units/{civ}_cavalry_spearman_b
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-units/{civ}_cavalry_javelinist_b
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-units/{civ}_cavalry_archer_b
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-units/{civ}_champion_cavalry_barracks
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-units/{civ}_champion_chariot_barracks
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</Entities>
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<Technologies datatype="tokens">
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persians/training_levy_infantry
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@ -24,15 +24,6 @@
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<Obstruction>
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<Static width="22.0" depth="22.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}_champion_infantry_barracks
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units/{civ}_champion_cavalry_barracks
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</Entities>
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<Technologies datatype="tokens">
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/romans/barracks.xml</Actor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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@ -42,10 +42,15 @@
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units/{civ}_cavalry_spearman_b
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units/{civ}_cavalry_javelinist_b
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units/{civ}_cavalry_archer_b
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units/{civ}_champion_infantry_barracks
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units/{civ}_champion_maiden_barracks
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units/{civ}_champion_cavalry_barracks
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units/{civ}_champion_chariot_barracks
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</Entities>
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<Technologies datatype="tokens">
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heal_barracks
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training_conscription
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unlock_champion_units
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archery_tradition
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</Technologies>
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</ProductionQueue>
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@ -1,9 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/mace_champion_infantry_a">
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<Identity>
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<RequiredTechnology>unlock_champion_units</RequiredTechnology>
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</Identity>
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<Promotion>
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<Entity>units/mace_champion_infantry_e_barracks</Entity>
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</Promotion>
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</Entity>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/mace_champion_infantry_e">
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<Entity parent="units/mace_champion_infantry_a">
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<Identity>
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<RequiredTechnology>unlock_champion_units</RequiredTechnology>
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</Identity>
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