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forked from 0ad/0ad

Garrison and Waypoint flags for Seleucids.

Cavalry Archer actors for Seleucids.

This was SVN commit r14257.
This commit is contained in:
Michael D. Hafer 2013-11-29 22:23:32 +00:00
parent 2e2b1b04ff
commit 15d87b9ad1
10 changed files with 352 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="seleucid flag 1">
<animations>
<animation file="mechanical/garrison_flag_idle.dae" name="Idle" speed="30"/>
</animations>
<mesh>props/garrison_flag.dae</mesh>
<textures>
<texture file="props/garrison_sele_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -76,6 +76,11 @@
<texture file="props/banner_ptolemies.png" name="baseTex"/>
</textures>
</variant>
<variant name="sele">
<textures>
<texture file="props/banner_seleucids.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="attack_melee" speed="300"/>
<animation file="quadraped/horse_attack_b.psa" name="attack_melee" speed="250"/>
<animation file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="300"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/seleucids/cavalry_archer_a_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant name="horse-texture-1">
<textures><texture file="skeletal/horse_pers_csw_a_1.dds" name="baseTex"/></textures>
</variant>
<variant name="horse-texture-2">
<textures><texture file="skeletal/horse_pers_csw_a_2.dds" name="baseTex"/></textures>
</variant>
<variant name="horse-texture-3">
<textures><texture file="skeletal/horse_pers_csw_a_3.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>46 46 46</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.84" file="cavalry/arch/attack/rider_archer_atk_a.psa" load="0.16" name="attack_ranged" speed="100"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_pants.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_loose_yellow.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/pers_quiver_hip.xml" attachpoint="l_hip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Rider-Texture-1">
<textures><texture file="skeletal/pers_csw_a_01.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Rider-Texture-2">
<textures><texture file="skeletal/pers_csw_a_02.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="attack_melee" speed="300"/>
<animation file="quadraped/horse_attack_b.psa" name="attack_melee" speed="250"/>
<animation file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="300"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/seleucids/cavalry_archer_b_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<textures><texture file="skeletal/horse_pers_csw_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.84" file="cavalry/arch/attack/rider_archer_atk_a.psa" load="0.16" name="attack_ranged" speed="100"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/pers_quiver_hip.xml" attachpoint="l_hip"/>
</props>
<textures><texture file="skeletal/pers_csw_b_1.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="800"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="350"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="600"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="666"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="333"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="222"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="250"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="400"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="attack_melee" speed="300"/>
<animation file="quadraped/horse_attack_b.psa" name="attack_melee" speed="250"/>
<animation file="quadraped/horse_attack_a.psa" name="attack_slaughter" speed="300"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/seleucids/cavalry_archer_e_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/pers_peytral_iron.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="horse-texture-1">
<textures><texture file="skeletal/horse_pers_csw_e_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="horse-texture-2">
<textures><texture file="skeletal/horse_pers_csw_e_2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="horse-texture-3">
<textures><texture file="skeletal/horse_pers_csw_e_3.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.84" file="cavalry/arch/attack/rider_archer_atk_a.psa" load="0.16" name="attack_ranged" speed="100"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="350"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_back_curved_iron.xml" attachpoint="back"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/pers_quiver_hip.xml" attachpoint="l_hip"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Scale-Iron">
<textures><texture file="skeletal/pers_su1_anusiya_iron.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_meat"/>
</group>
<material>player_trans.xml</material>
</actor>

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