Some fixes for the unit actors before I go through and elite the extra not needed stuff.
This was SVN commit r1627.
This commit is contained in:
parent
1890bae0d2
commit
18f2f1ce94
@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!DOCTYPE Object SYSTEM "../object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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@ -22,10 +22,9 @@
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
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<Prop attachpoint="head" model="Dude Head"> </Prop>
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<Prop attachpoint="l_hand" model="Axe B"> </Prop>
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<Prop attachpoint="l_forearm" model="Left Glove"> </Prop>
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<Prop attachpoint="l_shoulder" model="Left Shoulder"> </Prop>
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<Prop attachpoint="r_hand" model="Axe A"> </Prop>
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@ -4,7 +4,7 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Hellene Advanced Spearman Cavalry</Name>
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<Name>Hellene Elite Spearman Cavalry</Name>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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@ -16,6 +16,6 @@
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="Rider" model="Hellene Advanced Spearman Rider"> </Prop>
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<Prop attachpoint="Rider" model="Hellene Elite Spearman Rider"> </Prop>
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</Props>
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</Object>
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@ -1,31 +0,0 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Iberian Advanced Archer Rider</Name>
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<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="head_extra" model="I Sign CAR A"> </Prop>
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<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
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<Prop attachpoint="head" model="Dude Head"> </Prop>
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<Prop attachpoint="l_hand" model="Bow A"> </Prop>
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<Prop attachpoint="back" model="Quiver"> </Prop>
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</Props>
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</Object>
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@ -1,30 +0,0 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Iberian Basic Archer Rider</Name>
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<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="head_extra" model="I Sign CAR B"> </Prop>
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<Prop attachpoint="head" model="Dude Head"> </Prop>
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<Prop attachpoint="l_hand" model="Bow A"> </Prop>
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<Prop attachpoint="back" model="Quiver"> </Prop>
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</Props>
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</Object>
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@ -1,31 +0,0 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Iberian Elite Archer Rider</Name>
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<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
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<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
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<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="head_extra" model="I Sign CAR E"> </Prop>
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<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
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<Prop attachpoint="head" model="Dude Head"> </Prop>
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<Prop attachpoint="l_hand" model="Bow A"> </Prop>
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<Prop attachpoint="back" model="Quiver"> </Prop>
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</Props>
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</Object>
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@ -4,7 +4,7 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Iberian Advanced Spearman Cavalry</Name>
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<Name>Iberian Elite Spearman Cavalry</Name>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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@ -16,6 +16,6 @@
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="Rider" model="Iberian Advanced Spearman Rider"> </Prop>
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<Prop attachpoint="Rider" model="Iberian Elite Spearman Rider"> </Prop>
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</Props>
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</Object>
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@ -4,7 +4,7 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Carthaginian Advanced Spearman Cavalry</Name>
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<Name>Carthaginian Elite Spearman Cavalry</Name>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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@ -16,6 +16,6 @@
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="Rider" model="Carthaginian Advanced Spearman Rider"> </Prop>
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<Prop attachpoint="Rider" model="Carthaginian Elite Spearman Rider"> </Prop>
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</Props>
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</Object>
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@ -4,7 +4,7 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Persian Advanced Spearman Cavalry</Name>
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<Name>Persian Elite Spearman Cavalry</Name>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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@ -16,6 +16,6 @@
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="Rider" model="Persian Advanced Spearman Rider"> </Prop>
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<Prop attachpoint="Rider" model="Persian Elite Spearman Rider"> </Prop>
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</Props>
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</Object>
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@ -4,7 +4,7 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Roman Advanced Spearman Cavalry</Name>
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<Name>Roman Elite Spearman Cavalry</Name>
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<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
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<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
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<Properties
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@ -16,6 +16,6 @@
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<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
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</Animations>
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<Props>
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<Prop attachpoint="Rider" model="Roman Advanced Spearman Rider"> </Prop>
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<Prop attachpoint="Rider" model="Roman Elite Spearman Rider"> </Prop>
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</Props>
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</Object>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!DOCTYPE Object SYSTEM "../object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
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<!DOCTYPE Object SYSTEM "../object.dtd">
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<!-- File automatically generated by ScEd -->
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<Object>
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@ -12,8 +12,8 @@
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castshadows="1"
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></Properties>
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<Animations>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
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<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
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<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
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<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
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<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
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<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
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