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forked from 0ad/0ad

Some fixes for the unit actors before I go through and elite the extra not needed stuff.

This was SVN commit r1627.
This commit is contained in:
Wijitmaker 2005-01-04 04:28:51 +00:00
parent 1890bae0d2
commit 18f2f1ce94
20 changed files with 16 additions and 109 deletions

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!DOCTYPE Object SYSTEM "../object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
@ -22,10 +22,9 @@
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Axe B"> </Prop>
<Prop attachpoint="l_forearm" model="Left Glove"> </Prop>
<Prop attachpoint="l_shoulder" model="Left Shoulder"> </Prop>
<Prop attachpoint="r_hand" model="Axe A"> </Prop>

View File

@ -4,7 +4,7 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Hellene Advanced Spearman Cavalry</Name>
<Name>Hellene Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
@ -16,6 +16,6 @@
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Hellene Advanced Spearman Rider"> </Prop>
<Prop attachpoint="Rider" model="Hellene Elite Spearman Rider"> </Prop>
</Props>
</Object>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Advanced Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign CAR A"> </Prop>
<Prop attachpoint="helmet" model="Advanced Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,30 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Basic Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_b.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign CAR B"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -1,31 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Elite Archer Rider</Name>
<ModelName>art/meshes/skeletal/m_tunic_b.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/plac_iber_e.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>
<Animation name="Decay" file="art/animation/biped/dudedecay_sword.psa" speed="100"> </Animation>
<Animation name="Attack" file="art/animation/biped/dudeattack.psa" speed="300"> </Animation>
<Animation name="Attack1" file="art/animation/biped/dudeattack1.psa" speed="300"> </Animation>
</Animations>
<Props>
<Prop attachpoint="head_extra" model="I Sign CAR E"> </Prop>
<Prop attachpoint="helmet" model="Elite Helmet"> </Prop>
<Prop attachpoint="head" model="Dude Head"> </Prop>
<Prop attachpoint="l_hand" model="Bow A"> </Prop>
<Prop attachpoint="back" model="Quiver"> </Prop>
</Props>
</Object>

View File

@ -4,7 +4,7 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Iberian Advanced Spearman Cavalry</Name>
<Name>Iberian Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
@ -16,6 +16,6 @@
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Iberian Advanced Spearman Rider"> </Prop>
<Prop attachpoint="Rider" model="Iberian Elite Spearman Rider"> </Prop>
</Props>
</Object>

View File

@ -4,7 +4,7 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Advanced Spearman Cavalry</Name>
<Name>Carthaginian Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
@ -16,6 +16,6 @@
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Carthaginian Advanced Spearman Rider"> </Prop>
<Prop attachpoint="Rider" model="Carthaginian Elite Spearman Rider"> </Prop>
</Props>
</Object>

View File

@ -4,7 +4,7 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Persian Advanced Spearman Cavalry</Name>
<Name>Persian Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
@ -16,6 +16,6 @@
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Persian Advanced Spearman Rider"> </Prop>
<Prop attachpoint="Rider" model="Persian Elite Spearman Rider"> </Prop>
</Props>
</Object>

View File

@ -4,7 +4,7 @@
<!-- File automatically generated by ScEd -->
<Object>
<Name>Roman Advanced Spearman Cavalry</Name>
<Name>Roman Elite Spearman Cavalry</Name>
<ModelName>art/meshes/skeletal/drafthorse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse.dds</TextureName>
<Properties
@ -16,6 +16,6 @@
<Animation name="Walk" file="art/animation/quadraped/gallop.psa" speed="700"> </Animation>
</Animations>
<Props>
<Prop attachpoint="Rider" model="Roman Advanced Spearman Rider"> </Prop>
<Prop attachpoint="Rider" model="Roman Elite Spearman Rider"> </Prop>
</Props>
</Object>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!DOCTYPE Object SYSTEM "../object.dtd">
<!-- File automatically generated by ScEd -->
<Object>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!DOCTYPE Object SYSTEM "../object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
@ -12,8 +12,8 @@
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="0"> </Animation>
<Animation name="Idle" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Walk" file="art/animation/biped/cavalryidle.psa" speed="100"> </Animation>
<Animation name="Build" file="art/animation/biped/dudebuild.psa" speed="150"> </Animation>
<Animation name="Chop" file="art/animation/biped/dudechop.psa" speed="150"> </Animation>
<Animation name="Death" file="art/animation/biped/dudedeath_sword.psa" speed="200"> </Animation>