Remove the floating property from shipwrecks.
Patch by: @wowgetoffyourcellphone EOL native. This was SVN commit r25491.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="shipwreck hull 1">
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<mesh>props/special/shipwreck_hull.dae</mesh>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="shipwreck ram bow">
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<mesh>props/special/shipwreck_ram_bow.dae</mesh>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="shipwreck ram side">
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<mesh>props/special/shipwreck_ram_side.dae</mesh>
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@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="shipwreck sail 1">
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<mesh>props/special/shipwreck_sail.dae</mesh>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="shipwreck sail boat">
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<mesh>props/special/shipwreck_sail_boat.dae</mesh>
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@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="shipwreck sail boat cut">
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<mesh>props/special/shipwreck_sail_boat_cut.dae</mesh>
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