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forked from 0ad/0ad

Lowered TerritoryDecay from 20 to 5 (hps).

Disabled territory decay for Docks.

This was SVN commit r10048.
This commit is contained in:
Michael D. Hafer 2011-08-21 05:06:05 +00:00
parent 6368331412
commit 1c2472e67a
3 changed files with 13 additions and 1 deletions

View File

@ -31,6 +31,17 @@
<Obstruction>
<Static width="42.0" depth="58.0"/>
</Obstruction>
<Position>
<Floating>true</Floating>
</Position>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_dock.xml</select>
<constructed>interface/complete/building/complete_dock.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryDecay disable=""/>
<VisualActor>
<Actor>structures/carthaginians/super_dock.xml</Actor>
<FoundationActor>structures/fndn_dock_super.xml</FoundationActor>

View File

@ -67,7 +67,7 @@
<HeightOffset>12.0</HeightOffset>
</StatusBars>
<TerritoryDecay>
<HealthDecayRate>20</HealthDecayRate>
<HealthDecayRate>5</HealthDecayRate>
</TerritoryDecay>
<Vision>
<Range>40</Range>

View File

@ -46,6 +46,7 @@
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryDecay disable=""/>
<TrainingQueue>
<Entities datatype="tokens">
units/{civ}_ship_fishing