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forked from 0ad/0ad

Combines terrain and units ambient colors into the single color.

Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D3237
This was SVN commit r24661.
This commit is contained in:
Vladislav Belov 2021-01-17 13:10:00 +00:00
parent 6ddbf75db1
commit 1cb4ee1634
166 changed files with 320 additions and 364 deletions

View File

@ -312,8 +312,7 @@ placePlayersNomad(clPlayer, avoidClasses(clForest, 1, clWater, 4, clMetal, 4, cl
setSkySet("sunset 1");
setSunRotation(randomAngle());
setSunColor(0.8, 0.7, 0.6);
setTerrainAmbientColor(0.6, 0.5, 0.6);
setUnitsAmbientColor(0.6, 0.5, 0.6);
setAmbientColor(0.6, 0.5, 0.6);
setSunElevation(Math.PI * randFloat(1/12, 1/7));
setWaterColor(0, 0.047, 0.286);
setWaterTint(0.462, 0.756, 0.866);

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@ -466,7 +466,6 @@ createObjectGroupsByAreasDeprecated(group, 0,
placePlayersNomad(clPlayer, avoidClasses(clForest, 1, clMetal, 4, clRock, 4, clHill, 4, clFood, 2));
setTerrainAmbientColor(0.44,0.51,0.56);
setUnitsAmbientColor(0.44,0.51,0.56);
setAmbientColor(0.44,0.51,0.56);
g_Map.ExportMap();

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@ -462,7 +462,7 @@ setWaterWaviness(9);
setWaterMurkiness(0.8);
setWaterType("lake");
setTerrainAmbientColor(0.521, 0.475, 0.322);
setAmbientColor(0.521, 0.475, 0.322);
setSunRotation(Math.PI);
setSunElevation(Math.PI / 6.25);

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@ -509,8 +509,7 @@ setSunColor(0.8, 0.66, 0.48);
setSunElevation(0.828932);
setSunRotation((swapAngle ? 0.288 : 0.788) * Math.PI);
setTerrainAmbientColor(0.564706,0.543726,0.419608);
setUnitsAmbientColor(0.564706,0.543726,0.419608);
setAmbientColor(0.564706,0.543726,0.419608);
setWaterColor(0.2,0.294,0.49);
setWaterTint(0.208, 0.659, 0.925);
setWaterMurkiness(0.72);

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@ -825,8 +825,7 @@ else
setSunElevation(0.13499);
setSunRotation(-2.5);
setTerrainAmbientColor(0.25, 0.3, 0.45);
setUnitsAmbientColor(0.25, 0.3, 0.45);
setAmbientColor(0.25, 0.3, 0.45);
setFogFactor(0.004);
setFogThickness(0.25);

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@ -554,13 +554,12 @@ g_Environment = {
},
"SunElevation": 0.908117,
"SunRotation": -0.558369,
"TerrainAmbientColor": {
"AmbientColor": {
"r": 0.54902,
"g": 0.419608,
"b": 0.352941,
"a": 0
},
"UnitsAmbientColor": { "r": 0.54902, "g": 0.419608, "b": 0.352941, "a": 0 },
"Fog": {
"FogFactor": 0.00195313,
"FogThickness": 0,

View File

@ -258,8 +258,7 @@ setWaterWaviness(2.0);
setWaterType("clap");
setWaterMurkiness(0.835938);
setUnitsAmbientColor(0.57, 0.58, 0.55);
setTerrainAmbientColor(0.57, 0.58, 0.55);
setAmbientColor(0.57, 0.58, 0.55);
setFogFactor(0.25);
setFogThickness(0.15);

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@ -1487,7 +1487,7 @@ setWaterWaviness(8);
setWaterMurkiness(0.87);
setWaterType("lake");
setTerrainAmbientColor(0.58, 0.443, 0.353);
setAmbientColor(0.58, 0.443, 0.353);
setSunColor(0.733, 0.746, 0.574);
setSunRotation(Math.PI / 2 * randFloat(-1, 1));

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@ -401,7 +401,7 @@ setWaterWaviness(8);
setWaterMurkiness(0.87);
setWaterType("lake");
setTerrainAmbientColor(0.58, 0.443, 0.353);
setAmbientColor(0.58, 0.443, 0.353);
setSunColor(0.733, 0.746, 0.574);
setSunRotation(Math.PI * 1.1);

View File

@ -352,7 +352,7 @@ setWaterWaviness(8);
setWaterMurkiness(0.99);
setWaterType("lake");
setTerrainAmbientColor(0.521, 0.475, 0.322);
setAmbientColor(0.521, 0.475, 0.322);
setSunRotation(Math.PI * 0.85);
setSunElevation(Math.PI / 14);

View File

@ -449,7 +449,7 @@ setWaterWaviness(8);
setWaterMurkiness(0.87);
setWaterType("ocean");
setTerrainAmbientColor(0.72, 0.72, 0.82);
setAmbientColor(0.72, 0.72, 0.82);
setSunColor(0.733, 0.746, 0.574);
setSunRotation(Math.PI * 0.95);

View File

@ -556,7 +556,7 @@ placePlayersNomad(
g_TileClasses.mountain, 2)
]);
setTerrainAmbientColor(0.521, 0.475, 0.322);
setAmbientColor(0.521, 0.475, 0.322);
setSunColor(0.733, 0.746, 0.574);
setSunRotation(Math.PI);

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@ -308,7 +308,6 @@ setWaterTint(0, 0.545, 0.859);
setWaterWaviness(1.0);
setWaterType("clap");
setWaterMurkiness(0.5);
setTerrainAmbientColor(0.501961, 0.501961, 0.501961);
setUnitsAmbientColor(0.501961, 0.501961, 0.501961);
setAmbientColor(0.501961, 0.501961, 0.501961);
g_Map.ExportMap();

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@ -313,8 +313,7 @@ setWaterWaviness(2.0);
setWaterType("ocean");
setWaterMurkiness(0.8);
setTerrainAmbientColor(0.447059, 0.509804, 0.54902);
setUnitsAmbientColor(0.447059, 0.509804, 0.54902);
setAmbientColor(0.447059, 0.509804, 0.54902);
setSunElevation(0.671884);
setSunRotation(-0.582913);

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@ -245,8 +245,7 @@ if (g_MapSettings.Daytime !== undefined ? g_MapSettings.Daytime == "dawn" : rand
{
setSkySet("sunset 1");
setSunColor(0.8, 0.7, 0.6);
setTerrainAmbientColor(0.7, 0.6, 0.7);
setUnitsAmbientColor(0.7, 0.6, 0.7);
setAmbientColor(0.7, 0.6, 0.7);
setSunElevation(Math.PI * randFloat(1/24, 1/7));
}
else

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@ -442,8 +442,7 @@ setWaterWaviness(8);
setWaterMurkiness(0.87);
setWaterType("lake");
setTerrainAmbientColor(0.3, 0.3, 0.3);
setUnitsAmbientColor(0.3, 0.3, 0.3);
setAmbientColor(0.3, 0.3, 0.3);
setSunColor(0.8, 0.8, 0.8);
setSunRotation(Math.PI);

View File

@ -451,8 +451,7 @@ setSunRotation(randomAngle());
setSkySet("cumulus");
setSunColor(0.73,0.73,0.65);
setTerrainAmbientColor(0.45,0.45,0.50);
setUnitsAmbientColor(0.45,0.45,0.50);
setAmbientColor(0.45,0.45,0.50);
setWaterColor(0.263, 0.353, 0.616);
setWaterTint(0.104, 0.172, 0.563);
setWaterWaviness(5.0);

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@ -362,7 +362,7 @@ setWaterWaviness(8);
setWaterMurkiness(0.87);
setWaterType("clap");
setTerrainAmbientColor(0.521, 0.475, 0.322);
setAmbientColor(0.521, 0.475, 0.322);
setSunRotation(-Math.PI);
setSunElevation(Math.PI / 6.25);

View File

@ -370,7 +370,7 @@ setWaterWaviness(8);
setWaterMurkiness(0.87);
setWaterType("lake");
setTerrainAmbientColor(0.58, 0.443, 0.353);
setAmbientColor(0.58, 0.443, 0.353);
setSunColor(0.733, 0.746, 0.574);
setSunRotation(Math.PI * 1.1);

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@ -1,7 +1,6 @@
{
"Environment": {
"TerrainAmbientColor": { "r": 0.447059, "g": 0.509804, "b": 0.54902 },
"UnitsAmbientColor": { "r": 0.447059, "g": 0.509804, "b": 0.54902 }
"AmbientColor": { "r": 0.447059, "g": 0.509804, "b": 0.54902 },
},
"Terrains": {
"mainTerrain": [

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@ -7,7 +7,7 @@
"SunColor": { "r": 1, "g": 0.796, "b": 0.374, "a": 0 },
"SunElevation": 0.52359877559,
"SunRotation": -1.86532,
"TerrainAmbientColor": { "r": 0.329412, "g": 0.419608, "b": 0.501961, "a": 0 },
"AmbientColor": { "r": 0.329412, "g": 0.419608, "b": 0.501961, "a": 0 },
"Fog": {
"FogThickness": 0,
"FogFactor": 0.002,

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@ -7,7 +7,7 @@
"SunColor": { "r": 1, "g": 0.796, "b": 0.374, "a": 0 },
"SunElevation": 0.52359877559,
"SunRotation": -1.86532,
"TerrainAmbientColor": { "r": 0.501961, "g": 0.501961, "b": 0.501961, "a": 0 },
"AmbientColor": { "r": 0.501961, "g": 0.501961, "b": 0.501961, "a": 0 },
"Fog": {
"FogThickness": 0,
"FogFactor": 0.002,

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@ -7,8 +7,7 @@ var g_Environment = {
"SunColor": { "r": 0.749020, "g": 0.749020, "b": 0.749020, "a": 0 }, // all rgb from 0 to 1
"SunElevation": 0.785398, // 0 to 2pi
"SunRotation": 5.49779, // 0 to 2pi
"TerrainAmbientColor": { "r": 0.501961, "g": 0.501961, "b": 0.501961, "a": 0 },
"UnitsAmbientColor": { "r": 0.501961, "g": 0.501961, "b": 0.501961, "a": 0 },
"AmbientColor": { "r": 0.501961, "g": 0.501961, "b": 0.501961, "a": 0 },
"Water": {
"WaterBody": {
"Type": "ocean", // Subdirectory name of art/textures/animated/water
@ -67,14 +66,9 @@ function setSunRotation(r)
g_Environment.SunRotation = r;
}
function setTerrainAmbientColor(r, g, b)
function setAmbientColor(r, g, b)
{
g_Environment.TerrainAmbientColor = { "r" : r, "g" : g, "b" : b, "a" : 0 };
}
function setUnitsAmbientColor(r, g, b)
{
g_Environment.UnitsAmbientColor = { "r" : r, "g" : g, "b" : b, "a" : 0 };
g_Environment.AmbientColor = { "r" : r, "g" : g, "b" : b, "a" : 0 };
}
////////////////////////////////////////////////////////////////////////////

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@ -228,8 +228,7 @@ setWaterWaviness(2.0);
setWaterType("clap");
setWaterMurkiness(0.835938);
setUnitsAmbientColor(0.447059, 0.509804, 0.54902);
setTerrainAmbientColor(0.447059, 0.509804, 0.54902);
setAmbientColor(0.447059, 0.509804, 0.54902);
setFogFactor(0.25);
setFogThickness(0.15);

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