Combines terrain and units ambient colors into the single color.
Tested By: Stan Differential Revision: https://code.wildfiregames.com/D3237 This was SVN commit r24661.
This commit is contained in:
parent
6ddbf75db1
commit
1cb4ee1634
@ -312,8 +312,7 @@ placePlayersNomad(clPlayer, avoidClasses(clForest, 1, clWater, 4, clMetal, 4, cl
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setSkySet("sunset 1");
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setSunRotation(randomAngle());
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setSunColor(0.8, 0.7, 0.6);
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setTerrainAmbientColor(0.6, 0.5, 0.6);
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setUnitsAmbientColor(0.6, 0.5, 0.6);
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setAmbientColor(0.6, 0.5, 0.6);
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setSunElevation(Math.PI * randFloat(1/12, 1/7));
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setWaterColor(0, 0.047, 0.286);
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setWaterTint(0.462, 0.756, 0.866);
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@ -466,7 +466,6 @@ createObjectGroupsByAreasDeprecated(group, 0,
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placePlayersNomad(clPlayer, avoidClasses(clForest, 1, clMetal, 4, clRock, 4, clHill, 4, clFood, 2));
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setTerrainAmbientColor(0.44,0.51,0.56);
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setUnitsAmbientColor(0.44,0.51,0.56);
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setAmbientColor(0.44,0.51,0.56);
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g_Map.ExportMap();
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@ -462,7 +462,7 @@ setWaterWaviness(9);
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setWaterMurkiness(0.8);
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setWaterType("lake");
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setTerrainAmbientColor(0.521, 0.475, 0.322);
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setAmbientColor(0.521, 0.475, 0.322);
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setSunRotation(Math.PI);
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setSunElevation(Math.PI / 6.25);
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@ -509,8 +509,7 @@ setSunColor(0.8, 0.66, 0.48);
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setSunElevation(0.828932);
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setSunRotation((swapAngle ? 0.288 : 0.788) * Math.PI);
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setTerrainAmbientColor(0.564706,0.543726,0.419608);
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setUnitsAmbientColor(0.564706,0.543726,0.419608);
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setAmbientColor(0.564706,0.543726,0.419608);
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setWaterColor(0.2,0.294,0.49);
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setWaterTint(0.208, 0.659, 0.925);
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setWaterMurkiness(0.72);
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@ -825,8 +825,7 @@ else
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setSunElevation(0.13499);
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setSunRotation(-2.5);
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setTerrainAmbientColor(0.25, 0.3, 0.45);
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setUnitsAmbientColor(0.25, 0.3, 0.45);
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setAmbientColor(0.25, 0.3, 0.45);
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setFogFactor(0.004);
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setFogThickness(0.25);
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@ -554,13 +554,12 @@ g_Environment = {
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},
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"SunElevation": 0.908117,
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"SunRotation": -0.558369,
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"TerrainAmbientColor": {
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"AmbientColor": {
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"r": 0.54902,
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"g": 0.419608,
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"b": 0.352941,
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"a": 0
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},
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"UnitsAmbientColor": { "r": 0.54902, "g": 0.419608, "b": 0.352941, "a": 0 },
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"Fog": {
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"FogFactor": 0.00195313,
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"FogThickness": 0,
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@ -258,8 +258,7 @@ setWaterWaviness(2.0);
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setWaterType("clap");
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setWaterMurkiness(0.835938);
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setUnitsAmbientColor(0.57, 0.58, 0.55);
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setTerrainAmbientColor(0.57, 0.58, 0.55);
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setAmbientColor(0.57, 0.58, 0.55);
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setFogFactor(0.25);
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setFogThickness(0.15);
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@ -1487,7 +1487,7 @@ setWaterWaviness(8);
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setWaterMurkiness(0.87);
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setWaterType("lake");
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setTerrainAmbientColor(0.58, 0.443, 0.353);
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setAmbientColor(0.58, 0.443, 0.353);
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setSunColor(0.733, 0.746, 0.574);
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setSunRotation(Math.PI / 2 * randFloat(-1, 1));
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@ -401,7 +401,7 @@ setWaterWaviness(8);
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setWaterMurkiness(0.87);
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setWaterType("lake");
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setTerrainAmbientColor(0.58, 0.443, 0.353);
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setAmbientColor(0.58, 0.443, 0.353);
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setSunColor(0.733, 0.746, 0.574);
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setSunRotation(Math.PI * 1.1);
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@ -352,7 +352,7 @@ setWaterWaviness(8);
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setWaterMurkiness(0.99);
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setWaterType("lake");
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setTerrainAmbientColor(0.521, 0.475, 0.322);
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setAmbientColor(0.521, 0.475, 0.322);
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setSunRotation(Math.PI * 0.85);
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setSunElevation(Math.PI / 14);
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@ -449,7 +449,7 @@ setWaterWaviness(8);
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setWaterMurkiness(0.87);
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setWaterType("ocean");
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setTerrainAmbientColor(0.72, 0.72, 0.82);
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setAmbientColor(0.72, 0.72, 0.82);
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setSunColor(0.733, 0.746, 0.574);
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setSunRotation(Math.PI * 0.95);
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@ -556,7 +556,7 @@ placePlayersNomad(
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g_TileClasses.mountain, 2)
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]);
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setTerrainAmbientColor(0.521, 0.475, 0.322);
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setAmbientColor(0.521, 0.475, 0.322);
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setSunColor(0.733, 0.746, 0.574);
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setSunRotation(Math.PI);
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@ -308,7 +308,6 @@ setWaterTint(0, 0.545, 0.859);
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setWaterWaviness(1.0);
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setWaterType("clap");
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setWaterMurkiness(0.5);
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setTerrainAmbientColor(0.501961, 0.501961, 0.501961);
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setUnitsAmbientColor(0.501961, 0.501961, 0.501961);
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setAmbientColor(0.501961, 0.501961, 0.501961);
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g_Map.ExportMap();
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@ -313,8 +313,7 @@ setWaterWaviness(2.0);
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setWaterType("ocean");
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setWaterMurkiness(0.8);
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setTerrainAmbientColor(0.447059, 0.509804, 0.54902);
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setUnitsAmbientColor(0.447059, 0.509804, 0.54902);
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setAmbientColor(0.447059, 0.509804, 0.54902);
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setSunElevation(0.671884);
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setSunRotation(-0.582913);
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@ -245,8 +245,7 @@ if (g_MapSettings.Daytime !== undefined ? g_MapSettings.Daytime == "dawn" : rand
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{
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setSkySet("sunset 1");
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setSunColor(0.8, 0.7, 0.6);
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setTerrainAmbientColor(0.7, 0.6, 0.7);
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setUnitsAmbientColor(0.7, 0.6, 0.7);
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setAmbientColor(0.7, 0.6, 0.7);
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setSunElevation(Math.PI * randFloat(1/24, 1/7));
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}
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else
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@ -442,8 +442,7 @@ setWaterWaviness(8);
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setWaterMurkiness(0.87);
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setWaterType("lake");
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setTerrainAmbientColor(0.3, 0.3, 0.3);
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setUnitsAmbientColor(0.3, 0.3, 0.3);
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setAmbientColor(0.3, 0.3, 0.3);
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setSunColor(0.8, 0.8, 0.8);
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setSunRotation(Math.PI);
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@ -451,8 +451,7 @@ setSunRotation(randomAngle());
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setSkySet("cumulus");
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setSunColor(0.73,0.73,0.65);
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setTerrainAmbientColor(0.45,0.45,0.50);
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setUnitsAmbientColor(0.45,0.45,0.50);
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setAmbientColor(0.45,0.45,0.50);
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setWaterColor(0.263, 0.353, 0.616);
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setWaterTint(0.104, 0.172, 0.563);
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setWaterWaviness(5.0);
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@ -362,7 +362,7 @@ setWaterWaviness(8);
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setWaterMurkiness(0.87);
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setWaterType("clap");
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setTerrainAmbientColor(0.521, 0.475, 0.322);
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setAmbientColor(0.521, 0.475, 0.322);
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setSunRotation(-Math.PI);
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setSunElevation(Math.PI / 6.25);
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@ -370,7 +370,7 @@ setWaterWaviness(8);
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setWaterMurkiness(0.87);
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setWaterType("lake");
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setTerrainAmbientColor(0.58, 0.443, 0.353);
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setAmbientColor(0.58, 0.443, 0.353);
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setSunColor(0.733, 0.746, 0.574);
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setSunRotation(Math.PI * 1.1);
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@ -1,7 +1,6 @@
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{
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"Environment": {
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"TerrainAmbientColor": { "r": 0.447059, "g": 0.509804, "b": 0.54902 },
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"UnitsAmbientColor": { "r": 0.447059, "g": 0.509804, "b": 0.54902 }
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"AmbientColor": { "r": 0.447059, "g": 0.509804, "b": 0.54902 },
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},
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"Terrains": {
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"mainTerrain": [
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@ -7,7 +7,7 @@
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"SunColor": { "r": 1, "g": 0.796, "b": 0.374, "a": 0 },
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"SunElevation": 0.52359877559,
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"SunRotation": -1.86532,
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"TerrainAmbientColor": { "r": 0.329412, "g": 0.419608, "b": 0.501961, "a": 0 },
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"AmbientColor": { "r": 0.329412, "g": 0.419608, "b": 0.501961, "a": 0 },
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"Fog": {
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"FogThickness": 0,
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"FogFactor": 0.002,
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@ -7,7 +7,7 @@
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"SunColor": { "r": 1, "g": 0.796, "b": 0.374, "a": 0 },
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"SunElevation": 0.52359877559,
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"SunRotation": -1.86532,
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"TerrainAmbientColor": { "r": 0.501961, "g": 0.501961, "b": 0.501961, "a": 0 },
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"AmbientColor": { "r": 0.501961, "g": 0.501961, "b": 0.501961, "a": 0 },
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"Fog": {
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"FogThickness": 0,
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"FogFactor": 0.002,
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@ -7,8 +7,7 @@ var g_Environment = {
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"SunColor": { "r": 0.749020, "g": 0.749020, "b": 0.749020, "a": 0 }, // all rgb from 0 to 1
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"SunElevation": 0.785398, // 0 to 2pi
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"SunRotation": 5.49779, // 0 to 2pi
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"TerrainAmbientColor": { "r": 0.501961, "g": 0.501961, "b": 0.501961, "a": 0 },
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"UnitsAmbientColor": { "r": 0.501961, "g": 0.501961, "b": 0.501961, "a": 0 },
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"AmbientColor": { "r": 0.501961, "g": 0.501961, "b": 0.501961, "a": 0 },
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"Water": {
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"WaterBody": {
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"Type": "ocean", // Subdirectory name of art/textures/animated/water
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@ -67,14 +66,9 @@ function setSunRotation(r)
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g_Environment.SunRotation = r;
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}
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function setTerrainAmbientColor(r, g, b)
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function setAmbientColor(r, g, b)
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{
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g_Environment.TerrainAmbientColor = { "r" : r, "g" : g, "b" : b, "a" : 0 };
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}
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function setUnitsAmbientColor(r, g, b)
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{
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g_Environment.UnitsAmbientColor = { "r" : r, "g" : g, "b" : b, "a" : 0 };
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g_Environment.AmbientColor = { "r" : r, "g" : g, "b" : b, "a" : 0 };
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}
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////////////////////////////////////////////////////////////////////////////
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@ -228,8 +228,7 @@ setWaterWaviness(2.0);
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setWaterType("clap");
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setWaterMurkiness(0.835938);
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setUnitsAmbientColor(0.447059, 0.509804, 0.54902);
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setTerrainAmbientColor(0.447059, 0.509804, 0.54902);
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setAmbientColor(0.447059, 0.509804, 0.54902);
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setFogFactor(0.25);
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setFogThickness(0.15);
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