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forked from 0ad/0ad

Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.

This was SVN commit r2024.
This commit is contained in:
Ykkrosh 2005-03-19 21:29:38 +00:00
parent afcf7453a3
commit 2091822e16
3 changed files with 278 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<actor>
<castshadow>true</castshadow>
<group>
<variant>
<name>Base</name>
<frequency>100</frequency>
<mesh>art/meshes/skeletal/m_dress_a.pmd</mesh>
<material>art/materials/player_trans.xml</material>
<texture>art/textures/skins/skeletal/plac_rome_e.dds</texture>
<animations>
<animation>
<name>Idle</name>
<file>art/animation/biped/dudeidle.psa</file>
<speed>200</speed>
</animation>
<animation>
<name>Walk</name>
<file>art/animation/biped/dudewalk_swordshield.psa</file>
<speed>700</speed>
</animation>
<animation>
<name>Build</name>
<file>art/animation/biped/dudebuild.psa</file>
<speed>150</speed>
</animation>
<animation>
<name>Chop</name>
<file>art/animation/biped/dudechop.psa</file>
<speed>150</speed>
</animation>
<animation>
<name>Death</name>
<file>art/animation/biped/dudedeath_sword.psa</file>
<speed>200</speed>
</animation>
<animation>
<name>Decay</name>
<file>art/animation/biped/dudedecay_sword.psa</file>
<speed>100</speed>
</animation>
<animation>
<name>Attack</name>
<file>art/animation/biped/dudeattack.psa</file>
<speed>300</speed>
</animation>
<animation>
<name>Attack1</name>
<file>art/animation/biped/dudeattack1.psa</file>
<speed>300</speed>
</animation>
</animations>
</variant>
</group>
<group>
<variant>
<name>Helmet</name>
<props>
<prop>
<attachpoint>helmet</attachpoint>
<model>Elite Helmet</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
<group>
<variant>
<name>Head</name>
<frequency>50</frequency>
<props>
<prop>
<attachpoint>head</attachpoint>
<model>Dude Head</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
<frequency>1</frequency>
</variant>
</group>
<group>
<variant>
<props>
<prop>
<attachpoint>l_hand</attachpoint>
<model>Axe B</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
<group>
<variant>
<props>
<prop>
<attachpoint>l_forearm</attachpoint>
<model>Left Glove</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
<group>
<variant>
<props>
<prop>
<attachpoint>l_shoulder</attachpoint>
<model>Left Shoulder</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
<group>
<variant>
<props>
<prop>
<attachpoint>r_hand</attachpoint>
<model>Axe A</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
<group>
<variant>
<props>
<prop>
<attachpoint>r_forearm</attachpoint>
<model>Right Glove</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
<group>
<variant>
<props>
<prop>
<attachpoint>r_shoulder</attachpoint>
<model>Right Shoulder</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
<group>
<variant>
<props>
<prop>
<attachpoint>chest</attachpoint>
<model>Breastplate</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
<group>
<variant>
<props>
<prop>
<attachpoint>back</attachpoint>
<model>Quiver</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
<group>
<variant>
<props>
<prop>
<attachpoint>shoulders</attachpoint>
<model>Cape</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
<group>
<variant>
<props>
<prop>
<attachpoint>l_leg</attachpoint>
<model>Left Boot</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
<group>
<variant>
<props>
<prop>
<attachpoint>r_leg</attachpoint>
<model>Right Boot</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
<group>
<variant>
<props>
<prop>
<attachpoint>l_hip</attachpoint>
<model>Left Sheath</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
<group>
<variant>
<props>
<prop>
<attachpoint>r_hip</attachpoint>
<model>Right Sheath</model>
</prop>
</props>
</variant>
<variant>
<name>None</name>
</variant>
</group>
</actor>

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binaries/data/mods/official/maps/scenarios/randomactor.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/official/maps/scenarios/randomactor.xml (Stored with Git LFS) Normal file

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