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forked from 0ad/0ad

New terrain stuff, CLogger

This was SVN commit r207.
This commit is contained in:
Simon Brenner 2004-04-14 21:55:24 +00:00
parent d736ac7026
commit 21f7b63a36
2 changed files with 118 additions and 27 deletions

View File

@ -70,7 +70,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\lib" /I "..\ps" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /FR /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\lib" /I "..\ps" /I ".." /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /FR /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
@ -95,6 +95,14 @@ LINK32=link.exe
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\terrain\AlphaMapCalculator.cpp
# End Source File
# Begin Source File
SOURCE=..\terrain\AlphaMapCalculator.h
# End Source File
# Begin Source File
SOURCE=..\terrain\Bound.cpp
# End Source File
# Begin Source File
@ -167,6 +175,14 @@ SOURCE=..\terrain\ModelFile.h
# End Source File
# Begin Source File
SOURCE=..\terrain\ModelRData.cpp
# End Source File
# Begin Source File
SOURCE=..\terrain\ModelRData.h
# End Source File
# Begin Source File
SOURCE=..\terrain\Patch.cpp
# End Source File
# Begin Source File
@ -175,6 +191,14 @@ SOURCE=..\terrain\Patch.h
# End Source File
# Begin Source File
SOURCE=..\terrain\PatchRData.cpp
# End Source File
# Begin Source File
SOURCE=..\terrain\PatchRData.h
# End Source File
# Begin Source File
SOURCE=..\terrain\Plane.cpp
# End Source File
# Begin Source File
@ -227,6 +251,22 @@ SOURCE=..\terrain\Texture.h
# End Source File
# Begin Source File
SOURCE=..\terrain\TextureManager.cpp
# End Source File
# Begin Source File
SOURCE=..\terrain\TextureManager.h
# End Source File
# Begin Source File
SOURCE=..\terrain\TransparencyRenderer.cpp
# End Source File
# Begin Source File
SOURCE=..\terrain\TransparencyRenderer.h
# End Source File
# Begin Source File
SOURCE=..\terrain\Types.h
# End Source File
# Begin Source File
@ -647,6 +687,14 @@ SOURCE=..\ps\BaseEntity.h
# End Source File
# Begin Source File
SOURCE=..\ps\CLogger.cpp
# End Source File
# Begin Source File
SOURCE=..\ps\CLogger.h
# End Source File
# Begin Source File
SOURCE=..\ps\Config.cpp
# End Source File
# Begin Source File

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.0"
Version="7.00"
Name="vc7"
ProjectGUID="{BEBCC605-46F3-4927-BDC4-1E5F739A2A4F}"
Keyword="Win32Proj">
@ -19,7 +19,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\ps;..\lib"
AdditionalIncludeDirectories="..\ps;..\lib,.."
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
@ -52,14 +52,8 @@
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
@ -105,18 +99,10 @@
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
@ -168,6 +154,9 @@
<Filter
Name="terrain"
Filter="">
<File
RelativePath="..\terrain\AlphaMapCalculator.cpp">
</File>
<File
RelativePath="..\terrain\Bound.cpp">
</File>
@ -192,9 +181,15 @@
<File
RelativePath="..\terrain\ModelFile.cpp">
</File>
<File
RelativePath="..\terrain\ModelRData.cpp">
</File>
<File
RelativePath="..\terrain\Patch.cpp">
</File>
<File
RelativePath="..\terrain\PatchRData.cpp">
</File>
<File
RelativePath="..\terrain\Plane.cpp">
</File>
@ -211,11 +206,23 @@
RelativePath="..\terrain\Terrain.cpp">
</File>
<File
RelativePath="..\terrain\terrainMain.cpp">
RelativePath="..\terrain\TextureManager.cpp">
</File>
<File
RelativePath="..\terrain\TransparencyRenderer.cpp">
</File>
<File
RelativePath="..\terrain\Triangle.cpp">
</File>
<File
RelativePath="..\terrain\Vector3D.cpp">
</File>
<File
RelativePath="..\terrain\Visual.cpp">
</File>
<File
RelativePath="..\terrain\terrainMain.cpp">
</File>
</Filter>
<Filter
Name="lib"
@ -477,11 +484,14 @@
Name="ps"
Filter="">
<File
RelativePath="..\ps\Config.cpp">
RelativePath="..\ps\CLogger.cpp">
</File>
<File
RelativePath="..\ps\CStr.cpp">
</File>
<File
RelativePath="..\ps\Config.cpp">
</File>
<File
RelativePath="..\ps\Encryption.cpp">
</File>
@ -574,6 +584,15 @@
<Filter
Name="terrain"
Filter="">
<File
RelativePath="..\terrain\AABBTree.h">
</File>
<File
RelativePath="..\terrain\AlphaMapCalculator.h">
</File>
<File
RelativePath="..\terrain\BlendShapes.h">
</File>
<File
RelativePath="..\terrain\Bound.h">
</File>
@ -586,6 +605,9 @@
<File
RelativePath="..\terrain\Frustum.h">
</File>
<File
RelativePath="..\terrain\HBV.h">
</File>
<File
RelativePath="..\terrain\LightEnv.h">
</File>
@ -607,30 +629,45 @@
<File
RelativePath="..\terrain\ModelFile.h">
</File>
<File
RelativePath="..\terrain\ModelRData.h">
</File>
<File
RelativePath="..\terrain\Patch.h">
</File>
<File
RelativePath="..\terrain\PatchRData.h">
</File>
<File
RelativePath="..\terrain\Plane.h">
</File>
<File
RelativePath="..\terrain\Quaternion.h">
</File>
<File
RelativePath="..\terrain\RenderableObject.h">
</File>
<File
RelativePath="..\terrain\Renderer.h">
</File>
<File
RelativePath="..\terrain\SHCoeffs.h">
</File>
<File
RelativePath="..\terrain\Terrain.h">
</File>
<File
RelativePath="..\terrain\TerrGlobals.h">
</File>
<File
RelativePath="..\terrain\Terrain.h">
</File>
<File
RelativePath="..\terrain\Texture.h">
</File>
<File
RelativePath="..\terrain\TransparencyRenderer.h">
</File>
<File
RelativePath="..\terrain\Triangle.h">
</File>
<File
RelativePath="..\terrain\Types.h">
</File>
@ -640,6 +677,9 @@
<File
RelativePath="..\terrain\Vector4D.h">
</File>
<File
RelativePath="..\terrain\Visual.h">
</File>
</Filter>
<Filter
Name="ps"
@ -648,11 +688,14 @@
RelativePath="..\ps\BaseEntity.h">
</File>
<File
RelativePath="..\ps\Config.h">
RelativePath="..\ps\CLogger.h">
</File>
<File
RelativePath="..\ps\CStr.h">
</File>
<File
RelativePath="..\ps\Config.h">
</File>
<File
RelativePath="..\ps\Encryption.h">
</File>
@ -689,6 +732,9 @@
<File
RelativePath="..\ps\Network\AllNetMessages.h">
</File>
<File
RelativePath="..\ps\Network\NMTCreator.h">
</File>
<File
RelativePath="..\ps\Network\NetMessage.h">
</File>
@ -698,9 +744,6 @@
<File
RelativePath="..\ps\Network\NetworkInternal.h">
</File>
<File
RelativePath="..\ps\Network\NMTCreator.h">
</File>
<File
RelativePath="..\ps\Network\Serialization.h">
</File>