New crossbow model for the han champion units.
Refs 08156e73fc
This was SVN commit r27011.
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08156e73fc
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Jue Zhang">
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<mesh>props/weapons/crossbow/weap_han_juezhang.dae.dae</mesh>
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<textures>
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<texture file="props/siege_artillery_01.png" name="baseTex"/>
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<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
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<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
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</textures>
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<animations>
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<animation file="mechanical/siege_artillery/gastraphetes_idle_01.dae" name="Idle" speed="100" />
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<animation event="0.92" load="0.70" file="mechanical/siege_artillery/gastraphetes_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
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<animation file="mechanical/siege_artillery/gastraphetes_idle_01.dae" name="Death" speed="100" />
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</animations>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/weapons/crossbow/weap_han_juezhang.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/weapons/crossbow/weap_han_juezhang.dae
(Stored with Git LFS)
Normal file
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