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forked from 0ad/0ad

New crossbow model for the han champion units.

Refs 08156e73fc

This was SVN commit r27011.
This commit is contained in:
Stan 2022-07-18 12:04:43 +00:00
parent 08156e73fc
commit 22168569c6
2 changed files with 27 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Jue Zhang">
<mesh>props/weapons/crossbow/weap_han_juezhang.dae.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/gastraphetes_idle_01.dae" name="Idle" speed="100" />
<animation event="0.92" load="0.70" file="mechanical/siege_artillery/gastraphetes_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/gastraphetes_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
</props>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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