New siege fire animations for units, made by AlexanderMb and some cleanup in those files done by myself.
Reviewed by Lordgood This was SVN commit r20483.
This commit is contained in:
parent
f132e1ca66
commit
23e750ac88
@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/bolt_pile.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<textures>
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<texture file="props/wood_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant>
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<textures>
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<texture file="props/wood_c.png" name="baseTex"/>
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</textures>
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</variant>
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||||
</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="rock">
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<mesh>props/rock_pile.dae</mesh>
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<textures>
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<texture file="gaia/stone_temperate_granite.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,48 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant file="biped/base_slave_male.xml">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/hele_iar_e.xml" attachpoint="head"/>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="epilektos-01">
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<textures>
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<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_ranged_lithobolos_fire_a.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/carry_food_idle.xml"/>
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<variant file="biped/carry_meat_idle.xml"/>
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<variant file="biped/carry_wood_idle.xml"/>
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<variant file="biped/carry_stone_idle.xml"/>
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<variant file="biped/carry_metal_idle.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,48 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_slave_male.xml">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/hele_iar_e.xml" attachpoint="head"/>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="epilektos-01">
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<textures>
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<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_ranged_lithobolos_fire_b.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/carry_food_idle.xml"/>
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<variant file="biped/carry_meat_idle.xml"/>
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<variant file="biped/carry_wood_idle.xml"/>
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<variant file="biped/carry_stone_idle.xml"/>
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<variant file="biped/carry_metal_idle.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,48 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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<group>
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<variant file="biped/base_slave_male.xml">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/hele_iar_e.xml" attachpoint="head"/>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="epilektos-01">
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<textures>
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<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_ranged_oxybeles_fire_a.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/carry_food_idle.xml"/>
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<variant file="biped/carry_meat_idle.xml"/>
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<variant file="biped/carry_wood_idle.xml"/>
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<variant file="biped/carry_stone_idle.xml"/>
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<variant file="biped/carry_metal_idle.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,48 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant file="biped/base_slave_male.xml">
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||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/hele_iar_e.xml" attachpoint="head"/>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
<group>
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<variant frequency="1" name="epilektos-01">
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<textures>
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||||
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_ranged_oxybeles_fire_b.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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<variant file="biped/carry_food_idle.xml"/>
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<variant file="biped/carry_meat_idle.xml"/>
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<variant file="biped/carry_wood_idle.xml"/>
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<variant file="biped/carry_stone_idle.xml"/>
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<variant file="biped/carry_metal_idle.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="wagon hele rock">
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<animations>
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@ -12,12 +10,14 @@
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</animations>
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<mesh>props/special/wagon_four_wheel_empty.dae</mesh>
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<props>
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<prop actor="props/units/hele_rock_packed.xml" attachpoint="cargo"/>
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<prop actor="props/units/rome_rock_packed.xml" attachpoint="cargo"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
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<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
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</props>
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<textures><texture file="props/wooden_wagon.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/wooden_wagon.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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||||
</actor>
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Athen lithobolos pivot">
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<mesh>structural/lithobolos_pivot.dae</mesh>
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<props>
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<prop actor="units/athenians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/athenians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/hellenes/siege_rock.xml" attachpoint="weapon"/>
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<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Athenian ballista pivot">
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<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
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<props>
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<prop actor="units/athenians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/athenians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/hellenes/siege_rock_packed.xml" attachpoint="whagon"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Athen ballista pivot">
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<mesh>structural/oxybeles_pivot.dae</mesh>
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<props>
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<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b"/>
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<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a"/>
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<prop actor="units/carthaginians/siege_spear.xml" attachpoint="weapon"/>
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<prop actor="props/units/bolt_pile.xml" attachpoint="ammo" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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||||
<material>basic_trans.xml</material>
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||||
</actor>
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="Athen polybolos pivot">
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<mesh>structural/polybolos_packed_pivot.dae</mesh>
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<props>
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<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
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<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
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<prop actor="units/carthaginians/siege_spear_packed.xml" attachpoint="whagon"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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||||
</group>
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||||
<material>basic_trans.xml</material>
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||||
</actor>
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@ -0,0 +1,48 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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<castshadow/>
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||||
<group>
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||||
<variant file="biped/base_slave_male.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
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||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
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||||
<textures>
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||||
<texture file="skeletal/kart_isp_e_1.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
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||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_ranged_kart_ballista_fire_a.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
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||||
<variant file="biped/gather_ore.xml"/>
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||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
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||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
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||||
<variant file="biped/carry_food.xml"/>
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||||
<variant file="biped/carry_meat.xml"/>
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||||
<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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||||
<variant file="biped/carry_food_idle.xml"/>
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||||
<variant file="biped/carry_meat_idle.xml"/>
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<variant file="biped/carry_wood_idle.xml"/>
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||||
<variant file="biped/carry_stone_idle.xml"/>
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<variant file="biped/carry_metal_idle.xml"/>
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||||
<variant file="biped/death_infantry.xml"/>
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</group>
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||||
<material>player_trans.xml</material>
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||||
</actor>
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@ -0,0 +1,48 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_slave_male.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
|
||||
<textures>
|
||||
<texture file="skeletal/kart_isp_e_1.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_ranged_kart_ballista_fire_b.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/carry_food_idle.xml"/>
|
||||
<variant file="biped/carry_meat_idle.xml"/>
|
||||
<variant file="biped/carry_wood_idle.xml"/>
|
||||
<variant file="biped/carry_stone_idle.xml"/>
|
||||
<variant file="biped/carry_metal_idle.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_slave_male.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
|
||||
<textures>
|
||||
<texture file="skeletal/kart_isp_e_1.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_ranged_oxybeles_fire_a.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/carry_food_idle.xml"/>
|
||||
<variant file="biped/carry_meat_idle.xml"/>
|
||||
<variant file="biped/carry_wood_idle.xml"/>
|
||||
<variant file="biped/carry_stone_idle.xml"/>
|
||||
<variant file="biped/carry_metal_idle.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_slave_male.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
|
||||
<textures>
|
||||
<texture file="skeletal/kart_isp_e_1.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_ranged_oxybeles_fire_b.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/carry_food_idle.xml"/>
|
||||
<variant file="biped/carry_meat_idle.xml"/>
|
||||
<variant file="biped/carry_wood_idle.xml"/>
|
||||
<variant file="biped/carry_stone_idle.xml"/>
|
||||
<variant file="biped/carry_metal_idle.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant frequency="1" name="Kart Ballista">
|
||||
<mesh>structural/kart_ballista_pivot.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/carthaginians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
|
||||
<prop actor="units/carthaginians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
|
||||
<prop actor="units/carthaginians/siege_rock.xml" attachpoint="weapon"/>
|
||||
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant frequency="1" name="Kart Ballista">
|
||||
<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/carthaginians/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
|
||||
<prop actor="units/carthaginians/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
|
||||
<prop actor="units/carthaginians/siege_rock_packed.xml" attachpoint="whagon"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant frequency="1" name="Athen Ballista pivot">
|
||||
<mesh>structural/oxybeles_pivot.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="engineer_b"/>
|
||||
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a"/>
|
||||
<prop actor="units/carthaginians/siege_spear.xml" attachpoint="weapon"/>
|
||||
<prop actor="props/units/bolt_pile.xml" attachpoint="ammo" maxheight="20" minheight="-20"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant frequency="1" name="Kart Ballista">
|
||||
<mesh>structural/polybolos_packed_pivot.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
|
||||
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
|
||||
<prop actor="units/carthaginians/siege_spear_packed.xml" attachpoint="whagon"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,49 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_slave_male.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Armour-Linen-Quilted">
|
||||
<textures>
|
||||
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
|
||||
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_ranged_lithobolos_fire_a.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/carry_food_idle.xml"/>
|
||||
<variant file="biped/carry_meat_idle.xml"/>
|
||||
<variant file="biped/carry_wood_idle.xml"/>
|
||||
<variant file="biped/carry_stone_idle.xml"/>
|
||||
<variant file="biped/carry_metal_idle.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,49 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_slave_male.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Armour-Linen-Quilted">
|
||||
<textures>
|
||||
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
|
||||
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_ranged_lithobolos_fire_b.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/carry_food_idle.xml"/>
|
||||
<variant file="biped/carry_meat_idle.xml"/>
|
||||
<variant file="biped/carry_wood_idle.xml"/>
|
||||
<variant file="biped/carry_stone_idle.xml"/>
|
||||
<variant file="biped/carry_metal_idle.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant frequency="1" name="Rock Pivot">
|
||||
<mesh>structural/lithobolos_pivot.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/ptolemies/ballista_infantry_b.xml" attachpoint="engineer_b"/>
|
||||
<prop actor="units/ptolemies/ballista_infantry_a.xml" attachpoint="engineer_a"/>
|
||||
<prop actor="units/hellenes/siege_rock.xml" attachpoint="weapon"/>
|
||||
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant frequency="1" name="Rock pivot packed">
|
||||
<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/ptolemies/ballista_infantry_b.xml" attachpoint="engineer_b"/>
|
||||
<prop actor="units/ptolemies/ballista_infantry_a.xml" attachpoint="engineer_a"/>
|
||||
<prop actor="units/hellenes/siege_rock_packed.xml" attachpoint="whagon"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant frequency="1" name="Polybolos pivot">
|
||||
<mesh>structural/polybolos_pivot.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/ptolemies/spear_infantry_b.xml" attachpoint="engineer_b"/>
|
||||
<prop actor="units/ptolemies/spear_infantry_a.xml" attachpoint="engineer_a"/>
|
||||
<prop actor="units/ptolemies/siege_spear.xml" attachpoint="shoushe"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant frequency="1" name="Polybolos spear pivot">
|
||||
<mesh>structural/polybolos_packed_pivot.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/ptolemies/spear_infantry_b.xml" attachpoint="engineer_b"/>
|
||||
<prop actor="units/ptolemies/spear_infantry_a.xml" attachpoint="engineer_a"/>
|
||||
<prop actor="units/hellenes/siege_spear_packed.xml" attachpoint="whagon"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
@ -0,0 +1,49 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_slave_male.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Armour-Linen-Quilted">
|
||||
<textures>
|
||||
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
|
||||
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_ranged_polybolos_fire_a.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/carry_food_idle.xml"/>
|
||||
<variant file="biped/carry_meat_idle.xml"/>
|
||||
<variant file="biped/carry_wood_idle.xml"/>
|
||||
<variant file="biped/carry_stone_idle.xml"/>
|
||||
<variant file="biped/carry_metal_idle.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Armour-Linen-Quilted">
|
||||
<textures>
|
||||
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
|
||||
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_ranged_polybolos_fire_b.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/carry_food_idle.xml"/>
|
||||
<variant file="biped/carry_meat_idle.xml"/>
|
||||
<variant file="biped/carry_wood_idle.xml"/>
|
||||
<variant file="biped/carry_stone_idle.xml"/>
|
||||
<variant file="biped/carry_metal_idle.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,53 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_slave_male.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="chain hauberk">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_isw_a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="chain thorax">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_isw_e.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_ranged_rome_ballista_fire_a.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/carry_food_idle.xml"/>
|
||||
<variant file="biped/carry_meat_idle.xml"/>
|
||||
<variant file="biped/carry_wood_idle.xml"/>
|
||||
<variant file="biped/carry_stone_idle.xml"/>
|
||||
<variant file="biped/carry_metal_idle.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,53 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_slave_male.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="chain hauberk">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_isw_a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="chain thorax">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_isw_e.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_ranged_rome_ballista_fire_b.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/carry_food_idle.xml"/>
|
||||
<variant file="biped/carry_meat_idle.xml"/>
|
||||
<variant file="biped/carry_wood_idle.xml"/>
|
||||
<variant file="biped/carry_stone_idle.xml"/>
|
||||
<variant file="biped/carry_metal_idle.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,53 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_slave_male.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="chain hauberk">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_isw_a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="chain thorax">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_isw_e.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_ranged_scorpio_fire.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/carry_food_idle.xml"/>
|
||||
<variant file="biped/carry_meat_idle.xml"/>
|
||||
<variant file="biped/carry_wood_idle.xml"/>
|
||||
<variant file="biped/carry_stone_idle.xml"/>
|
||||
<variant file="biped/carry_metal_idle.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant frequency="1" name="Rome ballista pivot">
|
||||
<mesh>structural/rome_ballista_pivot.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b"/>
|
||||
<prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a"/>
|
||||
<prop actor="units/romans/siege_rock.xml" attachpoint="weapon"/>
|
||||
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
|
||||
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="crate"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant frequency="1" name="Rome ballista pivot">
|
||||
<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
|
||||
<prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
|
||||
<prop actor="units/romans/siege_rock_packed.xml" attachpoint="whagon"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
@ -3,11 +3,10 @@
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Scorpio">
|
||||
<mesh>structural/rome_siege_scorpio.dae</mesh>
|
||||
<mesh>structural/scorpio_pivot.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/rome_scorpio_operator.xml" attachpoint="operator"/>
|
||||
<prop actor="props/units/rome_scorpio_weapon.xml" attachpoint="scorpio"/>
|
||||
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
|
||||
<prop actor="units/romans/scorpio_operator.xml" attachpoint="operator"/>
|
||||
<prop actor="props/units/rome_scorpio_weapon.xml" attachpoint="weapon"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_siege.dds" name="baseTex"/>
|
||||
|
@ -1,19 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>skeletal/celt_trader.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/rome_scorpio_packed_r.xml" attachpoint="trader"/>
|
||||
<prop actor="units/romans/scorpio_operator.xml" attachpoint="trader"/>
|
||||
<prop actor="props/units/rome_scorpio_packed_h.xml" attachpoint="donkey"/>
|
||||
</props>
|
||||
<textures><texture file="null_white.dds" name="baseTex"/></textures>
|
||||
<textures>
|
||||
<texture file="null_white.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
||||
|
BIN
binaries/data/mods/public/art/animation/biped/new/kart_ballista_attack_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/biped/new/kart_ballista_attack_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/biped/new/kart_ballista_attack_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/biped/new/kart_ballista_attack_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/biped/new/lithobolos_attack_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/biped/new/lithobolos_attack_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/biped/new/lithobolos_attack_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/biped/new/lithobolos_attack_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/biped/new/oxybeles_attack_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/biped/new/oxybeles_attack_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/biped/new/oxybeles_attack_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/biped/new/oxybeles_attack_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/biped/new/polybolos_attack_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/biped/new/polybolos_attack_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/biped/new/polybolos_attack_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/biped/new/polybolos_attack_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/biped/new/rome_ballista_attack_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/biped/new/rome_ballista_attack_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/biped/new/rome_ballista_attack_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/biped/new/rome_ballista_attack_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/biped/new/scorpio_attack.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/animation/biped/new/scorpio_attack.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/animation/mechanical/kart_ballista.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/animation/mechanical/kart_ballista.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/bolt_pile.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/bolt_pile.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/rock_pile.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/rock_pile.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/kart_ballista.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/kart_ballista.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/kart_ballista_packed_pivot.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/kart_ballista_packed_pivot.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/kart_ballista_pivot.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/kart_ballista_pivot.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/lithobolos_pivot.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/lithobolos_pivot.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/oxybeles_pivot.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/oxybeles_pivot.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/polybolos_packed_pivot.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/polybolos_packed_pivot.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/polybolos_pivot.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/polybolos_pivot.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/rome_ballista_pivot.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/rome_ballista_pivot.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/scorpio_pivot.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/scorpio_pivot.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,5 @@
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event="0.58" file="biped/new/kart_ballista_attack_a.dae" name="attack_ranged" speed="100"/>
|
||||
</animations>
|
||||
</variant>
|
@ -0,0 +1,10 @@
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event="0.58" file="biped/new/kart_ballista_attack_b.dae" load="0.26" name="attack_ranged" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
|
||||
</props>
|
||||
</variant>
|
@ -0,0 +1,5 @@
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event=".61" file="biped/new/lithobolos_attack_a.dae" name="attack_ranged" speed="250"/>
|
||||
</animations>
|
||||
</variant>
|
@ -0,0 +1,9 @@
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event=".61" file="biped/new/lithobolos_attack_b.dae" load="0.24" name="attack_ranged" speed="250"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
|
||||
</props>
|
||||
</variant>
|
@ -0,0 +1,5 @@
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event="0.66" file="biped/new/oxybeles_attack_a.dae" name="attack_ranged" speed="250"/>
|
||||
</animations>
|
||||
</variant>
|
@ -0,0 +1,9 @@
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event="0.66" file="biped/new/oxybeles_attack_b.dae" load="0.32" name="attack_ranged" speed="250"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/bolt.xml" attachpoint="loaded-weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
@ -0,0 +1,5 @@
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event=".6" file="biped/new/polybolos_attack_a.dae" name="attack_ranged" speed="250"/>
|
||||
</animations>
|
||||
</variant>
|
@ -0,0 +1,10 @@
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event=".6" file="biped/new/polybolos_attack_b.dae" load=".0" name="attack_ranged" speed="250"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
@ -0,0 +1,5 @@
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event="0.75" file="biped/new/rome_ballista_attack_a.dae" name="attack_ranged" speed="150"/>
|
||||
</animations>
|
||||
</variant>
|
@ -0,0 +1,9 @@
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event="0.75" file="biped/new/rome_ballista_attack_b.dae" load="0.24" name="attack_ranged" speed="150"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
|
||||
</props>
|
||||
</variant>
|
@ -0,0 +1,5 @@
|
||||
<variant name="attack_ranged">
|
||||
<animations>
|
||||
<animation event=".68" file="biped/new/scorpio_attack.dae" name="attack_ranged" speed="250"/>
|
||||
</animations>
|
||||
</variant>
|
@ -11,6 +11,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_rock_packed.xml</Actor>
|
||||
<Actor>units/athenians/siege_rock_pivot_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -15,6 +15,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_rock.xml</Actor>
|
||||
<Actor>units/athenians/siege_rock_pivot.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -11,6 +11,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_spear_packed.xml</Actor>
|
||||
<Actor>units/athenians/siege_spear_pivot_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -15,6 +15,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_spear.xml</Actor>
|
||||
<Actor>units/athenians/siege_spear_pivot.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -11,6 +11,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/siege_rock_packed.xml</Actor>
|
||||
<Actor>units/carthaginians/siege_rock_pivot_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -15,6 +15,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/siege_rock.xml</Actor>
|
||||
<Actor>units/carthaginians/siege_rock_pivot.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -11,6 +11,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/siege_spear_packed.xml</Actor>
|
||||
<Actor>units/carthaginians/siege_spear_pivot_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -15,6 +15,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/siege_spear.xml</Actor>
|
||||
<Actor>units/carthaginians/siege_spear_pivot.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -11,6 +11,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/hellenes/siege_rock_packed.xml</Actor>
|
||||
<Actor>units/athenians/siege_rock_pivot_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -15,6 +15,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/hellenes/siege_rock.xml</Actor>
|
||||
<Actor>units/athenians/siege_rock_pivot.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -11,6 +11,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/hellenes/siege_spear_packed.xml</Actor>
|
||||
<Actor>units/athenians/siege_spear_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -15,6 +15,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/hellenes/siege_spear.xml</Actor>
|
||||
<Actor>units/athenians/siege_spear_pivot.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -6,11 +6,11 @@
|
||||
<Icon>units/hele_mechanical_siege_lithobolos_packed.png</Icon>
|
||||
</Identity>
|
||||
<Pack>
|
||||
<Entity>units/ptol_mechanical_siege_lithobolos_unpacked</Entity>
|
||||
<Entity>units/mace_mechanical_siege_lithobolos_unpacked</Entity>
|
||||
<Time>10000</Time>
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/hellenes/siege_rock_packed.xml</Actor>
|
||||
<Actor>units/ptolemies/siege_rock_pivot_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -1,10 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/mace_mechanical_siege_lithobolos_packed">
|
||||
<Entity parent="units/ptol_mechanical_siege_lithobolos_packed">
|
||||
<Identity>
|
||||
<Icon>units/hele_mechanical_siege_lithobolos.png</Icon>
|
||||
</Identity>
|
||||
<Pack>
|
||||
<Entity>units/ptol_mechanical_siege_lithobolos_packed</Entity>
|
||||
<Entity>units/mace_mechanical_siege_lithobolos_packed</Entity>
|
||||
<Time>10000</Time>
|
||||
<State>unpacked</State>
|
||||
</Pack>
|
||||
@ -15,6 +15,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/hellenes/siege_rock.xml</Actor>
|
||||
<Actor>units/ptolemies/siege_rock_pivot.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -11,6 +11,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/hellenes/siege_spear_packed.xml</Actor>
|
||||
<Actor>units/ptolemies/siege_spear_pivot_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -15,6 +15,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/ptolemies/siege_spear.xml</Actor>
|
||||
<Actor>units/ptolemies/siege_spear_pivot.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -26,6 +26,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/romans/siege_rock_packed.xml</Actor>
|
||||
<Actor>units/romans/siege_rock_pivot_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -10,7 +10,7 @@
|
||||
</Pack>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_ranged>attack/siege/ballist_rome_attack.xml</attack_ranged>
|
||||
<attack>attack/siege/ballist_rome_attack.xml</attack>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
@ -20,6 +20,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/romans/siege_rock.xml</Actor>
|
||||
<Actor>units/romans/siege_rock_pivot.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -11,6 +11,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/hellenes/siege_rock_packed.xml</Actor>
|
||||
<Actor>units/athenians/siege_rock_pivot_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -15,6 +15,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/hellenes/siege_rock.xml</Actor>
|
||||
<Actor>units/athenians/siege_rock_pivot.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -11,6 +11,6 @@
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_spear_packed.xml</Actor>
|
||||
<Actor>units/athenians/siege_spear_pivot_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -15,6 +15,6 @@
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_spear.xml</Actor>
|
||||
<Actor>units/athenians/siege_spear_pivot.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
Loading…
Reference in New Issue
Block a user