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forked from 0ad/0ad

New siege fire animations for units, made by AlexanderMb and some cleanup in those files done by myself.

Reviewed by Lordgood

This was SVN commit r20483.
This commit is contained in:
Stan 2017-11-20 16:28:45 +00:00
parent f132e1ca66
commit 23e750ac88
90 changed files with 1202 additions and 46 deletions

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/bolt_pile.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="props/wood_b.png" name="baseTex"/>
</textures>
</variant>
<variant>
<textures>
<texture file="props/wood_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="rock">
<mesh>props/rock_pile.dae</mesh>
<textures>
<texture file="gaia/stone_temperate_granite.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/hele_iar_e.xml" attachpoint="head"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="epilektos-01">
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_lithobolos_fire_a.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/hele_iar_e.xml" attachpoint="head"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="epilektos-01">
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_lithobolos_fire_b.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/hele_iar_e.xml" attachpoint="head"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="epilektos-01">
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_oxybeles_fire_a.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/hele_iar_e.xml" attachpoint="head"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="epilektos-01">
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_oxybeles_fire_b.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wagon hele rock">
<animations>
@ -12,12 +10,14 @@
</animations>
<mesh>props/special/wagon_four_wheel_empty.dae</mesh>
<props>
<prop actor="props/units/hele_rock_packed.xml" attachpoint="cargo"/>
<prop actor="props/units/rome_rock_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
</props>
<textures><texture file="props/wooden_wagon.png" name="baseTex"/></textures>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athen lithobolos pivot">
<mesh>structural/lithobolos_pivot.dae</mesh>
<props>
<prop actor="units/athenians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/athenians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/hellenes/siege_rock.xml" attachpoint="weapon"/>
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athenian ballista pivot">
<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
<props>
<prop actor="units/athenians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/athenians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/hellenes/siege_rock_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athen ballista pivot">
<mesh>structural/oxybeles_pivot.dae</mesh>
<props>
<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/carthaginians/siege_spear.xml" attachpoint="weapon"/>
<prop actor="props/units/bolt_pile.xml" attachpoint="ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athen polybolos pivot">
<mesh>structural/polybolos_packed_pivot.dae</mesh>
<props>
<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/siege_spear_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
<textures>
<texture file="skeletal/kart_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_kart_ballista_fire_a.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
<textures>
<texture file="skeletal/kart_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_kart_ballista_fire_b.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
<textures>
<texture file="skeletal/kart_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_oxybeles_fire_a.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/kart_isp_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
<textures>
<texture file="skeletal/kart_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_oxybeles_fire_b.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Kart Ballista">
<mesh>structural/kart_ballista_pivot.dae</mesh>
<props>
<prop actor="units/carthaginians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/carthaginians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/carthaginians/siege_rock.xml" attachpoint="weapon"/>
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Kart Ballista">
<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
<props>
<prop actor="units/carthaginians/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/siege_rock_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athen Ballista pivot">
<mesh>structural/oxybeles_pivot.dae</mesh>
<props>
<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/carthaginians/siege_spear.xml" attachpoint="weapon"/>
<prop actor="props/units/bolt_pile.xml" attachpoint="ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Kart Ballista">
<mesh>structural/polybolos_packed_pivot.dae</mesh>
<props>
<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/siege_spear_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Armour-Linen-Quilted">
<textures>
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_lithobolos_fire_a.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

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@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Armour-Linen-Quilted">
<textures>
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_lithobolos_fire_b.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

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@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Rock Pivot">
<mesh>structural/lithobolos_pivot.dae</mesh>
<props>
<prop actor="units/ptolemies/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/ptolemies/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/hellenes/siege_rock.xml" attachpoint="weapon"/>
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Rock pivot packed">
<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
<props>
<prop actor="units/ptolemies/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/ptolemies/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/hellenes/siege_rock_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Polybolos pivot">
<mesh>structural/polybolos_pivot.dae</mesh>
<props>
<prop actor="units/ptolemies/spear_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/ptolemies/spear_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/ptolemies/siege_spear.xml" attachpoint="shoushe"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Polybolos spear pivot">
<mesh>structural/polybolos_packed_pivot.dae</mesh>
<props>
<prop actor="units/ptolemies/spear_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/ptolemies/spear_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/hellenes/siege_spear_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

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@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Armour-Linen-Quilted">
<textures>
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_polybolos_fire_a.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

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@ -0,0 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Armour-Linen-Quilted">
<textures>
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_polybolos_fire_b.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -0,0 +1,53 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chain hauberk">
<textures>
<texture file="skeletal/rome_isw_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chain thorax">
<textures>
<texture file="skeletal/rome_isw_e.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_rome_ballista_fire_a.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,53 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chain hauberk">
<textures>
<texture file="skeletal/rome_isw_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chain thorax">
<textures>
<texture file="skeletal/rome_isw_e.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_rome_ballista_fire_b.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,53 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chain hauberk">
<textures>
<texture file="skeletal/rome_isw_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chain thorax">
<textures>
<texture file="skeletal/rome_isw_e.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_scorpio_fire.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Rome ballista pivot">
<mesh>structural/rome_ballista_pivot.dae</mesh>
<props>
<prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/romans/siege_rock.xml" attachpoint="weapon"/>
<prop actor="props/units/rock_pile.xml" attachpoint="rock_ammo" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="crate"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Rome ballista pivot">
<mesh>structural/kart_ballista_packed_pivot.dae</mesh>
<props>
<prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/romans/siege_rock_packed.xml" attachpoint="whagon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -3,11 +3,10 @@
<castshadow/>
<group>
<variant frequency="1" name="Scorpio">
<mesh>structural/rome_siege_scorpio.dae</mesh>
<mesh>structural/scorpio_pivot.dae</mesh>
<props>
<prop actor="props/units/rome_scorpio_operator.xml" attachpoint="operator"/>
<prop actor="props/units/rome_scorpio_weapon.xml" attachpoint="scorpio"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="units/romans/scorpio_operator.xml" attachpoint="operator"/>
<prop actor="props/units/rome_scorpio_weapon.xml" attachpoint="weapon"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>

View File

@ -1,19 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>skeletal/celt_trader.dae</mesh>
<props>
<prop actor="props/units/rome_scorpio_packed_r.xml" attachpoint="trader"/>
<prop actor="units/romans/scorpio_operator.xml" attachpoint="trader"/>
<prop actor="props/units/rome_scorpio_packed_h.xml" attachpoint="donkey"/>
</props>
<textures><texture file="null_white.dds" name="baseTex"/></textures>
<textures>
<texture file="null_white.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>basic_trans.xml</material>
</actor>

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binaries/data/mods/public/art/meshes/props/bolt_pile.dae (Stored with Git LFS) Normal file

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binaries/data/mods/public/art/meshes/props/rock_pile.dae (Stored with Git LFS) Normal file

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@ -0,0 +1,5 @@
<variant name="attack_ranged">
<animations>
<animation event="0.58" file="biped/new/kart_ballista_attack_a.dae" name="attack_ranged" speed="100"/>
</animations>
</variant>

View File

@ -0,0 +1,10 @@
<variant name="attack_ranged">
<animations>
<animation event="0.58" file="biped/new/kart_ballista_attack_b.dae" load="0.26" name="attack_ranged" speed="100"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
</props>
</variant>

View File

@ -0,0 +1,5 @@
<variant name="attack_ranged">
<animations>
<animation event=".61" file="biped/new/lithobolos_attack_a.dae" name="attack_ranged" speed="250"/>
</animations>
</variant>

View File

@ -0,0 +1,9 @@
<variant name="attack_ranged">
<animations>
<animation event=".61" file="biped/new/lithobolos_attack_b.dae" load="0.24" name="attack_ranged" speed="250"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
</props>
</variant>

View File

@ -0,0 +1,5 @@
<variant name="attack_ranged">
<animations>
<animation event="0.66" file="biped/new/oxybeles_attack_a.dae" name="attack_ranged" speed="250"/>
</animations>
</variant>

View File

@ -0,0 +1,9 @@
<variant name="attack_ranged">
<animations>
<animation event="0.66" file="biped/new/oxybeles_attack_b.dae" load="0.32" name="attack_ranged" speed="250"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bolt.xml" attachpoint="loaded-weapon_R"/>
</props>
</variant>

View File

@ -0,0 +1,5 @@
<variant name="attack_ranged">
<animations>
<animation event=".6" file="biped/new/polybolos_attack_a.dae" name="attack_ranged" speed="250"/>
</animations>
</variant>

View File

@ -0,0 +1,10 @@
<variant name="attack_ranged">
<animations>
<animation event=".6" file="biped/new/polybolos_attack_b.dae" load=".0" name="attack_ranged" speed="250"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-weapon_R"/>
</props>
</variant>

View File

@ -0,0 +1,5 @@
<variant name="attack_ranged">
<animations>
<animation event="0.75" file="biped/new/rome_ballista_attack_a.dae" name="attack_ranged" speed="150"/>
</animations>
</variant>

View File

@ -0,0 +1,9 @@
<variant name="attack_ranged">
<animations>
<animation event="0.75" file="biped/new/rome_ballista_attack_b.dae" load="0.24" name="attack_ranged" speed="150"/>
</animations>
<props>
<prop actor="" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
</props>
</variant>

View File

@ -0,0 +1,5 @@
<variant name="attack_ranged">
<animations>
<animation event=".68" file="biped/new/scorpio_attack.dae" name="attack_ranged" speed="250"/>
</animations>
</variant>

View File

@ -11,6 +11,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/athenians/siege_rock_packed.xml</Actor>
<Actor>units/athenians/siege_rock_pivot_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -15,6 +15,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/athenians/siege_rock.xml</Actor>
<Actor>units/athenians/siege_rock_pivot.xml</Actor>
</VisualActor>
</Entity>

View File

@ -11,6 +11,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/athenians/siege_spear_packed.xml</Actor>
<Actor>units/athenians/siege_spear_pivot_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -15,6 +15,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/athenians/siege_spear.xml</Actor>
<Actor>units/athenians/siege_spear_pivot.xml</Actor>
</VisualActor>
</Entity>

View File

@ -11,6 +11,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/carthaginians/siege_rock_packed.xml</Actor>
<Actor>units/carthaginians/siege_rock_pivot_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -15,6 +15,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/carthaginians/siege_rock.xml</Actor>
<Actor>units/carthaginians/siege_rock_pivot.xml</Actor>
</VisualActor>
</Entity>

View File

@ -11,6 +11,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/carthaginians/siege_spear_packed.xml</Actor>
<Actor>units/carthaginians/siege_spear_pivot_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -15,6 +15,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/carthaginians/siege_spear.xml</Actor>
<Actor>units/carthaginians/siege_spear_pivot.xml</Actor>
</VisualActor>
</Entity>

View File

@ -11,6 +11,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/hellenes/siege_rock_packed.xml</Actor>
<Actor>units/athenians/siege_rock_pivot_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -15,6 +15,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/hellenes/siege_rock.xml</Actor>
<Actor>units/athenians/siege_rock_pivot.xml</Actor>
</VisualActor>
</Entity>

View File

@ -11,6 +11,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/hellenes/siege_spear_packed.xml</Actor>
<Actor>units/athenians/siege_spear_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -15,6 +15,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/hellenes/siege_spear.xml</Actor>
<Actor>units/athenians/siege_spear_pivot.xml</Actor>
</VisualActor>
</Entity>

View File

@ -6,11 +6,11 @@
<Icon>units/hele_mechanical_siege_lithobolos_packed.png</Icon>
</Identity>
<Pack>
<Entity>units/ptol_mechanical_siege_lithobolos_unpacked</Entity>
<Entity>units/mace_mechanical_siege_lithobolos_unpacked</Entity>
<Time>10000</Time>
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/hellenes/siege_rock_packed.xml</Actor>
<Actor>units/ptolemies/siege_rock_pivot_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/mace_mechanical_siege_lithobolos_packed">
<Entity parent="units/ptol_mechanical_siege_lithobolos_packed">
<Identity>
<Icon>units/hele_mechanical_siege_lithobolos.png</Icon>
</Identity>
<Pack>
<Entity>units/ptol_mechanical_siege_lithobolos_packed</Entity>
<Entity>units/mace_mechanical_siege_lithobolos_packed</Entity>
<Time>10000</Time>
<State>unpacked</State>
</Pack>
@ -15,6 +15,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/hellenes/siege_rock.xml</Actor>
<Actor>units/ptolemies/siege_rock_pivot.xml</Actor>
</VisualActor>
</Entity>

View File

@ -11,6 +11,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/hellenes/siege_spear_packed.xml</Actor>
<Actor>units/ptolemies/siege_spear_pivot_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -15,6 +15,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/ptolemies/siege_spear.xml</Actor>
<Actor>units/ptolemies/siege_spear_pivot.xml</Actor>
</VisualActor>
</Entity>

View File

@ -26,6 +26,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/romans/siege_rock_packed.xml</Actor>
<Actor>units/romans/siege_rock_pivot_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -10,7 +10,7 @@
</Pack>
<Sound>
<SoundGroups>
<attack_ranged>attack/siege/ballist_rome_attack.xml</attack_ranged>
<attack>attack/siege/ballist_rome_attack.xml</attack>
</SoundGroups>
</Sound>
<UnitMotion>
@ -20,6 +20,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/romans/siege_rock.xml</Actor>
<Actor>units/romans/siege_rock_pivot.xml</Actor>
</VisualActor>
</Entity>

View File

@ -11,6 +11,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/hellenes/siege_rock_packed.xml</Actor>
<Actor>units/athenians/siege_rock_pivot_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -15,6 +15,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/hellenes/siege_rock.xml</Actor>
<Actor>units/athenians/siege_rock_pivot.xml</Actor>
</VisualActor>
</Entity>

View File

@ -11,6 +11,6 @@
<State>packed</State>
</Pack>
<VisualActor>
<Actor>units/athenians/siege_spear_packed.xml</Actor>
<Actor>units/athenians/siege_spear_pivot_packed.xml</Actor>
</VisualActor>
</Entity>

View File

@ -15,6 +15,6 @@
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/athenians/siege_spear.xml</Actor>
<Actor>units/athenians/siege_spear_pivot.xml</Actor>
</VisualActor>
</Entity>