[gameplay - Alpha 26]
Attempt at making Crossbow teching less OP: - Remove "Repeating Crossbows" as it was historically problematic and was also OP for crossbows. - Reduce the RepeatTime bonus in "Crossbow Training" from -33% to -20%. This was SVN commit r26519.
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df0cd5ac71
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@ -14,9 +14,9 @@
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "armor_plates_ranged.png",
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"researchTime": 40,
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"tooltip": "Crossbow Infantry and Cavalry −1 second firing time −20% train time.",
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"tooltip": "Crossbow Infantry and Cavalry −20% firing time −20% train time.",
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"modifications": [
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{ "value": "Attack/Ranged/RepeatTime", "add": -1000 },
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{ "value": "Attack/Ranged/RepeatTime", "multiply": 0.8 },
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{ "value": "Cost/BuildTime", "multiply": 0.8 }
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],
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"affects": ["Crossbowman"],
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@ -1,24 +0,0 @@
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{
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"genericName": "Repeating Crossbows",
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"description": "Crossbows equiped with a repeating mechanism and dart magazine increase firing rate.",
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"cost": {
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"wood": 500,
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"metal": 500
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},
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"requirements": {
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"all": [
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{ "tech": "phase_city" },
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{ "civ": "han" }
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]
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},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "arrow_accuracy.png",
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"researchTime": 40,
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"tooltip": "Crossbow Infantry and Cavalry −1 second firing time, but +20 metal cost.",
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"modifications": [
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{ "value": "Attack/Ranged/RepeatTime", "add": -1000 },
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{ "value": "Cost/Resources/metal", "add": 20 }
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],
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"affects": ["Crossbowman"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -49,8 +49,7 @@
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soldier_resistance_pierce_01
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soldier_resistance_pierce_02
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soldier_resistance_pierce_03
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repeating_crossbows
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archer_attack_spread
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archer_attack_spread
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</Technologies>
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</Researcher>
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<Sound>
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