Fix a typo in variants that caused broken animation in the actor viewer with the champion iberian cavalry (The unit would not fallback to idle)
Introduced by 61b8a32ad5
Thread:
https://wildfiregames.com/forum/index.php?/topic/27969-iberian-champion-cavalry-actor-viewer-atlas/&tab=comments#comment-394522
This was SVN commit r23591.
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_slaughter">
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<animations>
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<animation file="biped/rider/cavalry/generic/attack_melee_01.dae" name="attack_melee" event="0.5" id="attack1" speed="60"/>
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<animation file="biped/rider/cavalry/generic/attack_melee_02.dae" name="attack_melee" event="0.5" id="attack2" speed="60"/>
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<animation file="biped/rider/cavalry/generic/attack_melee_01.dae" name="attack_slaughter" event="0.5" id="attack1" speed="60"/>
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<animation file="biped/rider/cavalry/generic/attack_melee_02.dae" name="attack_slaughter" event="0.5" id="attack2" speed="60"/>
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</animations>
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</variant>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="attack_slaughter">
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<animations>
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<animation file="biped/rider/cavalry/generic/attack_melee_shield_01.dae" name="attack_melee" event="0.5" id="attack1" speed="60"/>
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<animation file="biped/rider/cavalry/generic/attack_melee_shield_02.dae" name="attack_melee" event="0.5" id="attack2" speed="60"/>
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<animation file="biped/rider/cavalry/generic/attack_melee_shield_01.dae" name="attack_slaughter" event="0.5" id="attack1" speed="60"/>
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<animation file="biped/rider/cavalry/generic/attack_melee_shield_02.dae" name="attack_slaughter" event="0.5" id="attack2" speed="60"/>
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</animations>
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</variant>
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