Updated greek civs barracks, added ao, spec and normals
This was SVN commit r13735.
This commit is contained in:
parent
deb64d36fc
commit
3174d16256
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props a">
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<mesh>props/athen_barracks_decor.dae</mesh>
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<textures>
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<texture file="props/hele_decor.png" name="baseTex"/>
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<texture file="props/hele_decor_norm.png" name="normTex"/>
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<texture file="props/hele_decor_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props a">
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<mesh>props/athen_barracks_props_a.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -1,11 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks prop shields">
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<mesh>structural/helle_barracks_propsb.dae</mesh>
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<textures><texture file="props/athen_prop_shields.png" name="baseTex"/></textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props a">
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<mesh>props/athen_barracks_shields.dae</mesh>
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<textures>
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<texture file="props/athen_prop_shields.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props a">
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<mesh>props/athen_barracks_struct_b.dae</mesh>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props a">
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<mesh>props/athen_barracks_tile_c.dae</mesh>
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<textures>
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<texture file="props/hele_tile_c.dds" name="baseTex"/>
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<texture file="props/hele_tile_c_norm.png" name="normTex"/>
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<texture file="props/hele_tile_c_spec.png" name="specTex"/>
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<texture file="structural/ao/athen_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props a">
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<mesh>props/mace_barracks_decor.dae</mesh>
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<textures>
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<texture file="props/hele_decor.png" name="baseTex"/>
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<texture file="props/hele_decor_norm.png" name="normTex"/>
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<texture file="props/hele_decor_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props a">
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<mesh>props/mace_barracks_props_a.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -1,11 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props shields">
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<mesh>structural/helle_barracks_propsb.dae</mesh>
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<textures><texture file="props/mace_prop_shields.png" name="baseTex"/></textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props a">
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<mesh>props/mace_barracks_shields.dae</mesh>
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<textures>
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<texture file="props/mace_prop_shields.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props a">
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<mesh>props/mace_barracks_struct_b.dae</mesh>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props a">
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<mesh>props/mace_barracks_tile_c.dae</mesh>
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<textures>
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<texture file="props/hele_tile_c.dds" name="baseTex"/>
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<texture file="props/hele_tile_c_norm.png" name="normTex"/>
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<texture file="props/hele_tile_c_spec.png" name="specTex"/>
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<texture file="structural/ao/mace_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props a">
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<mesh>props/spart_barracks_props_a.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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<texture file="structural/ao/spart_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -1,11 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks prop shields">
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<mesh>structural/helle_barracks_propsb.dae</mesh>
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<textures><texture file="props/spart_prop_shields.png" name="baseTex"/></textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props a">
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<mesh>props/spart_barracks_shields.dae</mesh>
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<textures>
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<texture file="props/spart_prop_shields.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="barracks props a">
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<mesh>props/spart_barracks_struct_b.dae</mesh>
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<textures>
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||||
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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||||
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/spart_barracks.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant name="barracks props a">
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<mesh>props/spart_barracks_tile_c.dae</mesh>
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<textures>
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||||
<texture file="props/hele_tile_c.dds" name="baseTex"/>
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||||
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
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||||
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/spart_barracks.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -1,38 +1,45 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Barracks">
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<mesh>structural/helle_barracks_struct.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/athenians/barracks_props_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/barracks_props_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
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</props>
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</variant>
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||||
</group>
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||||
<material>player_trans.xml</material>
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||||
</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Barracks">
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<mesh>structural/athen_barracks_struct.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/athenians/barracks_struct_b.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/barracks_props_a.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/athenians/barracks_props_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/barracks_tile_c.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/barracks_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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||||
<textures>
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||||
<texture file="structural/hele_struct.dds" name="baseTex"/>
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||||
<texture file="structural/hele_struct_norm.png" name="normTex"/>
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||||
<texture file="structural/hele_struct_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/athen_barracks.png" name="aoTex"/></textures>
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||||
</variant>
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||||
</group>
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||||
<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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||||
<variant name="death">
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||||
<props>
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||||
<prop attachpoint="garrisoned"/>
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||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/athenians/barracks_struct_b.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/athenians/barracks_props_a.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/athenians/barracks_props_shields.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/athenians/barracks_tile_c.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/athenians/barracks_decor.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
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@ -1,39 +1,45 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Hellenes Barracks">
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||||
<mesh>structural/helle_barracks_struct.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/macedonians/barracks_props_shields.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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||||
</props>
|
||||
<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
|
||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="100" name="Idle"/>
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||||
<variant name="garrisoned">
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||||
<props>
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||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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||||
</props>
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</variant>
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||||
<variant name="death">
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||||
<props>
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<prop attachpoint="garrisoned"/>
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||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/macedonians/barracks_props_shields.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans.xml</material>
|
||||
</actor>
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Macedonian Barracks">
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||||
<mesh>structural/mace_barracks_struct.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/macedonians/barracks_struct_b.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/macedonians/barracks_props_a.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/macedonians/barracks_props_shields.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/macedonians/barracks_tile_c.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/macedonians/barracks_decor.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/hele_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/hele_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/mace_barracks.png" name="aoTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/macedonians/barracks_struct_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/macedonians/barracks_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/macedonians/barracks_props_shields.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/macedonians/barracks_tile_c.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/macedonians/barracks_decor.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -1,39 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Hellenes Barracks">
|
||||
<mesh>structural/helle_barracks_struct.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Spartan Barracks">
|
||||
<mesh>structural/spart_barracks_struct.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/hele_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/hele_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/spart_barracks.png" name="aoTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
|
BIN
binaries/data/mods/public/art/meshes/props/athen_barracks_decor.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/athen_barracks_decor.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/athen_barracks_props_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/athen_barracks_props_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/athen_barracks_shields.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/athen_barracks_shields.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/athen_barracks_struct_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/athen_barracks_struct_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/athen_barracks_tile_c.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/athen_barracks_tile_c.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/mace_barracks_decor.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/mace_barracks_decor.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/mace_barracks_props_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/mace_barracks_props_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/mace_barracks_shields.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/mace_barracks_shields.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/mace_barracks_struct_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/mace_barracks_struct_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/mace_barracks_tile_c.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/mace_barracks_tile_c.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/spart_barracks_props_a.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/spart_barracks_props_a.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/spart_barracks_shields.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/spart_barracks_shields.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/spart_barracks_struct_b.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/spart_barracks_struct_b.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/spart_barracks_tile_c.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/spart_barracks_tile_c.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/athen_barracks_struct.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/athen_barracks_struct.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/mace_barracks_struct.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/mace_barracks_struct.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/spart_barracks_struct.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/spart_barracks_struct.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/hele_tile_c_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/hele_tile_c_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/hele_tile_c_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/hele_tile_c_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/athen_barracks.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/athen_barracks.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/mace_barracks.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/mace_barracks.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/spart_barracks.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/spart_barracks.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user