1
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forked from 0ad/0ad

Updated greek civs barracks, added ao, spec and normals

This was SVN commit r13735.
This commit is contained in:
Enrique 2013-08-21 22:58:31 +00:00
parent deb64d36fc
commit 3174d16256
39 changed files with 415 additions and 149 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/athen_barracks_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
<texture file="props/hele_decor_norm.png" name="normTex"/>
<texture file="props/hele_decor_spec.png" name="specTex"/>
<texture file="structural/ao/athen_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/athen_barracks_props_a.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/athen_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,11 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks prop shields">
<mesh>structural/helle_barracks_propsb.dae</mesh>
<textures><texture file="props/athen_prop_shields.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/athen_barracks_shields.dae</mesh>
<textures>
<texture file="props/athen_prop_shields.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/athen_barracks_struct_b.dae</mesh>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/athen_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/athen_barracks_tile_c.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/athen_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/mace_barracks_decor.dae</mesh>
<textures>
<texture file="props/hele_decor.png" name="baseTex"/>
<texture file="props/hele_decor_norm.png" name="normTex"/>
<texture file="props/hele_decor_spec.png" name="specTex"/>
<texture file="structural/ao/mace_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/mace_barracks_props_a.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/mace_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,11 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props shields">
<mesh>structural/helle_barracks_propsb.dae</mesh>
<textures><texture file="props/mace_prop_shields.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/mace_barracks_shields.dae</mesh>
<textures>
<texture file="props/mace_prop_shields.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/mace_barracks_struct_b.dae</mesh>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/mace_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/mace_barracks_tile_c.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/mace_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/spart_barracks_props_a.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/spart_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,11 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks prop shields">
<mesh>structural/helle_barracks_propsb.dae</mesh>
<textures><texture file="props/spart_prop_shields.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/spart_barracks_shields.dae</mesh>
<textures>
<texture file="props/spart_prop_shields.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/spart_barracks_struct_b.dae</mesh>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/spart_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks props a">
<mesh>props/spart_barracks_tile_c.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/spart_barracks.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -1,38 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Barracks">
<mesh>structural/helle_barracks_struct.dae</mesh>
<props>
<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Barracks">
<mesh>structural/athen_barracks_struct.dae</mesh>
<props>
<prop actor="props/structures/athenians/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/barracks_decor.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/athen_barracks.png" name="aoTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/barracks_decor.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,39 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Barracks">
<mesh>structural/helle_barracks_struct.dae</mesh>
<props>
<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Macedonian Barracks">
<mesh>structural/mace_barracks_struct.dae</mesh>
<props>
<prop actor="props/structures/macedonians/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/barracks_decor.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/mace_barracks.png" name="aoTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/barracks_decor.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -1,39 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Hellenes Barracks">
<mesh>structural/helle_barracks_struct.dae</mesh>
<props>
<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Spartan Barracks">
<mesh>structural/spart_barracks_struct.dae</mesh>
<props>
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/spart_barracks.png" name="aoTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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